Difference between revisions of "Developer:File Hierarchy"

(New page: =EverQuest II File Types and Hierarchies== ==File Types== '''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain. '''.hit''' - Files used to determi...)
 
(File Types)
 
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=EverQuest II File Types and Hierarchies==
 
=EverQuest II File Types and Hierarchies==
 
==File Types==
 
==File Types==
'''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain.
+
'''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain.<br>
'''.hit''' - Files used to determine level / distance values for NPCs and players.
+
'''.hit''' - Files used to determine level / distance values for NPCs and players.<br>
'''.sp''' - -
+
'''.sp''' - -<br>
'''.anim''' - Animation files (Coming Soon)
+
'''.anim''' - Animation files (Coming Soon)<br>

Latest revision as of 21:45, 2 May 2008

EverQuest II File Types and Hierarchies=

File Types

.draw - Files used to reference shaders and geometric primitives for objects and terrain.
.hit - Files used to determine level / distance values for NPCs and players.
.sp - -
.anim - Animation files (Coming Soon)