Difference between revisions of "Project:About"

 
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''' The People of EQ2Emu
 
''' The People of EQ2Emu
  
LethalEncounter: Project administrator, lead developer of the EQ2Emulator source code.
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John Adams: Project Administrator, database schema and raw data processing
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LethalEncounter: Lead developer of the EQ2Emulator source code.
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Scatman: Content team leader, sole C++ developer, scripting
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Zcoretri: Content team, parser, spell data and scripting
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ZexisStryfe: Content team, models master list guru
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''' Occasional Contributors
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Those who have helped the community and the project in anyway they could.
  
 
Image: Developer of the Minilogin solution and of the core source code
 
Image: Developer of the Minilogin solution and of the core source code
  
John Adams: DB Project team, database schema and raw data processing
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paulgh: C++ development, server features
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Bolly: Parallax Server admin, WIKI re-design and author, Items editor
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Benas: Log Collector
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Woody: Log Collector
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Arremis: Log Collector
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Many others have collected data for us, these are just the major contributors.
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Scatman: Content team leader, quest scripting
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''' Gone but not forgotten -
  
Zcoretri: Content team, spell data and scripting
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These lost souls have left for greener pastures, but their efforts will not be forgotten.
  
 
Bion: Content team, items data expert
 
Bion: Content team, items data expert
  
ZexisStryfe: Content team, zones management
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Nalandial: Content team, loot table development
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Xanibunib: Content team, quest scripter
  
Nalandial: Content team, loot table development
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Secrets: Assembly, Opcodes
  
There are also a fair few come and go-ers, but this is the Core Team as it stands.
 
  
 
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If you would like to know how things are coming along, [http://eq2emulator.net/phpBB3/viewtopic.php?f=6&t=942 Right here.]
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If you would like to know how things are coming along, check the [http://www.eq2emulator.net/index.php?page=25 Project Status Page].
  
  

Latest revision as of 09:11, 1 August 2016

EQ2Emulator is an Open Source project dedicated to replicating the MMORPG game "Everquest 2". Emulators have been around for some time, but their general purpose is two-fold; to provide a gaming experience to players who otherwise cannot pay-to-play the commercial game, and to allow Server Administrators the freedom to customize the world being emulated to create a unique, never before seen gaming experience. Emulators are generally always under construction, and never 100% complete in either functionality or data - since all knowledge of the game we are emulating comes from the official published games - so they are not meant to be a replacement for the live gaming experience, only an alternative. For a genuine, accurate, social gaming experience, players should always turn to the actual commercial games.



The People of EQ2Emu

John Adams: Project Administrator, database schema and raw data processing

LethalEncounter: Lead developer of the EQ2Emulator source code.

Scatman: Content team leader, sole C++ developer, scripting

Zcoretri: Content team, parser, spell data and scripting

ZexisStryfe: Content team, models master list guru


Occasional Contributors

Those who have helped the community and the project in anyway they could.

Image: Developer of the Minilogin solution and of the core source code

paulgh: C++ development, server features

Bolly: Parallax Server admin, WIKI re-design and author, Items editor

Benas: Log Collector

Woody: Log Collector

Arremis: Log Collector

Many others have collected data for us, these are just the major contributors.


Gone but not forgotten -

These lost souls have left for greener pastures, but their efforts will not be forgotten.

Bion: Content team, items data expert

Nalandial: Content team, loot table development

Xanibunib: Content team, quest scripter

Secrets: Assembly, Opcodes



The Database

The EQ2Emulator and it's Database are symbiotic - one cannot truly function without the other. Without an emulator.exe there of course would be no need for data... however, without data, the emulator.exe would be an empty shell that allowed the player only to move from zone to zone absent of content. Each and every "spawn" from the live game needs to be replicated in the emulator DB. Anyone familiar with EQ2 will understand this is a huge, daunting task. There are literally hundreds of thousands of Spawns in EQ2. Luckily, the development teams have tools to help collect Live data for use in "our world". Otherwise, this task would be too big for this small team to manage.



EQ2 Emulator Wants YOU!

EQ2 Emulator is always welcoming more help, and the more people help, the faster this project comes along. There is always something you can do, testing the emulator, helping out with the programming, working behind the scenes, and collecting data from the live servers. Keep a look out at the Forum Index for threads asking for your help.



If you would like to know how things are coming along, check the Project Status Page.



Sources www.eq2emulator.net John Adams (Interview)


--Ilythor 03:00, 17 January 2009 (CST)