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	<id>https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=ContentDesigner%3ACreating_Conversations</id>
	<title>ContentDesigner:Creating Conversations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=ContentDesigner%3ACreating_Conversations"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;action=history"/>
	<updated>2026-07-11T13:20:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6109&amp;oldid=prev</id>
		<title>Cynnar at 02:07, 26 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6109&amp;oldid=prev"/>
		<updated>2015-09-26T02:07:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:07, 26 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot; &gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', now has ''Chat_0_2'' instead of ''Chat_0_1'', what the NPC is suppose to say, and the players chat option. As you can see to create the function for Chat_0_2 would be the same as creating the Chat_0_1 function. Just a quick note. Chat_0_1, Chat_0_2 doesn't have to be exactly those. For instance if you have multiple quest you could call them QuestChat_1_1_1 if you would like. Just as long as whatever you choose to call it in the ''AddConversationOption'' is what you use in the function. Otherwise the conversation is broken.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', now has ''Chat_0_2'' instead of ''Chat_0_1'', what the NPC is suppose to say, and the players chat option. As you can see to create the function for Chat_0_2 would be the same as creating the Chat_0_1 function. Just a quick note. Chat_0_1, Chat_0_2 doesn't have to be exactly those. For instance if you have multiple quest you could call them QuestChat_1_1_1 if you would like. Just as long as whatever you choose to call it in the ''AddConversationOption'' is what you use in the function. Otherwise the conversation is broken.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ContentDesigner:Creating_Conversations | On to Creating Conversations]]&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ContentDesigner:SpawnScripts | Back to SpawnScripts]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6108&amp;oldid=prev</id>
		<title>Cynnar at 09:18, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6108&amp;oldid=prev"/>
		<updated>2015-09-11T09:18:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:18, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot; &gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FontColor=000000}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FontColor=000000}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', now has ''Chat_0_2'' instead of ''Chat_0_1'', what the NPC is suppose to say, and the players chat option. As you can see to create the function for Chat_0_2 would be the same as creating the Chat_0_1 function.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', now has ''Chat_0_2'' instead of ''Chat_0_1'', what the NPC is suppose to say, and the players chat option. As you can see to create the function for Chat_0_2 would be the same as creating the Chat_0_1 function&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Just a quick note. Chat_0_1, Chat_0_2 doesn't have to be exactly those. For instance if you have multiple quest you could call them QuestChat_1_1_1 if you would like. Just as long as whatever you choose to call it in the ''AddConversationOption'' is what you use in the function. Otherwise the conversation is broken&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6107&amp;oldid=prev</id>
		<title>Cynnar at 09:14, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6107&amp;oldid=prev"/>
		<updated>2015-09-11T09:14:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:14, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot; &gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FontColor=000000}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FontColor=000000}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;now has ''Chat_0_2'' instead of ''Chat_0_1''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/del&gt;create the function for Chat_0_2 would be the same as creating the Chat_0_1 function.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed'' was changed to ''function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', now has ''Chat_0_2'' instead of ''Chat_0_1''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, what the NPC is suppose to say, and the players chat option&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As you can see to &lt;/ins&gt;create the function for Chat_0_2 would be the same as creating the Chat_0_1 function.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6106&amp;oldid=prev</id>
		<title>Cynnar at 09:11, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6106&amp;oldid=prev"/>
		<updated>2015-09-11T09:11:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:11, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|style=&amp;quot;table-layout:fixed; width: 100%;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More Comming Soon...&lt;/del&gt;'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|{{TextBox&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Adding Chat_0_1 function&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|function Chat_0_1(NPC, Spawn)&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;FaceTarget(NPC, Spawn)&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;conversation &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; CreateConversation()&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;AddConversationOption(conversation, &amp;quot;What is it you would have me do?&amp;quot;, &amp;quot;Chat_0_2&amp;quot;)&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;StartConversation(conversation, NPC, Spawn, &amp;quot;Hate's Envy has fallen under attack by an army of Sablevein elementals! We need your help in stopping them before they burn down the entire town!&amp;quot;)&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|BackgroundColor=ffffff&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|FontColor=000000}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As you can see this function looks a lot like the hailed function. The main changes are that ''function hailed&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was changed to &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;function Chat_0_1'', is not using ''PlayFlavor'', only has one ''AddConversationOption'', and now has ''Chat_0_2&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead of &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chat_0_1&lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. To create the function for Chat_0_2 would be the same as creating the Chat_0_1 function.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6105&amp;oldid=prev</id>
		<title>Cynnar at 08:35, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6105&amp;oldid=prev"/>
		<updated>2015-09-11T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:35, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then ''&amp;quot;Chat_0_1&amp;quot;'' can be removed and the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then ''&amp;quot;Chat_0_1&amp;quot;'' can be removed and the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. This is what the NPC will be saying, and everything below this function will not be included in the conversation. There are four parameters for this function. Again we need our variable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that was set earlier &lt;/del&gt;''conversation''. Next is ''NPC'' and this points to Verex. After that ''Spawn'' is who will be receiving the conversation. After that is the text of what the NPC is going to say. Last is to finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. This is what the NPC will be saying, and everything below this function will not be included in the conversation. There are four parameters for this function. Again we need our variable&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;''conversation''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, that was set earlier&lt;/ins&gt;. Next is ''NPC'' and this points to Verex. After that ''Spawn'' is who will be receiving the conversation. After that is the text of what the NPC is going to say. Last is to finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6104&amp;oldid=prev</id>
