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	<id>https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=Developer%3ARelease_0.5</id>
	<title>Developer:Release 0.5 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=Developer%3ARelease_0.5"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;action=history"/>
	<updated>2026-07-11T06:15:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=407&amp;oldid=prev</id>
		<title>John Adams: /* Other Releases */</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=407&amp;oldid=prev"/>
		<updated>2008-10-18T00:10:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Releases&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:10, 18 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l317&quot; &gt;Line 317:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 317:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other &lt;/del&gt;Releases ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Previous &lt;/ins&gt;Releases ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EQ2Emulator &lt;/del&gt;Current &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Trunk)&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Current | &lt;/ins&gt;Current &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Development&lt;/ins&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.6 | &lt;/ins&gt;EQ2Emulator 0.6]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.5 | &lt;/ins&gt;EQ2Emulator 0.5]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.4 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.4 | &lt;/ins&gt;EQ2Emulator 0.4]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.3 | &lt;/ins&gt;EQ2Emulator 0.3]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.2 | &lt;/ins&gt;EQ2Emulator 0.2]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[EQ2Emulator 0.1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Release&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Release_0.1 | &lt;/ins&gt;EQ2Emulator 0.1]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EQ2Emulator 0.0&lt;/del&gt;]] - A New Beginning&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Developer:Previous | Previous Releases&lt;/ins&gt;]] - A New Beginning&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>John Adams</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=398&amp;oldid=prev</id>
		<title>John Adams: EQ2Emulator 0.5 Release moved to Developer:Release 0.5</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=398&amp;oldid=prev"/>
		<updated>2008-10-17T23:59:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=EQ2Emulator_0.5_Release&quot; class=&quot;mw-redirect&quot; title=&quot;EQ2Emulator 0.5 Release&quot; data-bs-title=&quot;EQ2Emulator_0.5_Release&quot;&gt;EQ2Emulator 0.5 Release&lt;/a&gt; moved to &lt;a href=&quot;/index.php?title=Developer:Release_0.5&quot; title=&quot;Developer:Release 0.5&quot; data-bs-title=&quot;Developer:Release_0.5&quot;&gt;Developer:Release 0.5&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 17 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>John Adams</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=378&amp;oldid=prev</id>
		<title>John Adams: Reformatting Previous Releases pages</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=378&amp;oldid=prev"/>
		<updated>2008-10-17T22:35:39Z</updated>

		<summary type="html">&lt;p&gt;Reformatting Previous Releases pages&lt;/p&gt;
&lt;a href=&quot;https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;amp;diff=378&amp;amp;oldid=376&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>John Adams</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=376&amp;oldid=prev</id>
		<title>John Adams: Reformatting Previous Releases pages</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Release_0.5&amp;diff=376&amp;oldid=prev"/>
		<updated>2008-10-17T22:30:07Z</updated>

		<summary type="html">&lt;p&gt;Reformatting Previous Releases pages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== EQ2Emulator 0.5 Release ==&lt;br /&gt;
EQ2Emulator v0.5 was released on March 16, 2008 by Lethalencounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Release 0.5 additional developers: Diamente, and Andrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.80 ===&lt;br /&gt;
'''3/17/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Released 0.5!&lt;br /&gt;
LethalEncounter: Made changes to allow the latest live client.&lt;br /&gt;
LethalEncounter: Fixed a problem with database updates.&lt;br /&gt;
LethalEncounter: Changed `name` in the commands table to `command`.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.76 ===&lt;br /&gt;
'''3/01/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed display of attack icon for attackable NPCs.&lt;br /&gt;
