Difference between revisions of "LUA:MovementLoopAddLocation"

m (pathing update)
 
m (cosmetic)
Line 8: Line 8:
  
 
function spawn(NPC)
 
function spawn(NPC)
 +
 
--Syntax is NPC, x, y, z, speed, delay (in seconds)
 
--Syntax is NPC, x, y, z, speed, delay (in seconds)
 +
 
MovementLoopAddLocation(NPC, -233.71, -1.32,-78.60,1,0)
 
MovementLoopAddLocation(NPC, -233.71, -1.32,-78.60,1,0)
 +
 
MovementLoopAddLocation(NPC, -199.22, -1.30,-65.10,1,0)
 
MovementLoopAddLocation(NPC, -199.22, -1.30,-65.10,1,0)
 +
 
end
 
end

Revision as of 10:56, 27 September 2009

About

The MovementLoopAddLocation LUA function can be used to assign a circular grid for npc pathing.

Adding this several times into an init function of an npc will allow the npc to start walking from spawning and continue to do so until killed or another defined condition.

Examples

function spawn(NPC)

--Syntax is NPC, x, y, z, speed, delay (in seconds)

MovementLoopAddLocation(NPC, -233.71, -1.32,-78.60,1,0)

MovementLoopAddLocation(NPC, -199.22, -1.30,-65.10,1,0)

end