Difference between revisions of "Developer:Release 0.2"

m (New page: == EQ2Emulator 0.2 Release == EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter. Release 0.2+ additional developers: None. === Build 0.1.13 === '''11/14/2007'''<br> ...)
 
m (Other Releases)
 
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== EQ2Emulator 0.2 Release ==
 
== EQ2Emulator 0.2 Release ==
 +
 
EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.
 
EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.
  
  
Release 0.2+ additional developers: None.
+
Release 0.2 additional developers: Cadimiom.
  
  
=== Build 0.1.13 ===
+
=== Build 0.1.5 ===
'''11/14/2007'''<br>
+
'''10/26/2007'''<br>
LethalEncounter: Character Select will now correctly display a World server's version.<br>
+
LethalEncounter: Fixed bug that would cause clients to crash each other from movement.<br>
 +
LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.<br>
 +
LethalEncounter: Made a few changes to packets that should improve performance a bit.<br>
 +
LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.<br>
 +
LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.<br>
 +
LethalEncounter: Found a few more flags for items.<br>
  
 +
'''10/24/2007'''<br>
 +
Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number).<br>
 +
:::Ex. /itemsearch rough ruby 5 <br>
 +
:::Max results for an admin is set to 20, crashes the client if any more are sent.<br>
  
=== Build 0.1.12 ===
+
'''10/21/2007'''<br>
'''11/12/2007'''<br>
+
Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.<br>
LethalEncounter: Added Starting tables for automatically updating tables for new characters.  Information like zones, items, etc.<br>
 
:::See [http://eq2emulator.net/forums/viewtopic.php?p=1692#1692 this thread ] for more details.
 
  
 +
'''10/19/2007'''<br>
 +
Cadimiom: Login Server now records world server statistics in the database for future website use.<br>
  
=== Build 0.1.10 ===
 
'''11/11/2007'''<br>
 
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.<br>
 
LethalEncounter: Added character_spells table.  The spells in knowledge book are created from this table.<br>
 
LethalEncounter: Added hot bar feature by dragging spells from knowledge book to any hotbar.<br>
 
LethalEncounter: Added save feature to hotbars that will save their order. (Saves to DB every 60 seconds if hotbars are updated)<br>
 
LethalEncounter: Fixed several issues with spells, hotbars, and knowledge book.<br>
 
LethalEncounter: Fixed delete problem on Login.<br>
 
LethalEncounter: Increase max number of characters that can be created on Login to 10.<br>
 
LethalEncounter: Fixed display of zonename on character select.<br>
 
LethalEncounter: Added zone update that will send your new zone name to Login for displaying on character select when you /zone.<br>
 
LethalEncounter: Now saves your level correctly after you use /level.<br>
 
LethalEncounter: Found and set expansion information field.<br>
 
  
 +
=== Build 0.1.4 ===
 +
'''10/16/2007'''<br>
 +
Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list.<br>
 +
:::The list holds worlds which have not yet been authorized (have ID's set)<br>
 +
:::The map holds the worlds which have been authorized.<br>
 +
Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.<br>
 +
Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.<br>
  
  
=== Build 0.1.9 ===
+
=== Build 0.1.3 ===
'''11/08/2007'''<br>
+
'''10/15/2007'''<br>
LethalEncounter: Fixed some crash problems with VS .Net 2005.<br>
+
Cadimiom: World Servers can now be locked and use a database variable to set minimum status.<br>
 +
Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).<br>
  
  
=== Build 0.1.8 ===
+
=== Build 0.1.2 ===
'''11/07/2007'''<br>
+
'''10/14/2007'''<br>
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.<br>
+
Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.<br>
LethalEncounter: Removes the spawn from the player's list once the player moves far enough away.<br>
+
Cadimiom: World servers that are not connected are no longer listed on the LoginServer.<br>
LethalEncounter: Fixed bug with /spawn that wasnt assigning a new spawn id.<br>
+
Cadimiom: Characters from world servers that are not connected should no longer appear.<br>
LethalEncounter: Added /speed command.<br>
+
Cadimiom: Login Server now has the updated reason codes for character creation.<br>
LethalEncounter: Fixed a few bugs with the proximity code.<br>
+
Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.<br>
 
+
Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.<br>
 
+
LethalEncounter: Fixed crash bug when spawning objects.<br>
=== Build 0.1.7 ===
+
LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.<br>
'''11/03/2007'''<br>
+
LethalEncounter: Fixed a few crash bugs relating to logging in and out.<br>
LethalEncounter: Fixed a crash bug with long zone names.<br>
+
LethalEncounter: Fixed a few code bugs for linux compilations.<br>
LethalEncounter: If a player doesnt inclue coordinates when using /spawn it will default to the player's coordinates.<br>
 
LethalEncounter: Fixed motd, it will now correctly load from database.<br>
 
LethalEncounter: Fixed bug with combat that allowed you to attack yourself.<br>
 
  
  
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Files available via Sourceforge as well as SVN.
 
Files available via Sourceforge as well as SVN.
  
[http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549813 Source]
+
[http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549813 Source]  
 
[http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549809 Binaries]
 
[http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549809 Binaries]
 +
 +
 +
== Previous Releases ==
 +
[[Developer:Current | Current Development]]<br>
 +
[[Developer:Release_0.6 | EQ2Emulator 0.6]]<br>
 +
[[Developer:Release_0.5 | EQ2Emulator 0.5]]<br>
 +
[[Developer:Release_0.4 | EQ2Emulator 0.4]]<br>
 +
[[Developer:Release_0.3 | EQ2Emulator 0.3]]<br>
 +
[[Developer:Release_0.2 | EQ2Emulator 0.2]]<br>
 +
[[Developer:Release_0.1 | EQ2Emulator 0.1]]<br>
 +
[[Developer:Previous | Previous Releases]] - A New Beginning<br>

Latest revision as of 17:08, 17 October 2008

EQ2Emulator 0.2 Release

EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.


Release 0.2 additional developers: Cadimiom.


Build 0.1.5

10/26/2007
LethalEncounter: Fixed bug that would cause clients to crash each other from movement.
LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.
LethalEncounter: Made a few changes to packets that should improve performance a bit.
LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.
LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.
LethalEncounter: Found a few more flags for items.

10/24/2007
Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number).

Ex. /itemsearch rough ruby 5
Max results for an admin is set to 20, crashes the client if any more are sent.

10/21/2007
Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.

10/19/2007
Cadimiom: Login Server now records world server statistics in the database for future website use.


Build 0.1.4

10/16/2007
Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list.

The list holds worlds which have not yet been authorized (have ID's set)
The map holds the worlds which have been authorized.

Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.
Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.


Build 0.1.3

10/15/2007
Cadimiom: World Servers can now be locked and use a database variable to set minimum status.
Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).


Build 0.1.2

10/14/2007
Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.
Cadimiom: World servers that are not connected are no longer listed on the LoginServer.
Cadimiom: Characters from world servers that are not connected should no longer appear.
Cadimiom: Login Server now has the updated reason codes for character creation.
Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.
Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.
LethalEncounter: Fixed crash bug when spawning objects.
LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.
LethalEncounter: Fixed a few crash bugs relating to logging in and out.
LethalEncounter: Fixed a few code bugs for linux compilations.


Release Files

Files available via Sourceforge as well as SVN.

Source Binaries


Previous Releases

Current Development
EQ2Emulator 0.6
EQ2Emulator 0.5
EQ2Emulator 0.4
EQ2Emulator 0.3
EQ2Emulator 0.2
EQ2Emulator 0.1
Previous Releases - A New Beginning