LethalEncounter: Added some additional set options to /spawn set.&lt;br /&gt;
LethalEncounter: /settime will now update all clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.75 ===&lt;br /&gt;
'''2/29/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Disallowed pvp and combat of dead spawns.&lt;br /&gt;
LethalEncounter: Fixed a crash bug with spawns.&lt;br /&gt;
LethalEncounter: Changed /move_spawn command to allow placement of wall items.&lt;br /&gt;
LethalEncounter: Added /settime command as requested.&lt;br /&gt;
LethalEncounter: Fixed a crash bug if the user got disconnected before the world properly handed the client to the zone server.&lt;br /&gt;
LethalEncounter: Changed /zone command to prevent people from zoning to the same zone they are in.&lt;br /&gt;
LethalEncounter: Removed some of the old obsolete spawn variables.&lt;br /&gt;
LethalEncounter: Made some fixes to client movement that makes it much more like Live.&lt;br /&gt;
LethalEncounter: Fixed a crash caused by the client not being removed properly.&lt;br /&gt;
LethalEncounter: Fixed a client crash bug caused by an invalid spawn radius.&lt;br /&gt;
LethalEncounter: Fixed quickbar updates for macros and spells.&lt;br /&gt;
LethalEncounter: Added several new fields for spawns.&lt;br /&gt;
LethalEncounter: Fixed several of the display problems with spawns.&lt;br /&gt;
LethalEncounter: Added a couple of defines to allow people to easily change the distance spawns are sent or removed.&lt;br /&gt;
LethalEncounter: Fixed a bug with spawns that was preventing some of them from being displayed properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.74 ===&lt;br /&gt;
'''2/23/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a crash bug/problem with the /goto command.&lt;br /&gt;
LethalEncounter: Fixed a crash bug relating to the new netcode.&lt;br /&gt;
LethalEncounter: Added visual_state, action_state, and mood_state to further customize npcs.  This uses the data in the visual_states table.&lt;br /&gt;
LethalEncounter: Spawn set will now set apply the action to all npcs that use the same database ID.&lt;br /&gt;
LethalEncounter: Fixed a problem with corrupt spawn packets on version 4412.&lt;br /&gt;
LethalEncounter: Fixed size problems that John mentioned.&lt;br /&gt;
LethalEncounter: Fixed linux compiler bug.&lt;br /&gt;
LethalEncounter: Fixed a client crash bug relating to other clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.71 ===&lt;br /&gt;
'''2/23/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed crash problem with version 4412.&lt;br /&gt;
LethalEncounter: Added player macros.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.69 ===&lt;br /&gt;
'''2/21/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed the problem with getting stuck on loading of UI Resources.&lt;br /&gt;
LethalEncounter: Fixed a large memory leak in World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.68 ===&lt;br /&gt;
'''2/20/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a crash bug in the new network code.&lt;br /&gt;
LethalEncounter: Revamped the entity commands (commands displayed when right clicking a spawn).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.67 ===&lt;br /&gt;
'''2/19/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Changed quite a bit of the network code.  Client crashes should be very rare now.&lt;br /&gt;
LethalEncounter: Made some fixes for item/stat calculations.&lt;br /&gt;
LethalEncounter: Added additional stat bases.&lt;br /&gt;
LethalEncounter: The /level command will reset xp now.&lt;br /&gt;
LethalEncounter: Added an option to the /spawn remove command that will despawn the mob as well (/spawn remove 1)&lt;br /&gt;
LethalEncounter: Added initial code to support damaging items upon player death.&lt;br /&gt;
LethalEncounter: Reset the CanEquipItem function to always return true so that you can equip any item so matter what the class requirements.  I'll reenable it later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.66 ===&lt;br /&gt;
'''2/09/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed client crash bug related to spawn IDs.&lt;br /&gt;
LethalEncounter: Fixed latest client to work with emu.&lt;br /&gt;
LethalEncounter: Renamed executables to EQ2World by request.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.65 ===&lt;br /&gt;
'''2/02/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed another packet size bug that affect various packets.&lt;br /&gt;
LethalEncounter: Fixed the WS_DeathWindow struct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.64 ===&lt;br /&gt;
'''2/02/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a compiler error on linux.&lt;br /&gt;
