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Difference between revisions of "LUA:GetHP"
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| − | + | == LUA Functions: GetHP(param) == | |
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| − | == LUA Functions: | ||
Returns the current '''current hit points''' of ''param''. The parameter can be either a player or the NPC currently being interacted with. | Returns the current '''current hit points''' of ''param''. The parameter can be either a player or the NPC currently being interacted with. | ||
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=== Syntax === | === Syntax === | ||
| − | var = | + | var = GetHP(param) |
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=== Usage === | === Usage === | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
| − | Say(NPC, "Your current hit points are " .. | + | Say(NPC, "Your current hit points are " .. GetHP(Spawn) .. "! Very impressive!") |
end | end | ||
This makes the NPC respond to the player who hails it with the players current hit points. | This makes the NPC respond to the player who hails it with the players current hit points. | ||
Latest revision as of 16:19, 17 October 2012
LUA Functions: GetHP(param)
Returns the current current hit points of param. The parameter can be either a player or the NPC currently being interacted with.
Syntax
var = GetHP(param)
Parameters
Required: param (int)
Notes
param must be one of the vars in the function params. In the example above, it would be either "NPC" or "Spawn"
Usage
function hailed(NPC, Spawn) Say(NPC, "Your current hit points are " .. GetHP(Spawn) .. "! Very impressive!") end
This makes the NPC respond to the player who hails it with the players current hit points.