		<title>Cynnar at 08:33, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6104&amp;oldid=prev"/>
		<updated>2015-09-11T08:33:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:33, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then ''&amp;quot;Chat_0_1&amp;quot;'' can be removed and the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then ''&amp;quot;Chat_0_1&amp;quot;'' can be removed and the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everything &lt;/del&gt;below this function will not be included in the conversation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and this is what the NPC will be saying&lt;/del&gt;. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So ''Spawn'' &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pointing to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player. Last is &lt;/del&gt;what the NPC is going to say &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is what the NPC will be saying, and everything &lt;/ins&gt;below this function will not be included in the conversation. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Spawn'' &lt;/ins&gt;is who will be receiving the conversation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After that &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text of &lt;/ins&gt;what the NPC is going to say&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Last is to &lt;/ins&gt;finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that this has a special addition to the NPC text ''&amp;quot; .. GetName(Spawn) .. &amp;quot;''. What this does is get the name of the player and will display that players name in the conversation. When using GetName like this you have to break the text with a quote &amp;quot; before and after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6103&amp;oldid=prev</id>
		<title>Cynnar at 08:29, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6103&amp;oldid=prev"/>
		<updated>2015-09-11T08:29:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:29, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see for responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;quot;Chat_0_1&amp;quot;'' can be removed and &lt;/ins&gt;the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6102&amp;oldid=prev</id>
		<title>Cynnar at 08:27, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6102&amp;oldid=prev"/>
		<updated>2015-09-11T08:27:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:27, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option, and so on until reaching the ''StartConverstation'' function. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player will see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;responding to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6101&amp;oldid=prev</id>
		<title>Cynnar at 08:26, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6101&amp;oldid=prev"/>
		<updated>2015-09-11T08:26:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:26, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; for each one. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option and so on. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has to respond &lt;/del&gt;to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and so on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until reaching the ''StartConverstation'' function&lt;/ins&gt;. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will see when responding &lt;/ins&gt;to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''StartConverstation'' function will start the conversation. Everything below this function will not be included in the conversation, and this is what the NPC will be saying. There are four parameters for this function. Again we need our variable that was set earlier ''conversation''. Next is ''NPC'' and this points to Verex. After that is who will be receiving the conversation. So ''Spawn'' is pointing to the player. Last is what the NPC is going to say then finish the function by closing it with end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6100&amp;oldid=prev</id>
		<title>Cynnar at 08:22, 11 September 2015</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=ContentDesigner:Creating_Conversations&amp;diff=6100&amp;oldid=prev"/>
		<updated>2015-09-11T08:22:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:22, 11 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is where we are going to start out conversation. So when Verex is hailed it will begin the dialog. Going through the hailed function we want Verex to face the player after they hail. We use the ''FaceTarget'' function for this. First we need to create a conversation. To do this we need to use ''CreateConversation()'' and assign it to a local variable and call it ''conversation''. This how we get the ''conversation &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; CreateConversation()'' part of the code. Now we can add options for the player to choose from by using the ''AddConversationOption'', and finally send this conversation to the player to be displayed with StartConversation().&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is where we are going to start out conversation. So when Verex is hailed it will begin the dialog. Going through the hailed function we want Verex to face the player after they hail. We use the ''FaceTarget'' function for this. First we need to create a conversation. To do this we need to use ''CreateConversation()'' and assign it to a local variable and call it ''conversation''. This how we get the ''conversation &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; CreateConversation()'' part of the code. Now we can add options for the player to choose from by using the ''AddConversationOption'', and finally send this conversation to the player to be displayed with StartConversation().&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot;. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that we are using ''PlayFlavor'' again but this time we have a mp3 file. There is no text or emote in this ''PlayFlavor'' function so these are just the open and close quotes &amp;quot;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for each one&lt;/ins&gt;. Also this mp3 file does not need any mp3 keys so they are set to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option and so on. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player has to respond to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ''AddConversationOption'' functions are the players chat options. The top most ''AddConversationOption'' function is the top most chat option. The script will execute down the line so the second ''AddConversationOption'' function will be the second chat option and so on. There are a minimum of two parameters for a ''AddConversationOption''. The first one is ''conversation'', our variable we set earlier. The second is ''&amp;quot;How am I to do that?&amp;quot;'', and is the choice the player has to respond to the NPC. The third is ''&amp;quot;Chat_0_1&amp;quot;''. This is needed if the NPC has a response to what the player chooses, and is a function that has to be created further down the script. If the NPC has no response then the line would look something like this ''AddConversationOption(conversation, &amp;quot;I don't think I am ready yet.&amp;quot;)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cynnar</name></author>
		
	</entry>
</feed>