Difference between revisions of "Developer:Release 0.2"
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== EQ2Emulator 0.2 Release == | == EQ2Emulator 0.2 Release == | ||
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EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter. | EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter. | ||
| − | Release 0.2 | + | Release 0.2 additional developers: Cadimiom. |
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| + | === Build 0.1.5 === | ||
| + | '''10/26/2007'''<br> | ||
| + | LethalEncounter: Fixed bug that would cause clients to crash each other from movement.<br> | ||
| + | LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.<br> | ||
| + | LethalEncounter: Made a few changes to packets that should improve performance a bit.<br> | ||
| + | LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.<br> | ||
| + | LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.<br> | ||
| + | LethalEncounter: Found a few more flags for items.<br> | ||
| − | + | '''10/24/2007'''<br> | |
| − | ''' | + | Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number).<br> |
| − | + | :::Ex. /itemsearch rough ruby 5 <br> | |
| − | ::: | + | :::Max results for an admin is set to 20, crashes the client if any more are sent.<br> |
| + | '''10/21/2007'''<br> | ||
| + | Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.<br> | ||
| − | + | '''10/19/2007'''<br> | |
| − | ''' | + | Cadimiom: Login Server now records world server statistics in the database for future website use.<br> |
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| − | === Build 0. | + | === Build 0.1.4 === |
| − | ''' | + | '''10/16/2007'''<br> |
| − | + | Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list.<br> | |
| + | :::The list holds worlds which have not yet been authorized (have ID's set)<br> | ||
| + | :::The map holds the worlds which have been authorized.<br> | ||
| + | Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.<br> | ||
| + | Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.<br> | ||
| − | === Build 0. | + | === Build 0.1.3 === |
| − | ''' | + | '''10/15/2007'''<br> |
| − | + | Cadimiom: World Servers can now be locked and use a database variable to set minimum status.<br> | |
| − | + | Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).<br> | |
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| − | === Build 0.2 | + | === Build 0.1.2 === |
| − | ''' | + | '''10/14/2007'''<br> |
| − | LethalEncounter: Fixed | + | Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.<br> |
| − | LethalEncounter: | + | Cadimiom: World servers that are not connected are no longer listed on the LoginServer.<br> |
| − | LethalEncounter: Fixed | + | Cadimiom: Characters from world servers that are not connected should no longer appear.<br> |
| − | LethalEncounter: Fixed | + | Cadimiom: Login Server now has the updated reason codes for character creation.<br> |
| + | Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.<br> | ||
| + | Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.<br> | ||
| + | LethalEncounter: Fixed crash bug when spawning objects.<br> | ||
| + | LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.<br> | ||
| + | LethalEncounter: Fixed a few crash bugs relating to logging in and out.<br> | ||
| + | LethalEncounter: Fixed a few code bugs for linux compilations.<br> | ||
| − | == Release Files == | + | == Release Files: == |
Files available via Sourceforge as well as SVN. | Files available via Sourceforge as well as SVN. | ||
| − | [http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549813 Source] | + | [http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549813 Source]<br> |
| − | [http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549809 Binaries] | + | [http://sourceforge.net/project/showfiles.php?group_id=140686&package_id=154393&release_id=549809 Binaries]<br> |
Revision as of 14:42, 17 October 2008
Contents
EQ2Emulator 0.2 Release
EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.
Release 0.2 additional developers: Cadimiom.
Build 0.1.5
10/26/2007
LethalEncounter: Fixed bug that would cause clients to crash each other from movement.
LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.
LethalEncounter: Made a few changes to packets that should improve performance a bit.
LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.
LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.
LethalEncounter: Found a few more flags for items.
10/24/2007
Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number).
- Ex. /itemsearch rough ruby 5
- Max results for an admin is set to 20, crashes the client if any more are sent.
- Ex. /itemsearch rough ruby 5
10/21/2007
Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.
10/19/2007
Cadimiom: Login Server now records world server statistics in the database for future website use.
Build 0.1.4
10/16/2007
Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list.
- The list holds worlds which have not yet been authorized (have ID's set)
- The map holds the worlds which have been authorized.
- The list holds worlds which have not yet been authorized (have ID's set)
Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.
Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.
Build 0.1.3
10/15/2007
Cadimiom: World Servers can now be locked and use a database variable to set minimum status.
Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).
Build 0.1.2
10/14/2007
Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.
Cadimiom: World servers that are not connected are no longer listed on the LoginServer.
Cadimiom: Characters from world servers that are not connected should no longer appear.
Cadimiom: Login Server now has the updated reason codes for character creation.
Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.
Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.
LethalEncounter: Fixed crash bug when spawning objects.
LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.
LethalEncounter: Fixed a few crash bugs relating to logging in and out.
LethalEncounter: Fixed a few code bugs for linux compilations.
Release Files:
Files available via Sourceforge as well as SVN.