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	<updated>2026-07-11T15:26:30Z</updated>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=119</id>
		<title>Admins:Linux Server:Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=119"/>
		<updated>2008-01-30T01:48:16Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page details how to Install the Emulator on Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this tutorial we are going to download the latest version of the source code from the repository, compile it and then start a server.&lt;br /&gt;
&lt;br /&gt;
== Ubuntu ==&lt;br /&gt;
&lt;br /&gt;
First you must install MySQL as well as the required dependencies needed from the repositories.&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install mysql-server build-essential subversion&lt;br /&gt;
&lt;br /&gt;
== Download the source ==&lt;br /&gt;
&lt;br /&gt;
To compile and run the server you must install download the source code. For this example we are going to run our server in a folder called eq2server and download the code into a folder called eq2emulator.&lt;br /&gt;
&lt;br /&gt;
 mkdir eq2server&lt;br /&gt;
 cd eq2server&lt;br /&gt;
 svn co https://eq2emulator.svn.sourceforge.net/svnroot/eq2emulator eq2emulator&lt;br /&gt;
&lt;br /&gt;
== Compile it ==&lt;br /&gt;
&lt;br /&gt;
Now we have downloaded the source we need to compile it. If you are compiling the source on a 64 bit OS then you will need to change the makefile located in the Source/World folder.&lt;br /&gt;
&lt;br /&gt;
 cd eq2emulator/Source/World/&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
This should compile the source code and you will be left with a program called World.&lt;br /&gt;
&lt;br /&gt;
== Setting it up ==&lt;br /&gt;
&lt;br /&gt;
Now you have built the program you need to put all the pieces together. Copy the following files into the eq2server folder.&lt;br /&gt;
&lt;br /&gt;
 /eq2emulator/Source/World/World&lt;br /&gt;
 /eq2emulator/Config Files/EQ2_Structs.xml&lt;br /&gt;
 /eq2emulator/Config Files/LoginServer.ini&lt;br /&gt;
 /eq2emulator/Config Files/world_db.ini&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/WorldStructs.xml&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/charactersheet_struct.txt&lt;br /&gt;
 /eq2emulator/Config Files/Common Structs/CommonStructs.xml&lt;br /&gt;
&lt;br /&gt;
Once you have done that you will now have to edit a few files. First open LoginServer.ini&lt;br /&gt;
&lt;br /&gt;
 worldname=WORLD_NAME_HERE&lt;br /&gt;
 worldaddress=EXTERNAL_IP_HERE&lt;br /&gt;
 #internalworldaddress=INTERNAL_IP_HERE (If used, otherwise blank)&lt;br /&gt;
&lt;br /&gt;
* worldname should be the name you registered your server as on eq2emulator.net. &lt;br /&gt;
* worldaddress should be your IP address as seen by other people. If you do not know your IP address you can get it from [http://www.whatismyip.com/ whatismyip.com]&lt;br /&gt;
* internalworldaddress is your internal IP address in cases where you are behind a router you may have a different IP address as seen from the outside.&lt;br /&gt;
&lt;br /&gt;
After that you must then edit world_db.ini which holds your database information.&lt;br /&gt;
&lt;br /&gt;
 host=ip address&lt;br /&gt;
 user=username&lt;br /&gt;
 password=password&lt;br /&gt;
 database=eq2&lt;br /&gt;
&lt;br /&gt;
* host refers to your MySQL IP address. If your MySQL database is on the same computer that is running that server then put &amp;quot;localhost&amp;quot; (without quotes)&lt;br /&gt;
* user is your MySQL username that you want the login server to connect to your database with&lt;br /&gt;
* password is your MySQL password&lt;br /&gt;
* database is the name of the database on your MySQL server. You must create this database before you start the server.&lt;br /&gt;
&lt;br /&gt;
==== Guide Written By: Andrew ====&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Defensive_Mechanics&amp;diff=114</id>
		<title>Defensive Mechanics</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Defensive_Mechanics&amp;diff=114"/>
		<updated>2008-01-28T06:52:23Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Developer:Equation_Defensive_Damage_Mitigation_And_Resistance}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:Developer:Equation_Defensive_Avoidance_Skill}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:Developer:Equation_Defensive_Avoidance_In_Combat}}&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Offensive_Mechanics&amp;diff=113</id>
		<title>Offensive Mechanics</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Offensive_Mechanics&amp;diff=113"/>
		<updated>2008-01-28T06:51:32Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Developer:Equation_Offensive_Haste_And_Dps}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:Developer:Equation_Offensive_Item_Procs}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{:Developer:Equation_Offensive_Spell_CA_Weapon_Damage}}&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Spell_CA_Weapon_Damage&amp;diff=112</id>
		<title>Developer:Equation Offensive Spell CA Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Spell_CA_Weapon_Damage&amp;diff=112"/>
		<updated>2008-01-28T06:50:43Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Spell / Combat Arts / Weapon Damage Bonuses ==  * The damage bonus received from higher statistics for spells, combat arts, and weapon damage will no longer drop off as you level up and...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spell / Combat Arts / Weapon Damage Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* The damage bonus received from higher statistics for spells, combat arts, and weapon damage will no longer drop off as you level up and your cap increases.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Offensive_Mechanics&amp;diff=111</id>
		<title>Offensive Mechanics</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Offensive_Mechanics&amp;diff=111"/>
		<updated>2008-01-28T06:49:32Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: {{:Developer:Equation_Offensive_Haste_And_Dps}} {{:Developer:Equation_Offensive_Item_Procs}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Developer:Equation_Offensive_Haste_And_Dps}}&lt;br /&gt;
{{:Developer:Equation_Offensive_Item_Procs}}&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Item_Procs&amp;diff=110</id>
		<title>Developer:Equation Offensive Item Procs</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Item_Procs&amp;diff=110"/>
		<updated>2008-01-28T06:46:07Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Item Procs ==&lt;br /&gt;
&lt;br /&gt;
* Item Procs have received a general increase in proc rate. As an average the prior mechanic would calculate the number to earn 1.0 procs per minute.  The new mechanic raises this value to an average of 1.8 procs per minute.  Given the speed of combat within EQ2 this should see more procs per fight on average for anything which had a lower than 9% chance to proc in the previous system.  &lt;br /&gt;
&lt;br /&gt;
* Items that proc from Physical Triggers:  &lt;br /&gt;
** The proc rate for triggers such as successful attack, melee attack, or ranged attack can now be calculated by taking the delay of the weapon and multiplying it by 3.&lt;br /&gt;
&lt;br /&gt;
* Items that proc from Spell Triggers:  &lt;br /&gt;
** The proc rate for triggers such as hostile spell or beneficial spell can be calculated by taking the cast time of the spell plus the 0.5 second recovery time then multiplying it by 3.&lt;br /&gt;
&lt;br /&gt;
* Items that proc from Combat Arts:  &lt;br /&gt;
** The proc rate for combat arts works similar to spells.  Most combat arts have a cast time of 0.5 seconds and a recovery time of 0.5 seconds and are treated as if you are using a 1 delay weapon.  Longer cast combat arts obey the rules in the same manner as spell triggering procs.&lt;br /&gt;
&lt;br /&gt;
* Spells and Poisons:  Poisons remain unchanged in the rate at which they proc.  Spells which apply a proc to a character also remain unchanged in the new system.&lt;br /&gt;
&lt;br /&gt;
* Reactive Procs:  Procs which take effect after a character has taken damage, been killed, cross below a threshold, or other 'reactive' triggers have not changed.  &lt;br /&gt;
&lt;br /&gt;
* Haste and Casting Speed Enhancements: The calculation for proc percentage uses the base value not the modified value.  In this way the percentage will stay the same for chance to proc per trigger even if casting and attacking faster.  It will raise the number of procs seen the higher the haste value.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Item_Procs&amp;diff=109</id>
		<title>Developer:Equation Offensive Item Procs</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Item_Procs&amp;diff=109"/>
		<updated>2008-01-28T06:44:29Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Item Procs ==  * Item Procs have received a general increase in proc rate. As an average the prior mechanic would calculate the number to earn 1.0 procs per minute.  The new mechanic ra...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Item Procs ==&lt;br /&gt;
&lt;br /&gt;
* Item Procs have received a general increase in proc rate. As an average the prior mechanic would calculate the number to earn 1.0 procs per minute.  The new mechanic raises this value to an average of 1.8 procs per minute.  Given the speed of combat within EQ2 this should see more procs per fight on average for anything which had a lower than 9% chance to proc in the previous system.  &lt;br /&gt;
&lt;br /&gt;
* Items that proc from Physical Triggers:  &lt;br /&gt;
The proc rate for triggers such as successful attack, melee attack, or ranged attack can now be calculated by taking the delay of the weapon and multiplying it by 3.&lt;br /&gt;
&lt;br /&gt;
* Items that proc from Spell Triggers:  &lt;br /&gt;
