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Difference between revisions of "LUA:MovementLoopAddLocation"
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The MovementLoopAddLocation LUA function can be used to assign a circular grid for npc pathing. | The MovementLoopAddLocation LUA function can be used to assign a circular grid for npc pathing. | ||
| − | Adding this several times into an | + | Adding this several times into an spawn function of an npc's spawnscript will allow the npc to start walking from spawning and continue to do so until killed or another defined condition. |
== Examples == | == Examples == | ||
Revision as of 10:57, 27 September 2009
About
The MovementLoopAddLocation LUA function can be used to assign a circular grid for npc pathing.
Adding this several times into an spawn function of an npc's spawnscript will allow the npc to start walking from spawning and continue to do so until killed or another defined condition.
Examples
function spawn(NPC)
--Syntax is NPC, x, y, z, speed, delay (in seconds)
MovementLoopAddLocation(NPC, -233.71, -1.32,-78.60,1,0)
MovementLoopAddLocation(NPC, -199.22, -1.30,-65.10,1,0)
end