Difference between revisions of "Game Data:Shaders"

 
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</div>
 
 
==EverQuest II Shader Example 1 [Simple]==
 
==EverQuest II Shader Example 1 [Simple]==
&lt;blockquote style="background: white; border: 1px solid black; padding: 1em;">
+
<blockquote style="background: white; border: 1px solid black; padding: 1em;">
&lt;span style="color:green">//&lt;/span>------------------------------------------------------------------------------&lt;br>
+
<span style="color:green">//</span>------------------------------------------------------------------------------<br>
&lt;span style="color:green">//&lt;/span> &lt;span style="color:red">File:        X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl&lt;/span>&lt;br>
+
<span style="color:green">//</span> <span style="color:red">File:        X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl</span><br>
&lt;span style="color:green">//&lt;/span>------------------------------------------------------------------------------&lt;br>
+
<span style="color:green">//</span>------------------------------------------------------------------------------<br>
&lt;span style="color:blue">ShaderRef&lt;/span> {&lt;br>
+
<span style="color:blue">ShaderRef</span> {<br>
     filename = "Shaders/Templates/sfx_skydome_haze.vdl"&lt;br>
+
     filename = "Shaders/Templates/sfx_skydome_haze.vdl"<br>
     floraTag = "default"&lt;br>
+
     floraTag = "default"<br>
     floraRefColor = (1.000000 1.000000 1.000000)&lt;br>
+
     floraRefColor = (1.000000 1.000000 1.000000)<br>
     floraNoise = ""&lt;br>
+
     floraNoise = ""<br>
}&lt;br>
+
}<br>
&lt;br>
+
<br>
&lt;span style="color:blue">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:blue">ShaderSymbolRef</span> {<br>
     name = "@tex0"&lt;br>
+
     name = "@tex0"<br>
     value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"&lt;br>
+
     value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"<br>
}&lt;br>
+
}<br>
&lt;br>
+
<br>
&lt;/blockquote>
+
</blockquote>
 
==EverQuest II Shader Example 2 [Complex]==
 
==EverQuest II Shader Example 2 [Complex]==
&lt;blockquote style="background: white; border: 1px solid black; padding: 1em;">
+
<blockquote style="background: white; border: 1px solid black; padding: 1em;">
&lt;span style="color:green">//&lt;/span> &lt;span style="color:red">File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl&lt;/span>&lt;br>
+
<span style="color:green">//</span> <span style="color:red">File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl</span><br>
&lt;span style="color:green">//&lt;/span>------------------------------------------------------------------------------&lt;br>
+
<span style="color:green">//</span>------------------------------------------------------------------------------<br>
&lt;span style="color:#0000f1">ShaderRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderRef</span> {<br>
filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"&lt;br>
+
filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"<br>
floraTag = ""&lt;br>
+
floraTag = ""<br>
floraRefColor = (0.000000 0.000000 0.000000)&lt;br>
+
floraRefColor = (0.000000 0.000000 0.000000)<br>
floraNoise = ""&lt;br>
+
floraNoise = ""<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@bump"&lt;br>
+
name = "@bump"<br>
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"&lt;br>
+
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@bumpScale"&lt;br>
+
name = "@bumpScale"<br>
value = 1.000000&lt;br>
+
value = 1.000000<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@diffIntensity"&lt;br>
+
name = "@diffIntensity"<br>
value = (1.000000 1.000000 1.000000)&lt;br>
+
value = (1.000000 1.000000 1.000000)<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@gloss"&lt;br>
+
name = "@gloss"<br>
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"&lt;br>
+
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@specIntensity"&lt;br>
+
name = "@specIntensity"<br>
value = (1.000000 1.000000 1.000000)&lt;br>
+
value = (1.000000 1.000000 1.000000)<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@tex0" &lt;br>
+
name = "@tex0" <br>
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"&lt;br>
+
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@tex0Color"&lt;br>
+
name = "@tex0Color"<br>
value = (1.000000 1.000000 1.000000)&lt;br>
+
value = (1.000000 1.000000 1.000000)<br>
dynamicName = "@@tint1"&lt;br>
+
dynamicName = "@@tint1"<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@tex1Color"&lt;br>
+
name = "@tex1Color"<br>
value = (1.000000 1.000000 1.000000)&lt;br>
+
value = (1.000000 1.000000 1.000000)<br>
dynamicName = "@@tint2"&lt;br>
+
dynamicName = "@@tint2"<br>
}&lt;br>
+
}<br>
&lt;span style="color:#0000f1">ShaderSymbolRef&lt;/span> {&lt;br>
+
<span style="color:#0000f1">ShaderSymbolRef</span> {<br>
name = "@tex1ColorAlpha"&lt;br>
+
name = "@tex1ColorAlpha"<br>
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"&lt;br>
+
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"<br>
}&lt;br>
+
}<br>
&lt;/blockquote>
+
</blockquote>

Latest revision as of 18:49, 23 November 2010

EverQuest II Shader Example 1 [Simple]

//------------------------------------------------------------------------------
// File: X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_skydome_haze.vdl"
floraTag = "default"
floraRefColor = (1.000000 1.000000 1.000000)
floraNoise = ""
}

ShaderSymbolRef {
name = "@tex0"
value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"
}

EverQuest II Shader Example 2 [Complex]

// File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"
floraTag = ""
floraRefColor = (0.000000 0.000000 0.000000)
floraNoise = ""
}
ShaderSymbolRef {
name = "@bump"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"
}
ShaderSymbolRef {
name = "@bumpScale"
value = 1.000000
}
ShaderSymbolRef {
name = "@diffIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@gloss"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"
}
ShaderSymbolRef {
name = "@specIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@tex0"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"
}
ShaderSymbolRef {
name = "@tex0Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint1"
}
ShaderSymbolRef {
name = "@tex1Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint2"
}
ShaderSymbolRef {
name = "@tex1ColorAlpha"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"
}