Difference between revisions of "Developer:Newest Updates"

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==3/17/2008(Rev. 79):==
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LethalEncounter: Made changes to allow the latest live client.
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LethalEncounter: Fixed a problem with database updates.
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LethalEncounter: Changed `name` in the commands table to `command`.
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==3/01/2008(Rev. 76):==
 
==3/01/2008(Rev. 76):==
 
LethalEncounter: Fixed display of attack icon for attackable NPCs.
 
LethalEncounter: Fixed display of attack icon for attackable NPCs.

Revision as of 17:44, 18 March 2008

Contents

3/17/2008(Rev. 79):

LethalEncounter: Made changes to allow the latest live client.

LethalEncounter: Fixed a problem with database updates.

LethalEncounter: Changed `name` in the commands table to `command`.

3/01/2008(Rev. 76):

LethalEncounter: Fixed display of attack icon for attackable NPCs.

LethalEncounter: Added some additional set options to /spawn set.

LethalEncounter: /settime will now update all clients.

2/29/2008(Rev. 75):

LethalEncounter: Disallowed pvp and combat of dead spawns.

LethalEncounter: Fixed a crash bug with spawns.

LethalEncounter: Changed /move_spawn command to allow placement of wall items.

LethalEncounter: Added /settime command as requested.

LethalEncounter: Fixed a crash bug if the user got disconnected before the world properly handed the client to the zone server.

LethalEncounter: Changed /zone command to prevent people from zoning to the same zone they are in.

LethalEncounter: Removed some of the old obsolete spawn variables.

LethalEncounter: Made some fixes to client movement that makes it much more like Live.

LethalEncounter: Fixed a crash caused by the client not being removed properly.

LethalEncounter: Fixed a client crash bug caused by an invalid spawn radius.

LethalEncounter: Fixed quickbar updates for macros and spells.

LethalEncounter: Added several new fields for spawns.

LethalEncounter: Fixed several of the display problems with spawns.

LethalEncounter: Added a couple of defines to allow people to easily change the distance spawns are sent or removed.

LethalEncounter: Fixed a bug with spawns that was preventing some of them from being displayed properly.

2/23/2008(Rev. 74):

LethalEncounter: Fixed a crash bug/problem with the /goto command.

LethalEncounter: Fixed a crash bug relating to the new netcode.

LethalEncounter: Added visual_state, action_state, and mood_state to further customize npcs. This uses the data in the visual_states table.

LethalEncounter: Spawn set will now set apply the action to all npcs that use the same database ID.

LethalEncounter: Fixed a problem with corrupt spawn packets on version 4412.

LethalEncounter: Fixed size problems that John mentioned.

LethalEncounter: Fixed linux compiler bug.

LethalEncounter: Fixed a client crash bug relating to other clients.

2/23/2008(Rev. 71):

LethalEncounter: Fixed crash problem with version 4412.

LethalEncounter: Added player macros.

2/21/2008(Rev. 69):

LethalEncounter: Fixed the problem with getting stuck on loading of UI Resources.

LethalEncounter: Fixed a large memory leak in World.

2/20/2008(Rev. 68):

LethalEncounter: Fixed a crash bug in the new network code.

LethalEncounter: Revamped the entity commands (commands displayed when right clicking a spawn).

2/19/2008(Rev. 67):

LethalEncounter: Changed quite a bit of the network code. Client crashes should be very rare now.

LethalEncounter: Made some fixes for item/stat calculations.

LethalEncounter: Added additional stat bases.

LethalEncounter: The /level command will reset xp now.

LethalEncounter: Added an option to the /spawn remove command that will despawn the mob as well (/spawn remove 1)

LethalEncounter: Added initial code to support damaging items upon player death.

LethalEncounter: Reset the CanEquipItem function to always return true so that you can equip any item so matter what the class requirements. I'll reenable it later on.

2/09/2008(Rev. 66):

LethalEncounter: Fixed client crash bug related to spawn IDs.

LethalEncounter: Fixed latest client to work with emu.

LethalEncounter: Renamed executables to EQ2World by request.

2/02/2008(Rev. 65):

LethalEncounter: Fixed another packet size bug that affect various packets.

LethalEncounter: Fixed the WS_DeathWindow struct.

2/02/2008(Rev. 64):

LethalEncounter: Fixed a compiler error on linux.

LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like.

LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id.

LethalEncounter: Fixed a problem with certain client commands.

1/28/2008(Rev. 63):

LethalEncounter: Fixed a problem with account passwords that would give a bad password if the password was followed by spaces.

LethalEncounter: Fixed a bug in position updates that was corrupting the first update.

LethalEncounter: Added /summon and /goto commands.

LethalEncounter: Made some changes to the way exceptions are handled for zones that should isolate a crash in one zone from affecting other zones. (Unless the crash occurs in the main world thread.)

1/26/2008(Rev. 62):

LethalEncounter: Fixed the display of locked servers on character select screen.

LethalEncounter: Fixed a crash bug when saving players.

LethalEncounter: Fixed the display of spells.

LethalEncounter: Made a few fixes to the way the exp bar was being displayed. The yellow/blue bars as well as the yellow/blue vitality indicators were wrong.

LethalEncounter: Vitality will now be update according to your settings for it in the variables table. You can specify the amount and how often it is given.

LethalEncounter: Fixed an overflow problem with Timers.

LethalEncounter: Fixed a problem with the destroy spawn packet that could crash the client.

LethalEncounter: Rewrote some of the packet code so that it checked the length after the packet was generated to prevent problems.

LethalEncounter: Consolidated the remove spawn packet code into one function.

LethalEncounter: Changed the spawn set location command to not need an argument.

1/24/2008(Rev. 61):

LethalEncounter: Fixed a bug with automatic updates not updating properly.

LethalEncounter: Added initial xp code.

LethalEncounter: Fixed a few structs in character sheet.

LethalEncounter: Added code to save stats, coins, hp, etc.

1/23/2008(Rev. 60):

LethalEncounter: Fixed world time functionality. Clients will now receive the coorect world time when they login and it will update like live.

LethalEncounter: Modified PacketStructs to be more tolerant of a bad configuration file. Now it wont use the PacketStruct if the opcode is wrong.

LethalEncounter: Fixed bug with summoning bags that made them appear open until you relogged.

LethalEncounter: Fixed bug with spawns that was causing the client to think it was dead since we didnt set the HP when they were /spawned.

LethalEncounter: Rewrote some of the spawn update code to prevent problems when large indexes and packets are created.

1/20/2008(Rev. 59):

LethalEncounter: Fixed a crash bug when processing Skill update.

LethalEncounter: Fixed a crash bug when checking new character names.

_Andrew: Created code to handle player falls.

LethalEncounter: Added Safe Fall skill to _Andrews fall code.

LethalEncounter: Fixed bug that was causing a selection box to appear when logging in for the first timein the latest client.

LethalEncounter: Fixed much of the spawn code that was causing players to crash. Crashes should be relatively rare now.

LethalEncounter: Updated damage structs for all known damage types.

LethalEncounter: Rewrote damage functions to take advantage of the new structs.

LethalEncounter: Changed fall code to display correct message when the client is damaged.

LethalEncounter: Moved some files that were previously in the common directory to the world directory.

LethalEncounter: Fixed bugs that were causing spawn updates to be sent right after an NPC was spawned.

LethalEncounter: Damage packets will now only be sent to players within a range of 30'.

LethalEncounter: Updates skill code to properly send skill updates to the client.

LethalEncounter: Fixed /move that was broken in the last update.

LethalEncounter: Changed Spawn code to use per player indexes like Live instead of global indexes when sending spawns.

LethalEncounter: OP_MapFogDataUpdateMsg falls will now be ignored by default to get rid of some of the spam in the console window. It will eventually be handled.

LethalEncounter: Arrow colors will now be applied to all attackable mobs. Non-attackable mobs will be white.

