Difference between revisions of "LUA:SendPopUpMessage"

(Created page with "This function will send a message to a player in their chatbox. The last parameter is optional, leaving it blank defaults to white, you may also use "yellow" or "red". ==== Synt...")
 
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This function will send a message to a player in their chatbox. The last parameter is optional, leaving it blank defaults to white, you may also use "yellow" or "red".
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This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color.
  
 
==== Syntax ====
 
==== Syntax ====
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When InRange() is called, the target "Spawn" will get a white colored Pop-Up message that says "This is the break in the barricade Yasha sent you to fix.".
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When InRange() is called, and the if statement is passed, the target "Spawn" will get a white colored Pop-Up message that says "This is the break in the barricade Yasha sent you to fix.".
  
 
[[LUA:MiscFunctions|Back to LUA General Functions Index]]
 
[[LUA:MiscFunctions|Back to LUA General Functions Index]]

Latest revision as of 19:01, 9 May 2013

This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color.

Syntax

SendPopUpMessage(target, "message string", red, green, blue)

Usage

function InRange(Zone, Spawn)
    if GetQuestStep(Spawn, 4) == 3 then
        SendPopUpMessage(Spawn, "This is the break in the barricade Yasha sent you to fix.", 255, 255, 255)
    end
end

When InRange() is called, and the if statement is passed, the target "Spawn" will get a white colored Pop-Up message that says "This is the break in the barricade Yasha sent you to fix.".

Back to LUA General Functions Index