LethalEncounter: Modified /move_spawn command to enable a player to move a spawn anywhere they like.&lt;br /&gt;
LethalEncounter: /move_spawn will save the spawn location if it already has a spawn group id.&lt;br /&gt;
LethalEncounter: Fixed a problem with certain client commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.63 ===&lt;br /&gt;
'''1/28/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a problem with account passwords that would give a bad password if the password was followed by spaces.&lt;br /&gt;
LethalEncounter: Fixed a bug in position updates that was corrupting the first update.&lt;br /&gt;
LethalEncounter: Added /summon and /goto commands.&lt;br /&gt;
LethalEncounter: Made some changes to the way exceptions are handled for zones that should isolate a crash in one zone from affecting other zones. (Unless the crash occurs in the main world thread.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.62 ===&lt;br /&gt;
'''1/26/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed the display of locked servers on character select screen.&lt;br /&gt;
LethalEncounter: Fixed a crash bug when saving players.&lt;br /&gt;
LethalEncounter: Fixed the display of spells.&lt;br /&gt;
LethalEncounter: Made a few fixes to the way the exp bar was being displayed.  The yellow/blue bars as well as the yellow/blue vitality indicators were wrong.&lt;br /&gt;
LethalEncounter: Vitality will now be update according to your settings for it in the variables table.  You can specify the amount and how often it is given.&lt;br /&gt;
LethalEncounter: Fixed an overflow problem with Timers.&lt;br /&gt;
LethalEncounter: Fixed a problem with the destroy spawn packet that could crash the client.&lt;br /&gt;
LethalEncounter: Rewrote some of the packet code so that it checked the length after the packet was generated to prevent problems.&lt;br /&gt;
LethalEncounter: Consolidated the remove spawn packet code into one function.&lt;br /&gt;
LethalEncounter: Changed the spawn set location command to not need an argument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.61 ===&lt;br /&gt;
'''1/24/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a bug with automatic updates not updating properly.&lt;br /&gt;
LethalEncounter: Added initial xp code.&lt;br /&gt;
LethalEncounter: Fixed a few structs in character sheet.&lt;br /&gt;
LethalEncounter: Added code to save stats, coins, hp, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.60 ===&lt;br /&gt;
'''1/23/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed world time functionality.  Clients will now receive the coorect world time when they login and it will update like live.&lt;br /&gt;
LethalEncounter: Modified PacketStructs to be more tolerant of a bad configuration file.  Now it wont use the PacketStruct if the opcode is wrong.&lt;br /&gt;
LethalEncounter: Fixed bug with summoning bags that made them appear open until you relogged.&lt;br /&gt;
LethalEncounter: Fixed bug with spawns that was causing the client to think it was dead since we didnt set the HP when they were /spawned.&lt;br /&gt;
LethalEncounter: Rewrote some of the spawn update code to prevent problems when large indexes and packets are created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.59 ===&lt;br /&gt;
'''1/20/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a crash bug when processing Skill update.&lt;br /&gt;
LethalEncounter: Fixed a crash bug when checking new character names.&lt;br /&gt;
_Andrew: Created code to handle player falls.&lt;br /&gt;
LethalEncounter: Added Safe Fall skill to _Andrews fall code.&lt;br /&gt;
LethalEncounter: Fixed bug that was causing a selection box to appear when logging in for the first timein the latest client.&lt;br /&gt;
LethalEncounter: Fixed much of the spawn code that was causing players to crash.  Crashes should be relatively rare now.&lt;br /&gt;
LethalEncounter: Updated damage structs for all known damage types.&lt;br /&gt;
LethalEncounter: Rewrote damage functions to take advantage of the new structs.&lt;br /&gt;
LethalEncounter: Changed fall code to display correct message when the client is damaged.&lt;br /&gt;
LethalEncounter: Moved some files that were previously in the common directory to the world directory.&lt;br /&gt;
LethalEncounter: Fixed bugs that were causing spawn updates to be sent right after an NPC was spawned.&lt;br /&gt;
LethalEncounter: Damage packets will now only be sent to players within a range of 30'.&lt;br /&gt;
LethalEncounter: Updates skill code to properly send skill updates to the client.&lt;br /&gt;
LethalEncounter: Fixed /move that was broken in the last update.&lt;br /&gt;
LethalEncounter: Changed Spawn code to use per player indexes like Live instead of global indexes when sending spawns.&lt;br /&gt;
LethalEncounter: OP_MapFogDataUpdateMsg falls will now be ignored by default to get rid of some of the spam in the console window.  It will eventually be handled.&lt;br /&gt;
LethalEncounter: Arrow colors will now be applied to all attackable mobs.  Non-attackable mobs will be white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.56 ===&lt;br /&gt;
'''1/14/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Applied patch that Andrew created.  This fixes many of the warnings generated on linux compiles.&lt;br /&gt;
LethalEncounter: Applied bug fix sent in by Andrew that fixed a compilation problem with linux.&lt;br /&gt;
Diamente: Added syntax displays for EQ2 client commands.&lt;br /&gt;
Diamente: Fixed a bug when attempting to /kill without a target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.55 ===&lt;br /&gt;
'''1/13/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Added code for checking skill raises.&lt;br /&gt;
LethalEncounter: Fixed a bug when loading large int values from the database.&lt;br /&gt;
LethalEncounter: Modified and added quite a few skills that will be set when a character is created.&lt;br /&gt;
LethalEncounter: Update World Patcher for multiple databases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.51 ===&lt;br /&gt;
'''1/9/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Changed color of servers running in debug mode to yellow on character creation server list.&lt;br /&gt;
LethalEncounter: Removed the version from the server names on character select.&lt;br /&gt;
LethalEncounter: Updates will now occur before anything else is loaded as world starts.&lt;br /&gt;
LethalEncounter: Added ability to limit update downloads if users abuse it.&lt;br /&gt;
LethalEncounter: Removed versions 0.1 to 0.3 from the valid versions list.&lt;br /&gt;
LethalEncounter: Modified LoginServer.ini file for patcher.  BE SURE TO UPDATE YOUR LOGINSERVER.INI FILE!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.50 ===&lt;br /&gt;
'''1/7/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Diamente: Updated WorldStructs so that /quit and /camp function correctly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.48 ===&lt;br /&gt;
'''1/6/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Created new Skill classes to handle skills.  Converted existing code to use the classes.&lt;br /&gt;
LethalEncounter: Fixed a crash bug with items.&lt;br /&gt;
LethalEncounter: Reverted the order in which commands were sent to that of yesterday.  Some clients seem to be having problems with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.44 ===&lt;br /&gt;
'''1/5/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Updated most of the opcodes to be correct.&lt;br /&gt;
LethalEncounter: Fixed a crash bug when loading opcodes.&lt;br /&gt;
LethalEncounter: Fixed a crash bug when using the /who command.&lt;br /&gt;
LethalEncounter: Fixed a few of the old incorrect opcodes referenced in the code.&lt;br /&gt;
LethalEncounter: Items that you summon will now be saved on your character even after you log off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.43 ===&lt;br /&gt;
'''1/4/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Revamped item code to make them easier to read and use.&lt;br /&gt;
Diamente: Made some updates to SendPlayerDeathWindow() and WS_DeathWindow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.42 ===&lt;br /&gt;
'''1/3/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Diamente: Fixed shameless error in previously SVN'ed content.&lt;br /&gt;
Diamente: Added methods for retrieving revive locations from db and (properly) displaying them as junction choices in the death window&lt;br /&gt;
Diamente: Updated player death functions; fixed death window; updated WS_DeathWindow struct&lt;br /&gt;
Diamente: Added command: /kill.  Those so inclined may indeed kill themselves by targetting themselves OR by using /kill self&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.41 ===&lt;br /&gt;
'''1/2/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Converted chat to use PacketStructs.&lt;br /&gt;
LethalEncounter: Changed /ooc to be global.&lt;br /&gt;
LethalEncounter: Made some fixes to items.&lt;br /&gt;
Diamente: Updated /quit to ensure player saving before disconnecting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.40 ===&lt;br /&gt;
'''1/1/2008:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Diamente: Tweaked HP regen so that players who die stay dead until reviving. (Guess I need to implement reviving now...)&lt;br /&gt;
Diamente: Made small changes to the appearance of the server loading status messages for readability&lt;br /&gt;
Diamente: Fixed /camp; implemented /quit. &lt;br /&gt;