1/14/2008(Rev. 58):

LethalEncounter: Applied patch that Andrew created. This fixes many of the warnings generated on linux compiles.

LethalEncounter: Applied bug fix sent in by Andrew that fixed a compilation problem with linux.

Diamente: Added syntax displays for EQ2 client commands.

Diamente: Fixed a bug when attempting to /kill without a target.

1/13/2008(Rev. 57):

LethalEncounter: Added code for checking skill raises.

LethalEncounter: Fixed a bug when loading large int values from the database.

LethalEncounter: Modified and added quite a few skills that will be set when a character is created.

LethalEncounter: Update World Patcher for multiple databases.

1/9/2008(Rev. 56):

LethalEncounter: Changed color of servers running in debug mode to yellow on character creation server list.

LethalEncounter: Removed the version from the server names on character select.

LethalEncounter: Updates will now occur before anything else is loaded as world starts.

LethalEncounter: Added ability to limit update downloads if users abuse it.

LethalEncounter: Removed versions 0.1 to 0.3 from the valid versions list.

LethalEncounter: Modified LoginServer.ini file for patcher. BE SURE TO UPDATE YOUR LOGINSERVER.INI FILE!!

1/7/2008(Rev. 55):

Diamente: Updated WorldStructs so that /quit and /camp function correctly again.

1/6/2008(Rev. 54):

LethalEncounter: Created new Skill classes to handle skills. Converted existing code to use the classes.

LethalEncounter: Fixed a crash bug with items.

LethalEncounter: Reverted the order in which commands were sent to that of yesterday. Some clients seem to be having problems with it.

1/5/2008(Rev. 53):

LethalEncounter: Updated most of the opcodes to be correct.

LethalEncounter: Fixed a crash bug when loading opcodes.

LethalEncounter: Fixed a crash bug when using the /who command.

LethalEncounter: Fixed a few of the old incorrect opcodes referenced in the code.

LethalEncounter: Items that you summon will now be saved on your character even after you log off.

1/4/2008(Rev. 52):

LethalEncounter: Revamped item code to make them easier to read and use.

Diamente: Made some updates to SendPlayerDeathWindow() and WS_DeathWindow

1/3/2008(Rev. 51):

Diamente: Fixed shameless error in previously SVN'ed content.

Diamente: Added methods for retrieving revive locations from db and (properly) displaying them as junction choices in the death window

Diamente: Updated player death functions; fixed death window; updated WS_DeathWindow struct

Diamente: Added command: /kill. Those so inclined may indeed kill themselves by targetting themselves OR by using /kill self

1/2/2008(Rev. 50):

LethalEncounter: Converted chat to use PacketStructs.

LethalEncounter: Changed /ooc to be global.

LethalEncounter: Made some fixes to items.

Diamente: Updated /quit to ensure player saving before disconnecting.

1/1/2008(Rev. 49):

Diamente: Tweaked HP regen so that players who die stay dead until reviving. (Guess I need to implement reviving now...)

Diamente: Made small changes to the appearance of the server loading status messages for readability

Diamente: Fixed /camp; implemented /quit.

Diamente: Added WS_RequestCamp as well as initial version of WS_DeathWindow to World Structs.

12/31/2007(Rev. 48):

LethalEncounter: Added /spawn details command.

LethalEncounter: Added several more /spawn set values.

12/30/2007(Rev. 47):

LethalEncounter: Added /spawn target command.

LethalEncounter: Fixed spawn commands.

LethalEncounter: Made some changes to the way world stats were calculated.

LethalEncounter: Updated several opcodes.

LethalEncounter: Update /sit and /stand to use opcodes like live.

12/29/2007(Rev. 46):

Diamente: Fixed crash bug related to spawn death in combat.

12/27/2007(Rev. 45):

LethalEncounter: Fixed crash bug relating to failed database updates.

LethalEncounter: Made a few changes to the way that packets were being processed and compressed.

LethalEncounter: Fixed a bug on login that was causing clients to hang.

LethalEncounter: Implemented several spawn sub commands as mentioned on forums.

