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Version of 22:25, 11 September 2013 by I need to Update My Profile
Difference between revisions of "LUA:Say"
(Created page with "= LUA Functions: Say() = Has the given spawn say the given message ==== Syntax ==== Say(param1, param2, [param3]) ==== Parameters ==== ; Required - ''param1'' (Spawn), ''para...") |
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==== Syntax ==== | ==== Syntax ==== | ||
| − | Say(param1, param2, [param3]) | + | Say(param1, param2, [param3], [param4]) |
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: ''param1'' is the spawn we want to speak | : ''param1'' is the spawn we want to speak | ||
: ''param2'' is the message we want the spawn to say | : ''param2'' is the message we want the spawn to say | ||
| − | ; Optional - ''param3'' (Spawn) | + | ; Optional - ''param3'' (Spawn), ''param4'' (int32) |
: ''param3'' is the player to send the message to | : ''param3'' is the player to send the message to | ||
| + | : ''param4'' is the language id to talk in | ||
Latest revision as of 21:32, 10 July 2015
LUA Functions: Say()
Has the given spawn say the given message
Syntax
Say(param1, param2, [param3], [param4])
Parameters
- Required - param1 (Spawn), param2 (string)
- param1 is the spawn we want to speak
- param2 is the message we want the spawn to say
- Optional - param3 (Spawn), param4 (int32)
- param3 is the player to send the message to
- param4 is the language id to talk in
Usage
function hailed(NPC, Spawn)
Say(NPC, "This is me talking")
end
When hailed the spawn will talk in the /say channel
Notes
If param3 is set the message will only go to the given player, else it will go to all players in range.