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Difference between revisions of "LUA:Stealth"
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Revision as of 18:09, 13 August 2013
This function will set a spawn to stealth or invis. For the second parameter 1 = stealth, any other value = invis.
Syntax
Stealth([Spawn] Target, [int8] stealth_type)
Usage
function hailed(NPC, Spawn)
Say(NPC, "must hidez!!!")
Stealth(NPC, 1)
end
When an npc with this function is hailed, they will say must hidez!!! Followed immediately by activating stealth.