Difference between revisions of "LUA:BlurVision"

(Created page with "= LUA Functions: IsEpic() = Checks to see if the given spawn is epic ==== Syntax ==== IsEpic(param1) ==== Parameters ==== ; Required - ''param1'' (Spawn) : ''param1'' is the s...")
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
= LUA Functions: IsEpic() =
+
{{LUAFunction
Checks to see if the given spawn is epic
+
|Name = BlurVision
 
+
|Description = Blurs the vision of the given spawn
==== Syntax ====
+
|Param1 = Spawn
IsEpic(param1)
+
|Param1Desc = is the spawn who's vision we are blurring
 
+
|Param2 = float
 
+
|Param2Desc = is the intensity to blur it by
==== Parameters ====
+
|Example =
; Required - ''param1'' (Spawn)
 
: ''param1'' is the spawn to check
 
 
 
 
 
==== Usage ====
 
 
<pre>
 
<pre>
 
function hailed(NPC, Spawn)
 
function hailed(NPC, Spawn)
     if IsEpic(NPC) then
+
     BlurVision(Spawn, 0.5)
        Say(NPC, "I am epic!")
 
    end
 
 
end
 
end
 
</pre>
 
</pre>
 
+
|ExampleDesc = When the NPC is hailed it will blur the vision of the player
When the NPC is hailed it will respond if it is epic
+
|Notes = To return the vision to normal set it to 0
 +
}}

Latest revision as of 12:20, 30 January 2021


LUA:AllFunctions - BlurVision

Return to: LUA:AllFunctions | Tutorials | Portal | Forum | Project Manager | Bug Tracker


Blurs the vision of the given spawn

Syntax

BlurVision(param1, param2)

Parameters

Required - param1 (Spawn), param2 (float)
param1 is the spawn who's vision we are blurring
param2 is the intensity to blur it by


Example

function hailed(NPC, Spawn)
    BlurVision(Spawn, 0.5)
end

When the NPC is hailed it will blur the vision of the player

Notes

To return the vision to normal set it to 0