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Difference between revisions of "LUA:AddQuestSelectableRewardItem"
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| − | = | + | = LUA Functions: AddQuestSelectableRewardItem() = |
| + | Adds a selectable reward item to the given quest. | ||
| + | ==== Syntax ==== | ||
| + | AddQuestSelectableRewardItem(param1, param2, [param3]) | ||
| − | |||
| − | |||
| − | ==== | + | ==== Parameters ==== |
| − | + | ; Required - ''param1'' (Quest), ''param2'' (int32) | |
| − | + | : ''param1'' is the quest we are adding a reward to | |
| − | + | : ''param2'' is the item id | |
| + | ; Optional - ''param3'' (int8) | ||
| + | : ''param3'' is the amount of the given item | ||
| + | ==== Usage ==== | ||
| + | <pre> | ||
| + | function Init(Quest) | ||
| + | -- Add items 5 and 6 as selectable rewards | ||
| + | AddQuestSelectableRewardItem(Quest, 5) | ||
| + | AddQuestSelectableRewardItem(Quest, 6) | ||
| + | end | ||
| + | </pre> | ||
| − | + | Players will have a choice between items 5 and 6 upon completing this quest. | |
| + | |||
| + | |||
| + | == Notes == | ||
| + | ''param3'' will default to 1 if left out. | ||
| + | |||
| + | Only 1 item can be selected to recieve upon completion of the quest. | ||
| + | |||
| + | While this function should still work the prefered way to handle quest rewards is in the DB. | ||
Revision as of 16:18, 11 October 2012
Contents
LUA Functions: AddQuestSelectableRewardItem()
Adds a selectable reward item to the given quest.
Syntax
AddQuestSelectableRewardItem(param1, param2, [param3])
Parameters
- Required - param1 (Quest), param2 (int32)
- param1 is the quest we are adding a reward to
- param2 is the item id
- Optional - param3 (int8)
- param3 is the amount of the given item
Usage
function Init(Quest)
-- Add items 5 and 6 as selectable rewards
AddQuestSelectableRewardItem(Quest, 5)
AddQuestSelectableRewardItem(Quest, 6)
end
Players will have a choice between items 5 and 6 upon completing this quest.
Notes
param3 will default to 1 if left out.
Only 1 item can be selected to recieve upon completion of the quest.
While this function should still work the prefered way to handle quest rewards is in the DB.