Difference between revisions of "Database:CoreGameData"

(revive_points)
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In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.
 
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.
  
The (revive_points) table and a small description of each column are shown in the diagram below.
+
A representation of the (revive_points) table and a small description of each column are shown in the diagram below.
  
 
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Revision as of 17:50, 14 February 2012

EQ2Emulator: Core Game Data

collections

conditionals

emotes

entity_commands

factions

faction_alliances

languages

map_data

merchants

name_filter

recipes

revive_points

Revive points, or "Revive Locations" as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.

In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.

A representation of the (revive_points) table and a small description of each column are shown in the diagram below.

==================================================================================
| location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |
==================================================================================
        |            |             |             |        |        |        |
Revive Point Name    |             |             |        |        |        |
                     |             |             |        |        |        |
                Current Zone       |             |        |        |        |
                                   |             |        |        |        |
                              Destination        |        |        |        |
                                                 |        |        |        |
                                               Width      |        |        |
                                                          |        |        |
                                                        Height     |        |
                                                                   |        |
                                                                 Depth      |
                                                                            |
                                                                        Direction

NOTE: The coordinates (x,y,z) represent a point/location in 3D.

Also see how-to Add Revive Points

rules

titles

transporters

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Content:Introduction