LethalEncounter: Updated some opcodes that were incorrect.

Diamente: Fixed issue with abandoning camp.

12/26/2007(Rev. 44):

Diamente: Fixed bug related to automatic zone shutdowns.

Diamente: Added commands: sit and stand.

Diamente: Added visuals to /level command; added WS_UpdateText struct to WorldStructs for client message displays.

12/14/2007(Rev. 43):

LethalEncounter: Updated GPL licensing information to v3.

12/07/2007(Rev. 42):

LethalEncounter: Finally fixed stuck on loading entities bug.

LethalEncounter: Added /version command.

LethalEncounter: Made several bug fixes for spawns.

LethalEncounter: Implemented /who command. The lfg, lfw, and roleplay flags won't be implemented until we start using them.

LethalEncounter: Fixed several packet related crashes/issues.

LethalEncounter: Fixed packet issue where future synced packets would cause client to become desynced.

12/02/2007(Rev. 41):

LethalEncounter: Changed the way zones were loaded and saved from the characters table. It now uses the zone name instead of the zone file. You can also give zones shorter names for the /zone command. Be sure to use _ instead of a space in the name though.

LethalEncounter: Made some changes to the way packets were generated and handled that should make the emu more stable and efficient.

LethalEncounter: Fixed char creation struct that was causing a problem. Be sure that you update your CommonStructs.xml file!

11/27/2007(Rev. 40):

LethalEncounter: Fixed a bug with packets that were just a tad bit smaller than those that would be compressed.

11/26/2007(Rev. 39):

LethalEncounter: Added some initial support functions for spawn commands.

LethalEncounter: Added /who command.

11/19/2007(Rev. 38):

LethalEncounter: Fixed all the memory leaks in the code. (there were A LOT)

LethalEncounter: World will now display a title indicating the number of clients/zones when running on windows.

LethalEncounter: Fixed several crash bugs related to the multiversion implementation.

LethalEncounter: Updated structs for the new live client.

LethalEncounter: The emu will now be able to support more than one client version at a time again. The versions supported are 4523L, 4427L, and 4412.

LethalEncounter: Login wont let you connect with an invalid version anymore.

LethalEncounter: Fixed some misc bugs with login.

LethalEncounter: Mostly fixed the bug where you hang on Loading Entities on Login server. It still happens occasionally, but not often.

LethalEncounter: Login will now allow you to create a Sarnak if you are using versions 4412 or 4427.

LethalEncounter: Zones will automatically shut down after 5 minutes without a client.

LethalEncounter: Fixed some bugs with PacketStructs.

11/14/2007(Rev. 37):

LethalEncounter: Character Select will now correctly display a World server's version.

11/12/2007(Rev. 36):

LethalEncounter: Added Starting tables for automatically updating tables for new characters. Information like zones, items, etc. See http://eq2emulator.net/forums/viewtopic.php?p=1692#1692 for more details.

11/11/2007(Rev. 35):

LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.

LethalEncounter: Added character_spells table. The spells in knowledge book are created from this table.

LethalEncounter: Added hot bar feature by dragging spells from knowledge book to any hotbar.

LethalEncounter: Added save feature to hotbars that will save their order. (Saves to DB every 60 seconds if hotbars are updated)

LethalEncounter: Fixed several issues with spells, hotbars, and knowledge book.

LethalEncounter: Fixed delete problem on Login.

LethalEncounter: Increase max number of characters that can be created on Login to 10.

LethalEncounter: Fixed display of zonename on character select.

LethalEncounter: Added zone update that will send your new zone name to Login for displaying on character select when you /zone.

LethalEncounter: Now saves your level correctly after you use /level.

LethalEncounter: Found and set expansion information field.

11/08/2007(Rev. 34):

LethalEncounter: Fixed some crash problems with VS .Net 2005.

11/07/2007(Rev. 33):

LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.

LethalEncounter: Removes the spawn from the player's list once the player moves far enough away.

LethalEncounter: Fixed bug with /spawn that wasnt assigning a new spawn id.

