Difference between revisions of "DBEditor:Spells"
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1. '''ID:''' This is the unique ID for your spell. Just choose a number you have not used yet. | 1. '''ID:''' This is the unique ID for your spell. Just choose a number you have not used yet. | ||
Revision as of 12:01, 24 September 2011
1. ID: This is the unique ID for your spell. Just choose a number you have not used yet.
2. mastery_skill: If the spell uses one of the following mastery. [1] Spell by Mastery Link
Aggression Spells
Disruption Spells
Ministration Spells
Ordination Spells
Subjugation Spells
3. interruptable: Is the spell able to be interrupted.
4. description: Gives the player a short description of the spell when the put their mouse over it appears in the upper right corner under spell name.
5. name: The Name you give your spell. Example : Sprint
6. class_skill:
7. target_type: What object you are allowed to cast the spell on.
0: Self
1: Enemy
2: Group (AE)
3: Caster's Pet
4: Enemy's Pet
5: Enemy's Corpse
6: Group Member's Corpse
7: Target None
8: Raid (AE)
9: Other Group (AE)
8. type: What type of spell it is. 0: Spells 1: Combat arts 2: Ability 3: Crafting 4: Passive
9. Active: Shows if there has been a lua script assigned or not
10. cast_type:
0 = Normal
1 = Toggle, casting it the first time turns the spell on, casting it a second time turns the spell off.
11. spell_book_type: What spell category the spell will be scribed in. 0: Spells 1: Combat arts 2: Ability 3: Trade skills 4: Not Shown
12. icon: This is the top icon and is the icon that will be shown in your spell book
13. icon2: This is the bottom icon of your spell this will show the icon that is used to make combo's.
14. icontype:
15. spell_visual: The visual effect id of the effect you want to see when the spell is cast.
16. Lookup Effect: This will bring up a list of all the effects
17. effect_message: This is at the bottom of the spell it say something like. increase speed bye 15% "for every effect listed you must add 1 number to the number of bullets in spell_display_effects
18. success_message: The message you receive on screen when you successfully cast or receive a spell effect. Example: You begin to sneak.
19. fade_message: The message you receive when the spell is canceled / wears off. Example: You stop sneaking.
20. is_active: Set to true when the spell has been tested and ready for live
21. duration_until_canceled: If set to true spell will last forever till canceled
22. can_effect_raid: If set to true will effect raid members
23. affect_only_group_members: If set to true will only effect group members
24. display_spell_tier:
25. friendly_spell:
26. group_spell: