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	<title>DataDesigner:Signs - Revision history</title>
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	<updated>2026-07-11T07:25:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=DataDesigner:Signs&amp;diff=4343&amp;oldid=prev</id>
		<title>John adams: Created page with &quot;== EQ2Emulator: Data Designer - Signs == Blah   === Sign Text === Blah   === Sign Type === Blah   === Heading &amp; Location === Signs have additional fields that are sometimes criti...&quot;</title>
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		<updated>2011-08-06T02:53:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== EQ2Emulator: Data Designer - Signs == Blah   === Sign Text === Blah   === Sign Type === Blah   === Heading &amp;amp; Location === Signs have additional fields that are sometimes criti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== EQ2Emulator: Data Designer - Signs ==&lt;br /&gt;
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=== Sign Text ===&lt;br /&gt;
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=== Sign Type ===&lt;br /&gt;
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=== Heading &amp;amp; Location ===&lt;br /&gt;
Signs have additional fields that are sometimes critical to their appearance in the world. Those are &amp;quot;include_heading&amp;quot; and &amp;quot;include_location&amp;quot;. I am not 100% certain of the criteria in which these values must be set, only that if I do not see a Sign where I think it should be, changes are it's '''Heading''' or '''Location''' were incorrectly parsed.&lt;br /&gt;
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An example are these 2 Mariner Bells on the dock in Beggar's Court:&lt;br /&gt;
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[[File:SignMissing1.jpg]]&lt;br /&gt;
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Note the second bell is missing -- but in actuality, it is not missing, only it's &amp;quot;Location&amp;quot; information is not being used, so it is off somewhere in the zone, outside the bounds of the visible area. Try using /goto to see if you can find it :)&lt;br /&gt;
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In our DB Editor, you can pull up this missing spawn/Sign, and edit it's &amp;quot;include_location&amp;quot; information:&lt;br /&gt;
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[[File:SignMissing2.jpg]]&lt;br /&gt;
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Change the '''include_location''' setting from zero (0) to one (1) and Update. Then, if you are inside the zone, type '''/reload spawns''' to fetch the new values for the sign. You should now see the second Mariner Bell in the expected location!&lt;br /&gt;
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[[File:SignMissing3.jpg]]&lt;br /&gt;
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Heading (what direction something is facing) and Location (what grid_id something can be seen on) are critical to seeing graphic representations of objects in the world of EQ2.&lt;br /&gt;
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=== Duplicates or Missing Signs ===&lt;br /&gt;
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=== Zone Destinations ===&lt;br /&gt;
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== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>John adams</name></author>
		
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