Difference between revisions of "Project:About"

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This wiki was created to document and catalog the various information that will be used throughout the development process of the EQ2EMu. Visit the emu's site at [http://www.eq2emulator.net]
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EQ2Emulator is an Open Source project dedicated to replicating the MMORPG game "Everquest 2". Emulators have been around for some time, but their general purpose is two-fold; to provide a gaming experience to players who otherwise cannot pay-to-play the commercial game, and to allow Server Administrators the freedom to customize the world being emulated to create a unique, never before seen gaming experience. Emulators are generally always under construction, and never 100% complete in either functionality or data - since all knowledge of the game we are emulating comes from the official published games - so they are not meant to be a replacement for the live gaming experience, only an alternative. For a genuine, accurate, social gaming experience, players should always turn to the actual commercial games.
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''' The People of EQ2Emu
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LethalEncounter: Project administrator, lead developer of the EQ2Emulator source code.
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Image: Developer of the Minilogin solution and of the core source code
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John Adams: DB Project team, database schema and raw data processing
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Scatman: Content team leader, quest scripting
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Zcoretri: Content team, spell data and scripting
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Bion: Content team, items data expert
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ZexisStryfe: Content team, zones management
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Nalandial: Content team, loot table development
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There are also a fair few come and go-ers, but this is the Core Team as it stands.
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''' The Database '''
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The EQ2Emulator and it's Database are symbiotic - one cannot truly function without the other. Without an emulator.exe there of course would be no need for data... however, without data, the emulator.exe would be an empty shell that allowed the player only to move from zone to zone absent of content. Each and every "spawn" from the live game needs to be replicated in the emulator DB. Anyone familiar with EQ2 will understand this is a huge, daunting task. There are literally hundreds of thousands of Spawns in EQ2. Luckily, the development teams have tools to help collect Live data for use in "our world". Otherwise, this task would be too big for this small team to manage.
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''' EQ2 Emulator Wants YOU! '''
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EQ2 Emulator is always welcoming more help, and the more people help, the faster this project comes along. There is always something you can do, testing the emulator, helping out with the programming, working behind the scenes, and collecting data from the live servers. Keep a look out at the [http://www.eq2emulator.net/phpBB3/index.php Forum Index] for threads asking for your help.
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If you would like to know how things are coming along, [http://eq2emulator.net/phpBB3/viewtopic.php?f=6&t=942 Right here.]
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Sources
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www.eq2emulator.net
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John Adams (Interview)
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--[[User:Ilythor|Ilythor]] 03:00, 17 January 2009 (CST)

Revision as of 12:41, 17 January 2009

EQ2Emulator is an Open Source project dedicated to replicating the MMORPG game "Everquest 2". Emulators have been around for some time, but their general purpose is two-fold; to provide a gaming experience to players who otherwise cannot pay-to-play the commercial game, and to allow Server Administrators the freedom to customize the world being emulated to create a unique, never before seen gaming experience. Emulators are generally always under construction, and never 100% complete in either functionality or data - since all knowledge of the game we are emulating comes from the official published games - so they are not meant to be a replacement for the live gaming experience, only an alternative. For a genuine, accurate, social gaming experience, players should always turn to the actual commercial games.



The People of EQ2Emu

LethalEncounter: Project administrator, lead developer of the EQ2Emulator source code.

Image: Developer of the Minilogin solution and of the core source code

John Adams: DB Project team, database schema and raw data processing

Scatman: Content team leader, quest scripting

Zcoretri: Content team, spell data and scripting

Bion: Content team, items data expert

ZexisStryfe: Content team, zones management

Nalandial: Content team, loot table development

There are also a fair few come and go-ers, but this is the Core Team as it stands.


The Database

The EQ2Emulator and it's Database are symbiotic - one cannot truly function without the other. Without an emulator.exe there of course would be no need for data... however, without data, the emulator.exe would be an empty shell that allowed the player only to move from zone to zone absent of content. Each and every "spawn" from the live game needs to be replicated in the emulator DB. Anyone familiar with EQ2 will understand this is a huge, daunting task. There are literally hundreds of thousands of Spawns in EQ2. Luckily, the development teams have tools to help collect Live data for use in "our world". Otherwise, this task would be too big for this small team to manage.



EQ2 Emulator Wants YOU!

EQ2 Emulator is always welcoming more help, and the more people help, the faster this project comes along. There is always something you can do, testing the emulator, helping out with the programming, working behind the scenes, and collecting data from the live servers. Keep a look out at the Forum Index for threads asking for your help.



If you would like to know how things are coming along, Right here.



Sources www.eq2emulator.net John Adams (Interview)


--Ilythor 03:00, 17 January 2009 (CST)