Difference between revisions of "LUA:Accepted"

 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
Calls up this function only if the offered quest is accepted. This function is usualy placed after a "function Init(Quest)" in your quest scripts. Here is an example...<br>
+
'''Syntax'''<br>
<br>
+
Accepted(Quest, QuestGiver, Player)<br>
<br>
 
  
function Accepted(Quest, QuestGiver, Player)<br>
+
'''Explanation'''<br>
if QuestGiver ~= nil then<br>
+
Calls up this function only if the offered quest is accepted. This function is placed in your "function Init(Quest)" in your quest scripts.<br>
if GetDistance (Player, QuestGiver) < 30 then<br>
+
 
FaceTarget (QuestGiver, Player)<br>
+
 
conversation = CreateConversation()<br>
+
'''Example'''<br>
<br>
+
  function Accepted(Quest, QuestGiver, Player)<br>
AddConversationOption(conversation, "Blah blah blah")<br>
+
    if QuestGiver ~= nil then
StartConversation(conversation, QuestGiver, Player, "blah blah blah")<br>
+
      if GetDistance (Player, QuestGiver) < 30 then
end<br>
+
          FaceTarget (QuestGiver, Player)
end<br>
+
          conversation = CreateConversation()
end<br>
+
         
 +
          AddConversationOption(conversation, "Blah blah blah")
 +
          StartConversation(conversation, QuestGiver, Player, "blah blah blah")
 +
          end
 +
        end
 +
  end
 +
 
 +
 
 +
In this example when the quest offered is accepted it will start the conversation.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
[http://www.eq2emulator.net/wiki/index.php/Developer:LUA_Functions Back to LUA Functions]

Latest revision as of 17:27, 3 April 2009

Syntax
Accepted(Quest, QuestGiver, Player)

Explanation
Calls up this function only if the offered quest is accepted. This function is placed in your "function Init(Quest)" in your quest scripts.


Example

 function Accepted(Quest, QuestGiver, Player)
if QuestGiver ~= nil then if GetDistance (Player, QuestGiver) < 30 then FaceTarget (QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "Blah blah blah") StartConversation(conversation, QuestGiver, Player, "blah blah blah") end end end


In this example when the quest offered is accepted it will start the conversation.



Back to LUA Functions