LethalEncounter: Added /speed command.

LethalEncounter: Fixed a few bugs with the proximity code.

11/03/2007(Rev. 32):

LethalEncounter: Fixed a crash bug with long zone names.

LethalEncounter: If a player doesnt inclue coordinates when using /spawn it will default to the player's coordinates.

LethalEncounter: Fixed motd, it will now correctly load from database.

LethalEncounter: Fixed bug with combat that allowed you to attack yourself.

10/26/2007(Rev. 31):

LethalEncounter: Fixed bug that would cause clients to crash each other from movement.

LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.

LethalEncounter: Made a few changes to packets that should improve performance a bit.

LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.

LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.

LethalEncounter: Found a few more flags for items.

10/24/2007(Rev. 30):

Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number). Ex. /itemsearch rough ruby 5 Max results for an admin is set to 20, crashes the client if any more are sent.

10/21/2007(Rev. 29):

Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.

10/19/2007(Rev. 28):

Cadimiom: Login Server now records world server statistics in the database for future website use.

10/16/2007(Rev. 27):

Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list. The list holds worlds which have not yet been authorized (have ID's set) The map holds the worlds which have been authorized.

Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.

Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.

10/15/2007(Rev. 26):

Cadimiom: World Servers can now be locked and use a database variable to set minimum status.

Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).

10/14/2007(Rev. 26):

Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.

Cadimiom: World servers that are not connected are no longer listed on the LoginServer.

Cadimiom: Characters from world servers that are not connected should no longer appear.

Cadimiom: Login Server now has the updated reason codes for character creation.

Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.

Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.

LethalEncounter: Fixed crash bug when spawning objects.

LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.

LethalEncounter: Fixed a few crash bugs relating to logging in and out.

LethalEncounter: Fixed a few code bugs for linux compilations.

10/13/2007(Rev. 25):

LethalEncounter: Updated world to allow multiple clients to zone in and see each other (as well as chat).

LethalEncounter: Fixed the basics of movement updates for clients. It will appear a bit wierd and choppy right now.

LethalEncounter: Fixed a few things that were broken in the last patch.

10/08/2007(Rev. 24):

LethalEncounter: Updated to live.

10/07/2007(Rev. 23):

LethalEncounter: Created basic combat system. It is rather simple right now, but will be built upon in the future to develop a more robust system.

LethalEncounter: Fixed camping.

LethalEncounter: Fixed a crash few bugs relating to spawns.

LethalEncounter: Combined spawn updates/char sheet updates to reduce bandwidth.

LethalEncounter: Reworked some of the Spawn and zone functions to be easier to use.

LethalEncounter: Added disable exp command.

LethalEncounter: Fixed several opcodes associated with camping.

09/23/2007(Rev. 22):

LethalEncounter: Revamped spawns to be more consistent with the rest of the code.

LethalEncounter: Fixed spawn struct problems and discovered the purpose of much of the unknowns.

LethalEncounter: Added equipment appearance table for mobs that will allow people to customize mobs without giving them actual weapons and armor.

LethalEncounter: Removed all World SQL tables from svn to prevent people from trying to source them. Just connect to login and it will create/update your db.

09/19/2007(Rev. 21):

Cadimiom: Fixed VisualStates in Release Build, bogus characters were being passed.

LethalEncounter: Fixed some character colors on character select screen.

LethalEncounter: Fixed some minor issues with logging into World that could crash server.

LethalEncounter: Fixed opcodes and structs that allows us to run with the latest client. Be sure to update to live.

09/17/2007(Rev. 20):

Cadimiom: Fixed a buffer overrun exploit in TCPConnection with inflated packets.

Cadimiom: Clients no longer make a server list packet on login unless an update has occured to a world.

Cadimiom: The LS now receives updates of /race,/class and /level.

Cadimiom: The LS and World use the character id retrieved from the world on creation (opposed to name).

09/16/2007(Rev. 19):

LethalEncounter: You can now summon items with the /summon command.

LethalEncounter: Implemented item movement from bags to inventory and vice versa.

