Difference between revisions of "Game Data:Shaders"
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==EverQuest II Shader Example 1 [Simple]== | ==EverQuest II Shader Example 1 [Simple]== | ||
| − | + | <blockquote style="background: white; border: 1px solid black; padding: 1em;"> | |
| − | + | <span style="color:green">//</span>------------------------------------------------------------------------------<br> | |
| − | + | <span style="color:green">//</span> <span style="color:red">File: X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl</span><br> | |
| − | + | <span style="color:green">//</span>------------------------------------------------------------------------------<br> | |
| − | + | <span style="color:blue">ShaderRef</span> {<br> | |
| − | filename = "Shaders/Templates/sfx_skydome_haze.vdl" | + | filename = "Shaders/Templates/sfx_skydome_haze.vdl"<br> |
| − | floraTag = "default" | + | floraTag = "default"<br> |
| − | floraRefColor = (1.000000 1.000000 1.000000) | + | floraRefColor = (1.000000 1.000000 1.000000)<br> |
| − | floraNoise = "" | + | floraNoise = ""<br> |
| − | } | + | }<br> |
| − | + | <br> | |
| − | + | <span style="color:blue">ShaderSymbolRef</span> {<br> | |
| − | name = "@tex0" | + | name = "@tex0"<br> |
| − | value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds" | + | value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"<br> |
| − | } | + | }<br> |
| − | + | <br> | |
| − | + | </blockquote> | |
==EverQuest II Shader Example 2 [Complex]== | ==EverQuest II Shader Example 2 [Complex]== | ||
| − | + | <blockquote style="background: white; border: 1px solid black; padding: 1em;"> | |
| − | + | <span style="color:green">//</span> <span style="color:red">File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl</span><br> | |
| − | + | <span style="color:green">//</span>------------------------------------------------------------------------------<br> | |
| − | + | <span style="color:#0000f1">ShaderRef</span> {<br> | |
| − | filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl" | + | filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"<br> |
| − | floraTag = "" | + | floraTag = ""<br> |
| − | floraRefColor = (0.000000 0.000000 0.000000) | + | floraRefColor = (0.000000 0.000000 0.000000)<br> |
| − | floraNoise = "" | + | floraNoise = ""<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@bump" | + | name = "@bump"<br> |
| − | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds" | + | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@bumpScale" | + | name = "@bumpScale"<br> |
| − | value = 1.000000 | + | value = 1.000000<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@diffIntensity" | + | name = "@diffIntensity"<br> |
| − | value = (1.000000 1.000000 1.000000) | + | value = (1.000000 1.000000 1.000000)<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@gloss" | + | name = "@gloss"<br> |
| − | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds" | + | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@specIntensity" | + | name = "@specIntensity"<br> |
| − | value = (1.000000 1.000000 1.000000) | + | value = (1.000000 1.000000 1.000000)<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@tex0" | + | name = "@tex0" <br> |
| − | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds" | + | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@tex0Color" | + | name = "@tex0Color"<br> |
| − | value = (1.000000 1.000000 1.000000) | + | value = (1.000000 1.000000 1.000000)<br> |
| − | dynamicName = "@@tint1" | + | dynamicName = "@@tint1"<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@tex1Color" | + | name = "@tex1Color"<br> |
| − | value = (1.000000 1.000000 1.000000) | + | value = (1.000000 1.000000 1.000000)<br> |
| − | dynamicName = "@@tint2" | + | dynamicName = "@@tint2"<br> |
| − | } | + | }<br> |
| − | + | <span style="color:#0000f1">ShaderSymbolRef</span> {<br> | |
| − | name = "@tex1ColorAlpha" | + | name = "@tex1ColorAlpha"<br> |
| − | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds" | + | value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"<br> |
| − | } | + | }<br> |
| − | + | </blockquote> | |
Latest revision as of 18:49, 23 November 2010
EverQuest II Shader Example 1 [Simple]
//------------------------------------------------------------------------------
// File: X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_skydome_haze.vdl"
floraTag = "default"
floraRefColor = (1.000000 1.000000 1.000000)
floraNoise = ""
}
ShaderSymbolRef {
name = "@tex0"
value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"
}
EverQuest II Shader Example 2 [Complex]
// File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"
floraTag = ""
floraRefColor = (0.000000 0.000000 0.000000)
floraNoise = ""
}
ShaderSymbolRef {
name = "@bump"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"
}
ShaderSymbolRef {
name = "@bumpScale"
value = 1.000000
}
ShaderSymbolRef {
name = "@diffIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@gloss"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"
}
ShaderSymbolRef {
name = "@specIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@tex0"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"
}
ShaderSymbolRef {
name = "@tex0Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint1"
}
ShaderSymbolRef {
name = "@tex1Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint2"
}
ShaderSymbolRef {
name = "@tex1ColorAlpha"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"
}