The proc rate for triggers such as hostile spell or beneficial spell can be calculated by taking the cast time of the spell plus the 0.5 second recovery time then multiplying it by 3.&lt;br /&gt;
&lt;br /&gt;
* Items that proc from Combat Arts:  &lt;br /&gt;
The proc rate for combat arts works similar to spells.  Most combat arts have a cast time of 0.5 seconds and a recovery time of 0.5 seconds and are treated as if you are using a 1 delay weapon.  Longer cast combat arts obey the rules in the same manner as spell triggering procs.&lt;br /&gt;
&lt;br /&gt;
* Spells and Poisons:  Poisons remain unchanged in the rate at which they proc.  Spells which apply a proc to a character also remain unchanged in the new system.&lt;br /&gt;
&lt;br /&gt;
* Reactive Procs:  Procs which take effect after a character has taken damage, been killed, cross below a threshold, or other 'reactive' triggers have not changed.  &lt;br /&gt;
&lt;br /&gt;
* Haste and Casting Speed Enhancements: The calculation for proc percentage uses the base value not the modified value.  In this way the percentage will stay the same for chance to proc per trigger even if casting and attacking faster.  It will raise the number of procs seen the higher the haste value.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=108</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=108"/>
		<updated>2008-01-28T06:41:21Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Defensive Mechanics]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== [[Offensive Mechanics]] ==&lt;br /&gt;
* [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]]&lt;br /&gt;
* [[Developer:Equation_Offensive_Item_Procs | Item Procs]]&lt;br /&gt;
* [[Developer:Equation_Offensive_Spell_CA_Weapon_Damage | Spell / Combat Arts / Weapon Damage Bonuses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats and Skills ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Haste_And_Dps&amp;diff=107</id>
		<title>Developer:Equation Offensive Haste And Dps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Offensive_Haste_And_Dps&amp;diff=107"/>
		<updated>2008-01-28T06:40:17Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Haste and DPS Mods ==  * Haste and DPS are now shown as a modified score instead of a percentage.  * The Haste and DPS mods can be increased to a rating of 200  * Haste and DPS mods als...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Haste and DPS Mods ==&lt;br /&gt;
&lt;br /&gt;
* Haste and DPS are now shown as a modified score instead of a percentage.&lt;br /&gt;
&lt;br /&gt;
* The Haste and DPS mods can be increased to a rating of 200&lt;br /&gt;
&lt;br /&gt;
* Haste and DPS mods also use a diminishing returns curve to determine the amount of attack speed and DPS modification.  This is a 125% modification when reaching the 200 point capped value.&lt;br /&gt;
&lt;br /&gt;
* The values for most DPS and Haste spells have been increased slightly.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Defensive_Mechanics&amp;diff=106</id>
		<title>Defensive Mechanics</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Defensive_Mechanics&amp;diff=106"/>
		<updated>2008-01-28T06:33:00Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: {{:Developer:Equation_Defensive_Damage_Mitigation_And_Resistance}} {{:Developer:Equation_Defensive_Avoidance_Skill}} {{:Developer:Equation_Defensive_Avoidance_In_Combat}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Developer:Equation_Defensive_Damage_Mitigation_And_Resistance}}&lt;br /&gt;
{{:Developer:Equation_Defensive_Avoidance_Skill}}&lt;br /&gt;
{{:Developer:Equation_Defensive_Avoidance_In_Combat}}&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=105</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=105"/>
		<updated>2008-01-28T06:28:36Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Defensive Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Defensive Mechanics]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]&lt;br /&gt;
&lt;br /&gt;
== Stats and Skills ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_In_Combat&amp;diff=104</id>
		<title>Developer:Equation Defensive Avoidance In Combat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_In_Combat&amp;diff=104"/>
		<updated>2008-01-28T06:25:21Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Avoidance in Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avoidance in Combat == &lt;br /&gt;
&lt;br /&gt;
* Display:  The way avoidance is displayed has changed.  A value similar to mitigation is now used to show your overall avoidance.  A tool tip displays details for those who desire more information.&lt;br /&gt;
&lt;br /&gt;
* Parry Check:  (Base 5%, Chance increases with additional parry skill.)  The chance to parry an incoming attack is modified by level and offense skill of the mob you are fighting.  Note: A base 20% of parries turn into ripostes.  (Modified by certain achievements)&lt;br /&gt;
&lt;br /&gt;
* Block Check:  (Shield Required).  The quality of the shield determines the block chance.  Block is only modified by mob level and is not a contested roll vs. mob skill.&lt;br /&gt;
&lt;br /&gt;
* Deflection Check:  (Monk / Bruiser only) Base 25%, Chance increases with additional Deflection skill.  The chance to deflect an incoming attack is modified by level offense skill of the mob you are fighting.  &lt;br /&gt;
&lt;br /&gt;
* Dodge Check:  (Everyone) Base chance is determined by type of armor worn.  Chance increases with additional Defense Skill and Agility.  The chance to dodge an incoming attack is modified by level and offense skill of the mob you are fighting.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_In_Combat&amp;diff=103</id>
		<title>Developer:Equation Defensive Avoidance In Combat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_In_Combat&amp;diff=103"/>
		<updated>2008-01-28T06:24:57Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Avoidance in Combat ==   * Display:  The way avoidance is displayed has changed.  A value similar to mitigation is now used to show your overall avoidance.  A tool tip displays details ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avoidance in Combat == &lt;br /&gt;
&lt;br /&gt;
* Display:  The way avoidance is displayed has changed.  A value similar to mitigation is now used to show your overall avoidance.  A tool tip displays details for those who desire more information.&lt;br /&gt;
&lt;br /&gt;
* Parry Check:  (Base 5%, Chance increases with additional parry skill.)  The chance to parry an incoming attack is modified by level and offense skill of the mob you are fighting.  Note: A base 20% of parries turn into ripostes.  (Modified by certain achievements)&lt;br /&gt;
&lt;br /&gt;
* Block Check:  (Shield Required).  The quality of the shield determines the block chance.  Block is only modified by mob level and is not a contested roll vs. mob skill.&lt;br /&gt;
&lt;br /&gt;
* Deflection Check:  (Monk / Bruiser only) Base 25%, Chance increases with additional Deflection skill.  The chance to deflect an incoming attack is modified by level offense skill of the mob you are fighting.  &lt;br /&gt;
&lt;br /&gt;
* Dodge Check:  (Everyone) Base chance is determined by type of armor worn.  Chance increases with additional Defense Skill and Agility.  The chance to dodge an incoming attack is modified &lt;br /&gt;
by level and offense skill of the mob you are fighting.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=102</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=102"/>
		<updated>2008-01-28T06:22:07Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats and Skills ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=101</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=101"/>
		<updated>2008-01-28T06:21:37Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats and Skills ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_Skill&amp;diff=100</id>
		<title>Developer:Equation Defensive Avoidance Skill</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Avoidance_Skill&amp;diff=100"/>
		<updated>2008-01-28T06:19:36Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Avoidance Skill ==  * Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]  * Base Parry chance has been lowered from 10% to 5%  * Base Deflection chance has lowered from 30%...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avoidance Skill ==&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
* Base Parry chance has been lowered from 10% to 5%&lt;br /&gt;
&lt;br /&gt;
* Base Deflection chance has lowered from 30% to 25%&lt;br /&gt;
&lt;br /&gt;
* Increases to avoidance skills now have diminishing returns similar to the changes made for mitigation/resistance. Players experience more gains in avoidance when further away from the cap, and less gains as they reach closer to the cap&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Damage_Mitigation_And_Resistance&amp;diff=99</id>
		<title>Developer:Equation Defensive Damage Mitigation And Resistance</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equation_Defensive_Damage_Mitigation_And_Resistance&amp;diff=99"/>
		<updated>2008-01-28T06:17:55Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Damage Mitigation and Resistance ==  * Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].  * Damage mitigated now h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage Mitigation and Resistance ==&lt;br /&gt;
&lt;br /&gt;
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].&lt;br /&gt;
&lt;br /&gt;
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.&lt;br /&gt;
&lt;br /&gt;
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.&lt;br /&gt;
&lt;br /&gt;
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=98</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=98"/>
		<updated>2008-01-28T06:17:08Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]&lt;br /&gt;
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=97</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=97"/>
		<updated>2008-01-28T06:02:09Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage Mitigation and Resistance ==&lt;br /&gt;
&lt;br /&gt;
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].&lt;br /&gt;
&lt;br /&gt;
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.&lt;br /&gt;
&lt;br /&gt;
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.&lt;br /&gt;
&lt;br /&gt;
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=96</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=96"/>
		<updated>2008-01-28T05:56:32Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage Mitigation and Resistance ==&lt;br /&gt;
&lt;br /&gt;
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].&lt;br /&gt;
&lt;br /&gt;
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.&lt;br /&gt;
&lt;br /&gt;
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.&lt;br /&gt;
&lt;br /&gt;
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]&lt;br /&gt;
&lt;br /&gt;
* Stat benefits are now on a diminishing returns curve&lt;br /&gt;
&lt;br /&gt;
* The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased&lt;br /&gt;
&lt;br /&gt;
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h5&amp;gt;Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.&amp;lt;h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=User:Zydria&amp;diff=91</id>
		<title>User:Zydria</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=User:Zydria&amp;diff=91"/>
		<updated>2008-01-28T02:18:57Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Zydria ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zydria ==&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=User_talk:Zydria&amp;diff=90</id>
		<title>User talk:Zydria</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=User_talk:Zydria&amp;diff=90"/>
		<updated>2008-01-28T02:18:19Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Zydria ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zydria ==&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Players:Faq&amp;diff=89</id>
		<title>Players:Faq</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Players:Faq&amp;diff=89"/>
		<updated>2008-01-28T02:16:57Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
I would like to point out that I am not a dev or even a member of the EQ2Emu team. So if I leave anything out here or give incorrect information, I appoligize, but I'm sure that a member of the team will correct it shortly.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Zydria&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. I logged in but all I can do is run around, and there are no npc's or items or zone points etc...&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. The Emulator is currently in Open Alpha stage. At this point, most of the game will not work because it has not been coded into the server yet. You will just have to be patient and wait until a more stable and complete version is released.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. Ok, how long will that take or when will this feature be added.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. It will be done when it is done. The emulator development is moving at a remarkable pace and the devs are doing an excellent job, however this does not mean that it will be completed within a week and it will certianly not get done any faster if devs spend all their time answering posts about when a certain feature will be added.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. Is there anything I can do to help out or to make the project move along any faster?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. This is really more a question that the devs should be answering, However, I have seen that they have been asking for help on the forums to find some of the equations used in the game. They also need people to collect packets from the live server. &amp;lt;br /&amp;gt;&lt;br /&gt;
You can find detailed instructions on how to do this [http://eq2emulator.net/forums/viewtopic.php?t=160 here]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
More to come...&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Players:Faq&amp;diff=88</id>
		<title>Players:Faq</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Players:Faq&amp;diff=88"/>
		<updated>2008-01-28T02:15:23Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Frequently Asked Questions ==  I would like to point out that I am not a dev or even a member of the EQ2Emu team. So if I leave anything out here or give incorrect information, I appoli...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
I would like to point out that I am not a dev or even a member of the EQ2Emu team. So if I leave anything out here or give incorrect information, I appoligize, but I'm sure that a member of the team will correct it shortly.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Zydria&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. I logged in but all I can do is run around, and there are no npc's or items or zone points etc...&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. The Emulator is currently in Open Alpha stage. At this point, most of the game will not work because it has not been coded into the server yet. You will just have to be patient and wait until a more stable and complete version is released.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. Ok, how long will that take or when will this feature be added.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. It will be done when it is done. The emulator development is moving at a remarkable pace and the devs are doing an excellent job, however this does not mean that it will be completed within a week and it will certianly not get done any faster if devs spend all their time answering posts about when a certain feature will be added.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Q. Is there anything I can do to help out or to make the project move along any faster?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A. This is really more a question that the devs should be answering, However, I have seen that they have been asking for help on the forums to find some of the equations used in the game. They also need people to collect packets from the live server. &amp;lt;br /&amp;gt;&lt;br /&gt;
You can find detailed instructions on how to do this [http://eq2emulator.net/forums/viewtopic.php?t=160 here]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=87</id>
		<title>Admins:Windows Server</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=87"/>
		<updated>2008-01-28T01:37:33Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to compile a windows server ==&lt;br /&gt;
&lt;br /&gt;
* Download zlib code and extract it to C:\zlib.&lt;br /&gt;
** [http://www.zlib.net/zlib123-dll.zip  zlib download]&lt;br /&gt;
&lt;br /&gt;
* Download and install MySql&lt;br /&gt;
** [http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.45-win32.zip/from/pick#mirrors MySql 5.0.45]&lt;br /&gt;
&lt;br /&gt;
* Download latest source release&lt;br /&gt;
** [http://sourceforge.net/project/platformdownload.php?group_id=140686 EQ2Emu0.4.0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Open World.sln and run through the conversion wizard.&lt;br /&gt;
&lt;br /&gt;
* In Visual Studio 2005 (will probably work the same with 2003), click Tools-&amp;gt; Options-&amp;gt; Projects and Solutions then choose VC++ Directories.&lt;br /&gt;
&lt;br /&gt;
* Under the Show Directories For: click on the drop down box and choose Include Files&lt;br /&gt;
&lt;br /&gt;
* Click the new line button (Ctrl+Insert) and find C:\zlib\include&lt;br /&gt;
&lt;br /&gt;
* Repeat the previous step and add C:\Program Files\MySql\MySql Server 5.0\Include&lt;br /&gt;
&lt;br /&gt;
* Now click on the Show Directories For: drop down box again and choose reference files and add C:\Program Files\MySql\MySql Server 5.0\lib\opt.&lt;br /&gt;
&lt;br /&gt;
* Rename zlib1.dll (found in C:\zlib) to zlib.dll and copy it into your EQ2Emu folder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
======&lt;br /&gt;
Guide taken from EQ2Emu Forums posted by Razmalone&lt;br /&gt;
[http://www.eq2emulator.net/forums/viewtopic.php?t=131 Origional Post Here]&lt;br /&gt;
======&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=86</id>
		<title>Admins:Windows Server</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=86"/>
		<updated>2008-01-28T01:36:06Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to compile a windows server ==&lt;br /&gt;
&lt;br /&gt;
* Download zlib code and extract it to C:\zlib.&lt;br /&gt;
** [http://www.zlib.net/zlib123-dll.zip  zlib download]&lt;br /&gt;
&lt;br /&gt;
* Download and install MySql&lt;br /&gt;
** [http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.45-win32.zip/from/pick#mirrors MySql 5.0.45]&lt;br /&gt;
&lt;br /&gt;
* Download latest source release&lt;br /&gt;
** [http://sourceforge.net/project/platformdownload.php?group_id=140686 EQ2Emu0.4.0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Open World.sln and run through the conversion wizard.&lt;br /&gt;
&lt;br /&gt;
* In Visual Studio 2005 (will probably work the same with 2003), click Tools-&amp;gt; Options-&amp;gt; Projects and Solutions then choose VC++ Directories.&lt;br /&gt;
&lt;br /&gt;
* Under the Show Directories For: click on the drop down box and choose Include Files&lt;br /&gt;
&lt;br /&gt;
* Click the new line button (Ctrl+Insert) and find C:\zlib\include&lt;br /&gt;
&lt;br /&gt;
* Repeat the previous step and add C:\Program Files\MySql\MySql Server 5.0\Include&lt;br /&gt;
&lt;br /&gt;
* Now click on the Show Directories For: drop down box again and choose reference files and add C:\Program Files\MySql\MySql Server 5.0\lib\opt.&lt;br /&gt;