Diamente: Added WS_RequestCamp as well as initial version of WS_DeathWindow to World Structs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.39 ===&lt;br /&gt;
'''12/31/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Added /spawn details command.&lt;br /&gt;
LethalEncounter: Added several more /spawn set values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.38 ===&lt;br /&gt;
'''12/30/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Added /spawn target command.&lt;br /&gt;
LethalEncounter: Fixed spawn commands.&lt;br /&gt;
LethalEncounter: Made some changes to the way world stats were calculated.&lt;br /&gt;
LethalEncounter: Updated several opcodes.&lt;br /&gt;
LethalEncounter: Update /sit and /stand to use opcodes like live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.37 ===&lt;br /&gt;
'''12/29/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Diamente: Fixed crash bug related to spawn death in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.36 ===&lt;br /&gt;
'''12/27/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed crash bug relating to failed database updates.&lt;br /&gt;
LethalEncounter: Made a few changes to the way that packets were being processed and compressed.&lt;br /&gt;
LethalEncounter: Fixed a bug on login that was causing clients to hang.&lt;br /&gt;
LethalEncounter: Implemented several spawn sub commands as mentioned on forums.&lt;br /&gt;
LethalEncounter: Updated some opcodes that were incorrect.&lt;br /&gt;
Diamente: Fixed issue with abandoning camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.35 ===&lt;br /&gt;
'''12/26/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Diamente: Fixed bug related to automatic zone shutdowns.&lt;br /&gt;
Diamente: Added commands: sit and stand.&lt;br /&gt;
Diamente: Added visuals to /level command; added WS_UpdateText struct to WorldStructs for client message displays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.31 ===&lt;br /&gt;
'''12/14/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Updated GPL licensing information to v3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.29 ===&lt;br /&gt;
'''12/07/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Finally fixed stuck on loading entities bug.&lt;br /&gt;
LethalEncounter: Added /version command.&lt;br /&gt;
LethalEncounter: Made several bug fixes for spawns.&lt;br /&gt;
LethalEncounter: Implemented /who command.  The lfg, lfw, and roleplay flags won't be implemented until we start using them.&lt;br /&gt;
LethalEncounter: Fixed several packet related crashes/issues.&lt;br /&gt;
LethalEncounter: Fixed packet issue where future synced packets would cause client to become desynced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.21 ===&lt;br /&gt;
'''12/02/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Changed the way zones were loaded and saved from the characters table.  It now uses the zone name instead of the zone file.&amp;lt;br&amp;gt;&lt;br /&gt;
:::You can also give zones shorter names for the /zone command.  Be sure to use _ instead of a space in the name though.&lt;br /&gt;
LethalEncounter: Made some changes to the way packets were generated and handled that should make the emu more stable and efficient.&lt;br /&gt;
LethalEncounter: Fixed char creation struct that was causing a problem.  Be sure that you update your CommonStructs.xml file!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build 0.4.20 ===&lt;br /&gt;
'''11/27/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Fixed a bug with packets that were just a tad bit smaller than those that would be compressed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''11/26/2007:'''&amp;lt;br&amp;gt;&lt;br /&gt;
LethalEncounter: Added some initial support functions for spawn commands.&lt;br /&gt;
LethalEncounter: Added /who command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Files ==&lt;br /&gt;
&lt;br /&gt;
Files available via Sourceforge as well as SVN.&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/project/showfiles.php?group_id=140686&amp;amp;package_id=154393&amp;amp;release_id=585112 Files]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Releases ==&lt;br /&gt;
[[EQ2Emulator Current (Trunk)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.6 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.5 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.4 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.3 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.2 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.1 Release]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EQ2Emulator 0.0]] - A New Beginning&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>John Adams</name></author>
		
	</entry>
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