Difference between revisions of "Developer:Newest Updates"

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===This page keeps track of the LATEST updates made to the Emulator===
 
===This page keeps track of the LATEST updates made to the Emulator===
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==2/02/2008:==
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LethalEncounter: Fixed a compiler error on linux.
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LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like.
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LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id.
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LethalEncounter: Fixed a problem with certain client commands.
  
 
==1/28/2008:==
 
==1/28/2008:==

Revision as of 18:21, 2 February 2008

This page keeps track of the LATEST updates made to the Emulator

2/02/2008:

LethalEncounter: Fixed a compiler error on linux.

LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like.

LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id.

LethalEncounter: Fixed a problem with certain client commands.

1/28/2008:

LethalEncounter: Fixed a problem with account passwords that would give a bad password if the password was followed by spaces.

LethalEncounter: Fixed a bug in position updates that was corrupting the first update.

LethalEncounter: Added /summon and /goto commands.

LethalEncounter: Made some changes to the way exceptions are handled for zones that should isolate a crash in one zone from affecting other zones. (Unless the crash occurs in the main world thread.)

1/26/2008:

LethalEncounter: Fixed the display of locked servers on character select screen.

LethalEncounter: Fixed a crash bug when saving players.

LethalEncounter: Fixed the display of spells.

LethalEncounter: Made a few fixes to the way the exp bar was being displayed. The yellow/blue bars as well as the yellow/blue vitality indicators were wrong.

LethalEncounter: Vitality will now be update according to your settings for it in the variables table. You can specify the amount and how often it is given.

LethalEncounter: Fixed an overflow problem with Timers.

LethalEncounter: Fixed a problem with the destroy spawn packet that could crash the client.

LethalEncounter: Rewrote some of the packet code so that it checked the length after the packet was generated to prevent problems.

LethalEncounter: Consolidated the remove spawn packet code into one function.

LethalEncounter: Changed the spawn set location command to not need an argument.