Difference between revisions of "LUA:Accepted"

(New page: Calls up this function only if the offered quest is accepted. This function is usualy placed after a "function Init(Quest)" in your quest scripts. Here is an example... function Accepte...)
 
 
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Calls up this function only if the offered quest is accepted. This function is usualy placed after a "function Init(Quest)" in your quest scripts. Here is an example...
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'''Syntax'''<br>
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Accepted(Quest, QuestGiver, Player)<br>
  
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'''Explanation'''<br>
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Calls up this function only if the offered quest is accepted. This function is placed in your "function Init(Quest)" in your quest scripts.<br>
  
  
function Accepted(Quest, QuestGiver, Player)
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'''Example'''<br>
if QuestGiver ~= nil then
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  function Accepted(Quest, QuestGiver, Player)<br>
if GetDistance (Player, QuestGiver) < 30 then
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    if QuestGiver ~= nil then
FaceTarget (QuestGiver, Player)
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      if GetDistance (Player, QuestGiver) < 30 then
conversation = CreateConversation()
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          FaceTarget (QuestGiver, Player)
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          conversation = CreateConversation()
AddConversationOption(conversation, "Blah blah blah")
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StartConversation(conversation, QuestGiver, Player, "blah blah blah")
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          AddConversationOption(conversation, "Blah blah blah")
end
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          StartConversation(conversation, QuestGiver, Player, "blah blah blah")
end
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          end
end
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        end
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  end
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In this example when the quest offered is accepted it will start the conversation.
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Latest revision as of 17:27, 3 April 2009

Syntax
Accepted(Quest, QuestGiver, Player)

Explanation
Calls up this function only if the offered quest is accepted. This function is placed in your "function Init(Quest)" in your quest scripts.


Example

 function Accepted(Quest, QuestGiver, Player)
if QuestGiver ~= nil then if GetDistance (Player, QuestGiver) < 30 then FaceTarget (QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "Blah blah blah") StartConversation(conversation, QuestGiver, Player, "blah blah blah") end end end


In this example when the quest offered is accepted it will start the conversation.



Back to LUA Functions