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Difference between revisions of "Database:Spawns"
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== Related tables == | == Related tables == | ||
| + | |||
| + | === spawn_loot === | ||
| + | |||
| + | Provides a list of loot tables that a spawn id should drop | ||
| + | |||
| + | * spawn_id = id of the spawn | ||
| + | * loottable_id = id of the loot table | ||
| + | |||
| + | === loottable === | ||
| + | |||
| + | * name = descriptive name of the loottable | ||
| + | * mincoin = minimum amount of coin | ||
| + | * maxcoin = maximum amount of coin | ||
| + | * maxlootitems = maximum amount of items that should drop | ||
| + | * lootdrop_probability = probability of the lootdrop occuring | ||
| + | * coin_probability = probability of the coin occuring | ||
| + | |||
| + | === lootdrop === | ||
| + | |||
| + | * loot_table_id = id of the lootttable (see above) | ||
| + | * item_id = the id of one of the items to appear in the lootdrop list | ||
| + | * item_charges = number of charges on this item | ||
| + | * equip_item = should the npc equip this item | ||
| + | * probability = probability of this item dropping | ||
=== merchants === | === merchants === | ||
Revision as of 09:01, 24 September 2009
Contents
About
Please fill more information in here as you find it
Table Breakdown
The following lists how fields function in the database
Generic Spawn Fields
- name = The name of the spawn
Command Fields
- command_primary = The primary entity command of the NPC, see the entity_commands table for more information. EG: 9 may = bank
- command_secondary = The secondary entity command of the NPC, see the entity_commands table for more information. EG: 9 may = bank
Merchant Fields
- merchant_id = The merchant list id
- merchant_type = (1 - no buy), (2 - no buy back), (3 - spells), (4 - crafting)
Related tables
spawn_loot
Provides a list of loot tables that a spawn id should drop
- spawn_id = id of the spawn
- loottable_id = id of the loot table
loottable
- name = descriptive name of the loottable
- mincoin = minimum amount of coin
- maxcoin = maximum amount of coin
- maxlootitems = maximum amount of items that should drop
- lootdrop_probability = probability of the lootdrop occuring
- coin_probability = probability of the coin occuring
lootdrop
- loot_table_id = id of the lootttable (see above)
- item_id = the id of one of the items to appear in the lootdrop list
- item_charges = number of charges on this item
- equip_item = should the npc equip this item
- probability = probability of this item dropping
merchants
- merchant_id = the merchant_id for your table
- inventory_id = the inventory the merchant list will show (see merchant_inventory)
- description = the description of the merchant list
merchant_inventory
- inventory_id = the inventory_id to place the item in (see merchants/inventory_id)
- item_id = the id of the item to sell
- quantity = the amount of item to sell