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Version of 17:01, 3 April 2009 by Christopher
Difference between revisions of "LUA:AddQuestRewardFaction"
(New page: '''Syntax'''<br> AddQuestRewardFaction(Quest, Faction ID, Amount)<br> '''Explanation''' Factions have not properly been set to work yet, as of April 3rd. As you could assume though this f...) |
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| − | + | {{LUAFunction | |
| − | AddQuestRewardFaction(Quest, | + | |Name = AddQuestRewardFaction |
| − | + | |Description = Adds a faction reward for the given quest. | |
| − | + | |Param1 = quest | |
| − | + | |Param1Desc = is the quest we are adding a reward to | |
| + | |Param2 = int32 | ||
| + | |Param2Desc = is the faction id | ||
| + | |Param3 = sint32 | ||
| + | |Param3Desc = is the amount of faction | ||
| + | |Example = | ||
| + | <pre> | ||
| + | function Init(Quest) | ||
| + | -- Give 100 faction to faction 5 and -20 faction to faction 6 | ||
| + | AddQuestRewardFaction(Quest, 5, 100) | ||
| + | AddQuestRewardFaction(Quest, 6, -20) | ||
| + | end | ||
| + | </pre> | ||
| + | |ExampleDesc = Player will get +100 faction for faction 5 and -20 faction for faction 6 upon completing this quest. | ||
| + | |Notes = While this function should still work the prefered way to handle quest rewards is in the DB. | ||
| + | }} | ||
Latest revision as of 12:17, 30 January 2021
LUA:AllFunctions - AddQuestRewardFaction
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Adds a faction reward for the given quest.
Syntax
AddQuestRewardFaction(param1, param2, param3)
Parameters
- Required - param1 (quest), param2 (int32), param3 (sint32)
- param1 is the quest we are adding a reward to
- param2 is the faction id
- param3 is the amount of faction
Example
function Init(Quest)
-- Give 100 faction to faction 5 and -20 faction to faction 6
AddQuestRewardFaction(Quest, 5, 100)
AddQuestRewardFaction(Quest, 6, -20)
end
Player will get +100 faction for faction 5 and -20 faction for faction 6 upon completing this quest.
Notes
While this function should still work the prefered way to handle quest rewards is in the DB.