LethalEncounter: Implemented equipping items.

LethalEncounter: Implemented unequipping items.

LethalEncounter: Add limited support for item stat calculations when equipping.

LethalEncounter: Add /reloaditems command.

LethalEncounter: Completely redesigned items and their associated tables.

LethalEncounter: Made some bug fixes to max hp/regen code.

LethalEncounter: Imported over 12,000 items into db.

LethalEncounter: Made some bug fixes to item loading, reducing the loading time considerably.

08/29/2007(Rev. 18):

Cadimiom: Fixed an exploit with packets sent to the LS without authentication.

08/28/2007(Rev. 17):

LethalEncounter: Got spell requirements working. Now it will check to verify that an effect should be fired.

08/27/2007(Rev. 16):

LethalEncounter: Added player and mob Regen. Formula still needs to be tweeked, but they will regen correctly every 6 seconds.

LethalEncounter: Added some stuff for spell requirements.

08/26/2007(Rev. 15):

LethalEncounter: Made a few bug fixes to the spell code.

LethalEncounter: Update character profile struct with regens.

LethalEncounter: Changed Login to display a world as down if a world isnt connected.

LethalEncounter: Updated spell tables with some additional fields.

LethalEncounter: Made some improvements to PacketStructs.

LethalEncounter: Implemented spell casting system. It was designed to be flexible enough for NPC spell casting in the future.

LethalEncounter: Added functions for interrupting spells.

LethalEncounter: Got first working spell in emu created. (Sprint)

LethalEncounter: Cleaned up alot of the code in regards to Player.

LethalEncounter: Added functions for Spawn updates.

LethalEncounter: Fixed spawn updates.

LethalEncounter: Fixed player updates.

LethalEncounter: Fixed /race, /class, /level commands.

LethalEncounter: /spawn command should work correctly again.

LethalEncounter: Discovered several more of the unknowns in character profile.

08/22/2007(Rev. 14):

Cadimiom: Eliminated hash collissions in the VisualStates, plus additional memory reduction.

08/21/2007(Rev. 13):

Cadimiom: /animtest can now use the name column in visual_states (ex. '/animtest cast_dustpuff' works just like '/animtest 145')

Cadimiom: The majority of gestures are now available through a visual_states hash table. Not all gestures seem to be in visual_states yet (/laugh for example) and every gesture needs a message applied to it.

DBUpdate: alter table visual_states add column message varchar(128) not null default ;

08/19/2007(Rev. 12):

LethalEncounter: Added character_skillbar table.

LethalEncounter: The character_skillbar table is used to specify which spells are added to the skillbar when logging in.

LethalEncounter: Added packet to allow world to read spell information from db and send it to client for above.

08/18/2007(Rev. 11):

Cadimiom: Created an /animtest command to test the variety of gestures/spell effects on a player.

Ritojo: Updated most zones with their descriptions and safe coordinates.

LethalEncounter: Added spells, spell_effects, spell_effect_types, spell_effect_values, and spell_visual_effects tables to database.

LethalEncounter: World now loads spells from database and will display the spells correctly when viewed in game.

08/15/2007(Rev. 10):

ferthala: Updated position struct and got it working correctly. Also added new opcode for it.

LethalEncounter: Added Spell class for future spell functions.

LethalEncounter: Updated the new spell struct.

LethalEncounter: Fixed a small bug in automatic updates.

08/13/2007(Rev. 9):

Cadimiom: Removed two packets (GhostControlClose and OP_UpdateClientPredFlagsMsg) from zoning they were not needed.

Cadimiom: Cleaned up ClientPacketFunctions of un-used packets.

Cadimiom: ZoneServers have been threaded for their process to make sure one zone cannot consume the entire process.

08/11/2007(Rev. 8):

LethalEncounter: Cleaned up some of the code related to sending packets to client.

LethalEncounter: Added /move command to transport people around the zone. Usage: /move x y z

LethalEncounter: Added structs for UpdateSpellBook and UpdateInventory and created the methods for them to be sent when logging in.

