Difference between revisions of "Developer:Newest Updates"
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===This page keeps track of the LATEST updates made to the Emulator=== | ===This page keeps track of the LATEST updates made to the Emulator=== | ||
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| + | ==2/02/2008:== | ||
| + | LethalEncounter: Fixed a compiler error on linux. | ||
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| + | LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like. | ||
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| + | LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id. | ||
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| + | LethalEncounter: Fixed a problem with certain client commands. | ||
==1/28/2008:== | ==1/28/2008:== | ||
Revision as of 18:21, 2 February 2008
Contents
This page keeps track of the LATEST updates made to the Emulator
2/02/2008:
LethalEncounter: Fixed a compiler error on linux.
LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like.
LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id.
LethalEncounter: Fixed a problem with certain client commands.
1/28/2008:
LethalEncounter: Fixed a problem with account passwords that would give a bad password if the password was followed by spaces.
LethalEncounter: Fixed a bug in position updates that was corrupting the first update.
LethalEncounter: Added /summon and /goto commands.
LethalEncounter: Made some changes to the way exceptions are handled for zones that should isolate a crash in one zone from affecting other zones. (Unless the crash occurs in the main world thread.)
1/26/2008:
LethalEncounter: Fixed the display of locked servers on character select screen.
LethalEncounter: Fixed a crash bug when saving players.
LethalEncounter: Fixed the display of spells.
LethalEncounter: Made a few fixes to the way the exp bar was being displayed. The yellow/blue bars as well as the yellow/blue vitality indicators were wrong.
LethalEncounter: Vitality will now be update according to your settings for it in the variables table. You can specify the amount and how often it is given.
LethalEncounter: Fixed an overflow problem with Timers.
LethalEncounter: Fixed a problem with the destroy spawn packet that could crash the client.
LethalEncounter: Rewrote some of the packet code so that it checked the length after the packet was generated to prevent problems.
LethalEncounter: Consolidated the remove spawn packet code into one function.
LethalEncounter: Changed the spawn set location command to not need an argument.