Difference between revisions of "Developer:Release 0.2"
John Adams (talk | contribs) m (New page: == EQ2Emulator 0.2 Release == EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter. Release 0.2+ additional developers: None. === Build 0.1.13 === '''11/14/2007'''<br> ...) |
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| − | === Build 0. | + | === Build 0.2.13 === |
'''11/14/2007'''<br> | '''11/14/2007'''<br> | ||
LethalEncounter: Character Select will now correctly display a World server's version.<br> | LethalEncounter: Character Select will now correctly display a World server's version.<br> | ||
| − | === Build 0. | + | === Build 0.2.12 === |
'''11/12/2007'''<br> | '''11/12/2007'''<br> | ||
LethalEncounter: Added Starting tables for automatically updating tables for new characters. Information like zones, items, etc.<br> | LethalEncounter: Added Starting tables for automatically updating tables for new characters. Information like zones, items, etc.<br> | ||
| Line 17: | Line 17: | ||
| − | === Build 0. | + | === Build 0.2.10 === |
'''11/11/2007'''<br> | '''11/11/2007'''<br> | ||
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.<br> | LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.<br> | ||
| Line 32: | Line 32: | ||
| − | + | === Build 0.2.9 === | |
| − | === Build 0. | ||
'''11/08/2007'''<br> | '''11/08/2007'''<br> | ||
LethalEncounter: Fixed some crash problems with VS .Net 2005.<br> | LethalEncounter: Fixed some crash problems with VS .Net 2005.<br> | ||
| − | === Build 0. | + | === Build 0.2.8 === |
'''11/07/2007'''<br> | '''11/07/2007'''<br> | ||
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.<br> | LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.<br> | ||
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| − | === Build 0. | + | === Build 0.2.7 === |
'''11/03/2007'''<br> | '''11/03/2007'''<br> | ||
LethalEncounter: Fixed a crash bug with long zone names.<br> | LethalEncounter: Fixed a crash bug with long zone names.<br> | ||
Revision as of 14:35, 17 October 2008
Contents
EQ2Emulator 0.2 Release
EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.
Release 0.2+ additional developers: None.
Build 0.2.13
11/14/2007
LethalEncounter: Character Select will now correctly display a World server's version.
Build 0.2.12
11/12/2007
LethalEncounter: Added Starting tables for automatically updating tables for new characters. Information like zones, items, etc.
- See this thread for more details.
Build 0.2.10
11/11/2007
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.
LethalEncounter: Added character_spells table. The spells in knowledge book are created from this table.
LethalEncounter: Added hot bar feature by dragging spells from knowledge book to any hotbar.
LethalEncounter: Added save feature to hotbars that will save their order. (Saves to DB every 60 seconds if hotbars are updated)
LethalEncounter: Fixed several issues with spells, hotbars, and knowledge book.
LethalEncounter: Fixed delete problem on Login.
LethalEncounter: Increase max number of characters that can be created on Login to 10.
LethalEncounter: Fixed display of zonename on character select.
LethalEncounter: Added zone update that will send your new zone name to Login for displaying on character select when you /zone.
LethalEncounter: Now saves your level correctly after you use /level.
LethalEncounter: Found and set expansion information field.
Build 0.2.9
11/08/2007
LethalEncounter: Fixed some crash problems with VS .Net 2005.
Build 0.2.8
11/07/2007
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.
LethalEncounter: Removes the spawn from the player's list once the player moves far enough away.
LethalEncounter: Fixed bug with /spawn that wasnt assigning a new spawn id.
LethalEncounter: Added /speed command.
LethalEncounter: Fixed a few bugs with the proximity code.
Build 0.2.7
11/03/2007
LethalEncounter: Fixed a crash bug with long zone names.
LethalEncounter: If a player doesnt inclue coordinates when using /spawn it will default to the player's coordinates.
LethalEncounter: Fixed motd, it will now correctly load from database.
LethalEncounter: Fixed bug with combat that allowed you to attack yourself.
Release Files
Files available via Sourceforge as well as SVN.