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	<title>Opcodes - Revision history</title>
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	<updated>2026-07-11T07:42:02Z</updated>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Opcodes&amp;diff=4629&amp;oldid=prev</id>
		<title>John adams: Created page with &quot;== EQ2Emulator: Opcodes Lists and Definitions == We are going to start documenting our Opcodes and the Structures and Packets they relate to. Below you will find 3 sectio...&quot;</title>
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		<updated>2012-05-03T16:42:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== EQ2Emulator: Opcodes Lists and Definitions == We are going to start documenting our Opcodes and the &lt;a href=&quot;/index.php?title=Structures&amp;amp;action=view&quot; class=&quot;new&quot; title=&quot;Structures (page does not exist)&quot; data-bs-title=&quot;Structures&quot;&gt;Structures&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Packets&quot; title=&quot;Packets&quot; data-bs-title=&quot;Packets&quot;&gt;Packets&lt;/a&gt; they relate to. Below you will find 3 sectio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== EQ2Emulator: Opcodes Lists and Definitions ==&lt;br /&gt;
We are going to start documenting our Opcodes and the [[Structures]] and [[Packets]] they relate to. Below you will find 3 sections:&lt;br /&gt;
 Login : The LoginServer players initially connect and authenticate to (private code)&lt;br /&gt;
 World : The WorldServer players log into to play EQ2Emulator&lt;br /&gt;
 Client: The SOE client(s) currently supported by EQ2Emulator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the 3 (current) systems that use Opcodes to communicate Packets in order to function properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Login ===&lt;br /&gt;
LoginServer Opcodes and Packets (there are no Structs to speak of for LoginServer currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Opcodes&lt;br /&gt;
! Short Description&lt;br /&gt;
! HasStruct&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;| [[Opcodes:OP_LoginReplyMsg|OP_LoginReplyMsg]] || Packet used in Client::SendLoginAccepted() || style=&amp;quot;width: 10%; text-align:center;&amp;quot;|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
EQ2World's Opcodes, Packets and Structs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Opcodes&lt;br /&gt;
! Short Description&lt;br /&gt;
! HasStruct&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;| [[Opcodes|OP_code here]] || Description Here || style=&amp;quot;width: 10%; text-align:center;&amp;quot;|Yes/No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
Opcodes and Packets that come from a client to the LoginServer or WorldServer and any structs currently defined&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Opcodes&lt;br /&gt;
! Short Description&lt;br /&gt;
! HasStruct&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;| [[Opcodes|OP_code here]] || Description Here || style=&amp;quot;width: 10%; text-align:center;&amp;quot;|Yes/No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>John adams</name></author>
		
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