Difference between revisions of "LUA:AddQuestStepLocation"
(New page: '''Syntax'''<br> AddQuestStepLocation(Quest, StepID, StepText, MaxVariation, TaskGroupText, Icon, x1, y1, z1, ...)<br> '''Explination'''<br> This function will update your quest step once...) |
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| − | + | {{LUAFunction | |
| − | AddQuestStepLocation(Quest, | + | |Name = AddQuestStepLocation |
| + | |Description = Updates your quest step once you arrive at/near a location | ||
| + | |Param1 = Quest | ||
| + | |Param1Desc = is the quest to add the step to | ||
| + | |Param2 = int32 | ||
| + | |Param2Desc = is the the step id | ||
| + | |Param3 = string | ||
| + | |Param3Desc = is the the step text | ||
| + | |Param4 = float | ||
| + | |Param4Desc = is the max distance you can be AWAY from the specified location to receive the update. | ||
| + | |Param5 = string | ||
| + | |Param5Desc = is the taskgroup description | ||
| + | |Param6 = int16 | ||
| + | |Param6Desc = is the icon | ||
| + | |Param7 = float | ||
| + | |Param7Desc = is the X position for the update | ||
| + | |Param8 = float | ||
| + | |Param8Desc = is the Y position for the update | ||
| + | |Param9 = float | ||
| + | |Param9Desc = is the Z position for the update | ||
| + | |Example = | ||
| + | <pre> | ||
| + | AddQuestStepLocation(Quest, 5, "I must cast the shackles into the sea.", 30, "I need to toss the shackles into the sea. I can do so at the docks.", 0, -0, -4.5, 105) | ||
| + | </pre> | ||
| + | |ExampleDesc = As you can see this is Step 5 of the quest. The TASKGROUP text is what will be displayed as the main step of the quest, the STEPTEXT is what will be displayed under the main step text. The icon I have set to "0" to display no icon. The max distance away from location is set to 30, and the location is -0, -4.5, 105 | ||
| + | |Notes = Can have multiple locations also | ||
| + | <pre> | ||
| + | AddQuestStepLocation(Quest, 5, "I must cast the shackles into the sea.", 30, "I need to toss the shackles into the sea. I can do so at the docks.", 0, -0, -4.5, 105, 25, -12.5, -10) | ||
| + | </pre> | ||
| + | Notice the addition to the end of 25, -12.5, -10. This is the X, y, z of the second location. | ||
| − | + | You can have as many locations as you need | |
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Revision as of 12:15, 30 January 2021
LUA:AllFunctions - AddQuestStepLocation
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Updates your quest step once you arrive at/near a location
Syntax
AddQuestStepLocation(param1, param2, param3, param4, param5, param6, param7, param8, param9)
Parameters
- Required - param1 (Quest), param2 (int32), param3 (string), param4 (float), param5 (string), param6 (int16), param7 (float), param8 (float), param9 (float)
- param1 is the quest to add the step to
- param2 is the the step id
- param3 is the the step text
- param4 is the max distance you can be AWAY from the specified location to receive the update.
- param5 is the taskgroup description
- param6 is the icon
- param7 is the X position for the update
- param8 is the Y position for the update
- param9 is the Z position for the update
Example
AddQuestStepLocation(Quest, 5, "I must cast the shackles into the sea.", 30, "I need to toss the shackles into the sea. I can do so at the docks.", 0, -0, -4.5, 105)
As you can see this is Step 5 of the quest. The TASKGROUP text is what will be displayed as the main step of the quest, the STEPTEXT is what will be displayed under the main step text. The icon I have set to "0" to display no icon. The max distance away from location is set to 30, and the location is -0, -4.5, 105
Notes
Can have multiple locations also
AddQuestStepLocation(Quest, 5, "I must cast the shackles into the sea.", 30, "I need to toss the shackles into the sea. I can do so at the docks.", 0, -0, -4.5, 105, 25, -12.5, -10)
Notice the addition to the end of 25, -12.5, -10. This is the X, y, z of the second location.
You can have as many locations as you need