Difference between revisions of "DBEditor:Spells"
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| + | 1. '''ID:''' This is the unique ID for your spell. Just choose a number you have not used yet. | ||
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| + | 2. '''mastery_skill:''' If the spell uses one of the following mastery. [http://eq2.wikia.com/wiki/Category:Spells_by_Mastery] Spell by Mastery Link<br/>Aggression Spells <br/>Disruption Spells <br/>Ministration Spells <br/>Ordination Spells <br/>Subjugation Spells | ||
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| + | 3. '''interruptable:''' Is the spell able to be interrupted. | ||
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| + | 4. '''description:''' Gives the player a short description of the spell when the put their mouse over it appears in the upper right corner under spell name. | ||
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| + | 5. '''name:''' The Name you give your spell. Example : Sprint | ||
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| + | 6. '''class_skill:''' | ||
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| + | 7. '''target_type:''' What object you are allowed to cast the spell on.<br/> 0: Self<br/> 1: Enemy<br/> 2: Group (AE)<br/> 3: Caster's Pet<br/> 4: Enemy's Pet<br/> 5: Enemy's Corpse<br/> 6: Group Member's Corpse<br/> 7: Target None<br/> 8: Raid (AE)<br/> 9: Other Group (AE) | ||
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| + | 8. '''type:''' What type of spell it is. 0: Spells 1: Combat arts 2: Ability 3: Crafting 4: Passive | ||
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| + | 9. '''Active:''' Shows if there has been a lua script assigned or not | ||
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| + | 10. '''cast_type:''' <br/>0 = Normal<br/> 1 = Toggle, casting it the first time turns the spell on, casting it a second time turns the spell off. | ||
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| + | 11. '''spell_book_type:''' What spell category the spell will be scribed in. 0: Spells 1: Combat arts 2: Ability 3: Trade skills 4: Not Shown | ||
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| + | 12. '''icon:''' This is the top icon and is the icon that will be shown in your spell book | ||
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| + | 13. '''icon2:''' This is the bottom icon of your spell this will show the icon that is used to make combo's. | ||
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| + | 14. '''icontype:''' | ||
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| + | 15. '''spell_visual:''' The visual effect id of the effect you want to see when the spell is cast. | ||
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| + | 16. '''Lookup Effect:''' This will bring up a list of all the effects | ||
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| + | 17. '''effect_message:''' This is at the bottom of the spell it say something like. increase speed bye 15% "for every effect listed you must add 1 number to the number of bullets in spell_display_effects | ||
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| + | 18. '''success_message:''' The message you receive on screen when you successfully cast or receive a spell effect. Example: You begin to sneak. | ||
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| + | 19. '''fade_message:''' The message you receive when the spell is canceled / wears off. Example: You stop sneaking. | ||
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| + | 20. '''is_active:''' Set to true when the spell has been tested and ready for live | ||
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| + | 21. '''duration_until_canceled:''' If set to true spell will last forever till canceled | ||
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| + | 22. '''can_effect_raid:''' If set to true will effect raid members | ||
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| + | 23. '''affect_only_group_members:''' If set to true will only effect group members | ||
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| + | 24. '''display_spell_tier:''' | ||
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| + | 25. '''friendly_spell:''' | ||
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| + | 26. '''group_spell:''' | ||
Revision as of 12:59, 12 February 2012
1. ID: This is the unique ID for your spell. Just choose a number you have not used yet.
2. mastery_skill: If the spell uses one of the following mastery. [1] Spell by Mastery Link
Aggression Spells
Disruption Spells
Ministration Spells
Ordination Spells
Subjugation Spells
3. interruptable: Is the spell able to be interrupted.
4. description: Gives the player a short description of the spell when the put their mouse over it appears in the upper right corner under spell name.
5. name: The Name you give your spell. Example : Sprint
6. class_skill:
7. target_type: What object you are allowed to cast the spell on.
0: Self
1: Enemy
2: Group (AE)
3: Caster's Pet
4: Enemy's Pet
5: Enemy's Corpse
6: Group Member's Corpse
7: Target None
8: Raid (AE)
9: Other Group (AE)
8. type: What type of spell it is. 0: Spells 1: Combat arts 2: Ability 3: Crafting 4: Passive
9. Active: Shows if there has been a lua script assigned or not
10. cast_type:
0 = Normal
1 = Toggle, casting it the first time turns the spell on, casting it a second time turns the spell off.
11. spell_book_type: What spell category the spell will be scribed in. 0: Spells 1: Combat arts 2: Ability 3: Trade skills 4: Not Shown
12. icon: This is the top icon and is the icon that will be shown in your spell book
13. icon2: This is the bottom icon of your spell this will show the icon that is used to make combo's.
14. icontype:
15. spell_visual: The visual effect id of the effect you want to see when the spell is cast.
16. Lookup Effect: This will bring up a list of all the effects
17. effect_message: This is at the bottom of the spell it say something like. increase speed bye 15% "for every effect listed you must add 1 number to the number of bullets in spell_display_effects
18. success_message: The message you receive on screen when you successfully cast or receive a spell effect. Example: You begin to sneak.
19. fade_message: The message you receive when the spell is canceled / wears off. Example: You stop sneaking.
20. is_active: Set to true when the spell has been tested and ready for live
21. duration_until_canceled: If set to true spell will last forever till canceled
22. can_effect_raid: If set to true will effect raid members
23. affect_only_group_members: If set to true will only effect group members
24. display_spell_tier:
25. friendly_spell:
26. group_spell: