<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=Commands%3Amodify_spawn</id>
	<title>Commands:modify spawn - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.eq2classic.com/index.php?action=history&amp;feed=atom&amp;title=Commands%3Amodify_spawn"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Commands:modify_spawn&amp;action=history"/>
	<updated>2026-07-13T01:30:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Commands:modify_spawn&amp;diff=5252&amp;oldid=prev</id>
		<title>John adams: Created page with &quot;== EQ2Emulator Admin Commands: /modify spawn ==  Using this command on your target (or supplied spawn_id) will alter various parameters of the spawn (npc, object, sign, widget, g...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Commands:modify_spawn&amp;diff=5252&amp;oldid=prev"/>
		<updated>2014-01-22T02:11:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== EQ2Emulator Admin Commands: /modify spawn ==  Using this command on your target (or supplied spawn_id) will alter various parameters of the spawn (npc, object, sign, widget, g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== EQ2Emulator Admin Commands: /modify spawn ==&lt;br /&gt;
&lt;br /&gt;
Using this command on your target (or supplied spawn_id) will alter various parameters of the spawn (npc, object, sign, widget, groundspawn) &lt;br /&gt;
&lt;br /&gt;
[[Admins:Ingame_Commands | Back to In-Game Commands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Syntax:'''&lt;br /&gt;
  /modify spawn [Action] {[Field] [Value]} {Target|ID}&lt;br /&gt;
&lt;br /&gt;
Where Action is one of a few actions shown below. &lt;br /&gt;
&lt;br /&gt;
If action is ''set'', then Field and Value are required. Target|ID means either your current target (if any) or the supplied spawn_id (either from DB Editor or from /spawn details).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''NOTE'': As of the writing of this WIKI article (2014.01.21) the only /modify command that is implemented is /modify spawn zoneto (because I needed it :))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Actions''':&lt;br /&gt;
  set&lt;br /&gt;
  create&lt;br /&gt;
  delete&lt;br /&gt;
  add&lt;br /&gt;
  remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Actions'''&lt;br /&gt;
These are typically non-standard Actions, like in the example of &amp;quot;zoneto&amp;quot;, where the command is simplified by not requiring Field, Value or Target but simply a Spawn ID.&lt;br /&gt;
&lt;br /&gt;
  zoneto&lt;br /&gt;
  (more to come)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future Use Example''':&lt;br /&gt;
  /modify spawn zoneto 123456&lt;br /&gt;
&lt;br /&gt;
This command will set 4 values in the spawn_signs table for spawn_id 123456 -&lt;br /&gt;
  zone_x&lt;br /&gt;
  zone_y&lt;br /&gt;
  zone_z&lt;br /&gt;
  zone_heading&lt;br /&gt;
to whatever the players current /loc is. To use, stand in the exact spot you want the zone widget to place you after you appear in the zone, and type the command using the spawn_id of the Sign, and it's coordinates are updated. /reload spawns and test your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Future Use Example''':&lt;br /&gt;
  /modify spawn set name &amp;quot;Lady Vox&amp;quot; 25&lt;br /&gt;
&lt;br /&gt;
This command option names spawn_id 25 to &amp;quot;Lady Vox&amp;quot;.&lt;/div&gt;</summary>
		<author><name>John adams</name></author>
		
	</entry>
</feed>