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Difference between revisions of "LUA:AddToWard"
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| − | Adds the given amount to the ward | + | |Name = AddToWard |
| − | + | |Description = Adds the given amount to the ward | |
| − | + | |Param1 = unt32 | |
| − | + | |Param1Desc = is the amount to add | |
| − | + | |Example = | |
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<pre> | <pre> | ||
function tick(Caster, Target) | function tick(Caster, Target) | ||
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end | end | ||
</pre> | </pre> | ||
| + | |ExampleDesc = This will add 5 more points of damage absorb to the ward every tick | ||
| + | |Notes = Must be in a spell script | ||
| − | |||
| − | + | This won't do anything if the spell script hasn't used AddWard at some point before the call to this function. | |
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| − | |||
You can not go over the base amount given by the param in AddWard | You can not go over the base amount given by the param in AddWard | ||
| + | }} | ||
Latest revision as of 12:08, 30 January 2021
LUA:AllFunctions - AddToWard
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Adds the given amount to the ward
Syntax
AddToWard(param1)
Parameters
- Required - param1 (unt32)
- param1 is the amount to add
Example
function tick(Caster, Target)
AddToWard(5)
end
This will add 5 more points of damage absorb to the ward every tick
Notes
Must be in a spell script
This won't do anything if the spell script hasn't used AddWard at some point before the call to this function.
You can not go over the base amount given by the param in AddWard