Difference between revisions of "LUA:Stealth"

(Created page with "This function will set a spawn to stealth or invis. For the second parameter 1 = stealth, any other value = invis. ==== Syntax ==== Stealth([Spawn] Target, [int8] stealth_type) ...")
 
 
(4 intermediate revisions by 2 users not shown)
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==== Syntax ====
 
==== Syntax ====
Stealth([Spawn] Target, [int8] stealth_type)
+
Stealth([int8] stealth_type, [Spawn] Target)
  
 
==== Usage ====
 
==== Usage ====
Line 8: Line 8:
 
function hailed(NPC, Spawn)
 
function hailed(NPC, Spawn)
 
     Say(NPC, "must hidez!!!")
 
     Say(NPC, "must hidez!!!")
     Stealth(NPC, 1)
+
     Stealth(1, NPC)
 
end
 
end
 
</pre>
 
</pre>
  
When an npc with this function is hailed, they will say must hidez!!!! Followed immediately by activating stealth.
+
When an npc with this function is hailed, they will say must hidez!!! Followed immediately by activating stealth.
  
  
[[LUA:MiscFunctions|Back to LUA General Functions Index]]
+
[[LUA:SpawnFunctions|Back to LUA Spawn Functions Index]]
 +
 
 +
 
 +
Note*
 +
 
 +
If you use the invisibility function: remove with RemoveInvis() as RemoveStealth causes a crash. 
 +
If using RemoveInvis() the icon will still be visible(bug).

Latest revision as of 15:20, 20 May 2019

This function will set a spawn to stealth or invis. For the second parameter 1 = stealth, any other value = invis.

Syntax

Stealth([int8] stealth_type, [Spawn] Target)

Usage

function hailed(NPC, Spawn)
    Say(NPC, "must hidez!!!")
    Stealth(1, NPC)
end

When an npc with this function is hailed, they will say must hidez!!! Followed immediately by activating stealth.


Back to LUA Spawn Functions Index


Note*

If you use the invisibility function: remove with RemoveInvis() as RemoveStealth causes a crash. If using RemoveInvis() the icon will still be visible(bug).