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	<updated>2026-07-11T17:54:09Z</updated>
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		<title>Jabantiz: Created page with &quot;= LUA Functions: HasCollectionsToHandIn() = Checks to see if the given player has collections ready to be turned in   ==== Syntax ==== HasCollectionsToHandIn(param1)   ==== Param...&quot;</title>
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		<updated>2013-09-12T03:12:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= LUA Functions: HasCollectionsToHandIn() = Checks to see if the given player has collections ready to be turned in   ==== Syntax ==== HasCollectionsToHandIn(param1)   ==== Param...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= LUA Functions: HasCollectionsToHandIn() =&lt;br /&gt;
Checks to see if the given player has collections ready to be turned in&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
HasCollectionsToHandIn(param1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
; Required - ''param1'' (Spawn)&lt;br /&gt;
: ''param1'' is the spawn that we want to check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    if HasCollectionsToHandIn(Spawn) then&lt;br /&gt;
        Say(NPC, &amp;quot;You have collections ready to turn in&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NPC will let the player know if they have collections ready to turn in&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Returns a bool&lt;/div&gt;</summary>
		<author><name>Jabantiz</name></author>
		
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