Difference between revisions of "LUA:AddCoin"

(Created page with "{{PageHeaderChild|LUA|AddCoin}} = LUA Functions: AddCoin() = Gives coins to the player ==== Syntax ==== AddCoin(param1, param2) ==== Parameters ==== ; Required - ''param1'' ...")
 
m (Edited for simplicity (changed Spawn to Player)
 
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{{PageHeaderChild|LUA|AddCoin}}
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{{LUAFunction
 
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|Name = AddCoin
= LUA Functions: AddCoin() =
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|Description = Add coins to the given spawn
Gives coins to the player
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|Param1 = Spawn
 
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|Param1Desc = is the player to add coins to
 
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|Param2 = int32
==== Syntax ====
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|Param2Desc = is the amount of coins to add
AddCoin(param1, param2)
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|Example =
 
 
 
 
==== Parameters ====
 
; Required - ''param1'' (Spawn), ''param2'' (int32)
 
: ''param1'' is the player to add coins to
 
: ''param2'' is the amount of coins to add
 
 
 
 
 
==== Usage ====
 
 
<pre>
 
<pre>
function hailed(NPC, Spawn)
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function hailed(NPC, Player)
     if IsPlayer(Spawn) then
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     if IsPlayer(Player) then
         AddCoin(Spawn, 10)
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         AddCoin(Player, 10)
 
         Say(NPC, "Here have some copper")
 
         Say(NPC, "Here have some copper")
 
     end
 
     end
 
end
 
end
 
</pre>
 
</pre>
 
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|ExampleDesc = When the NPC is hailed it will give the player 10 copper
When the NPC is hailed it will give the player 10 copper
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|Notes = Can only be use on a player.
 
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}}
==== Notes ====
 
Can only be use on a player.
 

Latest revision as of 07:23, 7 February 2022


LUA:AllFunctions - AddCoin

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Add coins to the given spawn

Syntax

AddCoin(param1, param2)

Parameters

Required - param1 (Spawn), param2 (int32)
param1 is the player to add coins to
param2 is the amount of coins to add


Example

function hailed(NPC, Player)
    if IsPlayer(Player) then
        AddCoin(Player, 10)
        Say(NPC, "Here have some copper")
    end
end

When the NPC is hailed it will give the player 10 copper

Notes

Can only be use on a player.