LethalEncounter: Fixed annoying crash loop on login that occured if the client crashed. (Previously required player to remove all logs files from eq2 directory)

Cadimiom: Fixed a crash in the World Server ClientList Process (NULL ref crashes).

Cadimiom: Updated ZoneAuthRequest and Client to support firstLogin, used to specify packets or other messages that need to be only sent on world login (ex. MOTD).

Cadimiom: There is now a database-driven Variables external class. It's first use is for handling the world MOTD in the database. Hard-coded MOTD will be used otherwise. The new table is available in the SQL Files, World Directory "variables.sql"

08/10/2007(Rev. 7):

LethalEncounter: Fixed a few login bugs.

08/09/2007(Rev. 6):

LethalEncounter: Created skill packet necessary to update client with their available skills.

LethalEncounter: Updated database tables for skills. Cadimiom: The /zone command is now functional again, this required a few changes: 1) Save character now saves the zone name to current_zone instead of zone. 2) Following opcodes need to be sourced into the database: update opcodes set opcode=76 where name='OP_ReadyToZoneMsg'; update opcodes set opcode=70 where name='OP_ChangeZoneMsg'; update opcodes set opcode=74 where name='OP_AddGroupToGroupMsg'; 3) I have noticed some zones do not work properly (befallen and boat_freeport for examples) and may get stuck in there.

08/07/2007(Rev. 5):

LethalEncounter: Improvements to PacketStruct to make it faster/more efficient.

LethalEncounter: Overhauled the character stats table (now called character_details) and made quite a few changes. Character Sheet packet will use the values from this table.

Cadimiom: After a character is created, the Login Server now reloads the login character list. This solves the problem with crashing after creating a new character.

08/06/2007(Rev. 4):

LethalEncounter: Added wing and hair types to spawn struct.

LethalEncounter: Updated character sheet packet for latest client.

08/05/2007(Rev. 3):

LethalEncounter: Updated Spawn Struct. Now loading and sending character information from database.

LethalEncounter: Fixed several errors in PacketStructs that were causing corrupted data.

LethalEncounter: Added Print function to PacketStruct to print out debug information.

LethalEncounter: Update make file to compile on linux.

LethalEncounter: World will now load characters by name instead of ID so that the ids between world and login dont have to stay synced.

LethalEncounter: Updated to work with latest client.

LethalEncounter: Converted SetPOVGhostCmd and SetControlGhostCmd to use dynamic structs.

08/03/2007(Rev. 2):

LethalEncounter: Rewrote a lot of the xml packet struct code. Streamlined it a little, but mainly to add in the ability to have packet arrays built into the structs.

LethalEncounter: Updated ZoneInfo struct.

07/30/2007(Rev. 1c):

LethalEncounter: Found the last packet needed to login to World! emoticon

Cadimiom: Command serialization updated for live (packet size is now sent as 4 bytes)

Cadimiom: Chat structure updated for live ( OP_EqHearChatCmd is now Opcode 474 )

07/29/2007(Rev. 1b):

Cadimiom: Hardcoded an ability and quick bar initialization packets for world login.

Cadimiom: Dynamic structures added for CommandName and CommandMOTD.

07/28/2007(Rev. 1a):

Cadimiom: WorldStructs.xml added to Config Files/World Structs, must be added to the build folder.

Cadimiom: Cleaned up code in LoginServer.cpp cases: ServerOP_CharacterCreate, ServerOP_CharTimeStamp, ServerOP_UsertoWorldReq.

Cadimiom: Added LS_LoginReply to WorldStructs.xml, Dynamic structures through configReader can now be used in ClientPacketFunctions.

LethalEncounter: Fixed character deletion on character select screen.

LethalEncounter: New Character creation checks with world before it creates any new characters.

LethalEncounter: Character selection works like live. New characters will display just as you made them.

LethalEncounter: Converted LoginByNumRequest packet to use xml structs.

07/26/2007(Rev. 0):

LethalEncounter: Restarted project emoticon