&lt;br /&gt;
* Rename zlib1.dll (found in C:\zlib) to zlib.dll and copy it into your EQ2Emu folder&lt;br /&gt;
&lt;br /&gt;
Guide taken from EQ2Emu Forums posted by Razmalone&lt;br /&gt;
[http://www.eq2emulator.net/forums/viewtopic.php?t=131 Origional Post Here]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=85</id>
		<title>Admins:Windows Server</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Windows_Server&amp;diff=85"/>
		<updated>2008-01-28T01:34:37Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == How to compile a windows server ==  * Download zlib code and extract it to C:\zlib. ** [http://www.zlib.net/zlib123-dll.zip  zlib download]  * Download and install MySql ** [http://dev....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to compile a windows server ==&lt;br /&gt;
&lt;br /&gt;
* Download zlib code and extract it to C:\zlib.&lt;br /&gt;
** [http://www.zlib.net/zlib123-dll.zip  zlib download]&lt;br /&gt;
&lt;br /&gt;
* Download and install MySql&lt;br /&gt;
** [http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.45-win32.zip/from/pick#mirrors MySql 5.0.45]&lt;br /&gt;
&lt;br /&gt;
* Download latest source release&lt;br /&gt;
** [http://sourceforge.net/project/platformdownload.php?group_id=140686 EQ2Emu0.4.0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Open World.sln and run through the conversion wizard.&lt;br /&gt;
&lt;br /&gt;
* In Visual Studio 2005 (will probably work the same with 2003), click Tools-&amp;gt; Options-&amp;gt; Projects and Solutions then choose VC++ Directories.&lt;br /&gt;
&lt;br /&gt;
* Under the Show Directories For: click on the drop down box and choose Include Files&lt;br /&gt;
&lt;br /&gt;
* Click the new line button (Ctrl+Insert) and find C:\zlib\include&lt;br /&gt;
&lt;br /&gt;
* Repeat the previous step and add C:\Program Files\MySql\MySql Server 5.0\Include&lt;br /&gt;
&lt;br /&gt;
* Now click on the Show Directories For: drop down box again and choose reference files and add C:\Program Files\MySql\MySql Server 5.0\lib\opt.&lt;br /&gt;
&lt;br /&gt;
* Rename zlib1.dll (found in C:\zlib) to zlib.dll and copy it into your EQ2Emu folder&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Commands:Zone&amp;diff=83</id>
		<title>Commands:Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Commands:Zone&amp;diff=83"/>
		<updated>2008-01-28T01:12:05Z</updated>

		<summary type="html">&lt;p&gt;Zydria: Zone moved to Commands:Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Zone Command and Info''' ==&lt;br /&gt;
&lt;br /&gt;
This page will describe the list of available zones and zone commands used to move around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.../zone - gets help in-game for the /zone command.&lt;br /&gt;
&lt;br /&gt;
.../zone [list] (page number) - the list command will show a listing of available zone names.&lt;br /&gt;
&lt;br /&gt;
.../zone [zone_name] - teleports you to the zone_name entered (use /zone list to find available zone names)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TODO:''' List of zone names the emulator supports&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Zone&amp;diff=84</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Zone&amp;diff=84"/>
		<updated>2008-01-28T01:12:05Z</updated>

		<summary type="html">&lt;p&gt;Zydria: Zone moved to Commands:Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Commands:Zone]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Commands:Speed&amp;diff=81</id>
		<title>Commands:Speed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Commands:Speed&amp;diff=81"/>
		<updated>2008-01-28T01:11:32Z</updated>

		<summary type="html">&lt;p&gt;Zydria: Speed moved to Commands:Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Speed Command''' ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;/speed&amp;quot; command will allow you to run or swim faster or slower depending on the # parameter you supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, /speed 40 will make your character run faster, while /speed 0 will return speed to normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am not sure if the parameter is a percentage of speed, but it could be... if so, you can simulate mount or speed buffs by typing in the proper value.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Speed&amp;diff=82</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Speed&amp;diff=82"/>
		<updated>2008-01-28T01:11:32Z</updated>

		<summary type="html">&lt;p&gt;Zydria: Speed moved to Commands:Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Commands:Speed]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=80</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=80"/>
		<updated>2008-01-28T01:10:03Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Commands List''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Commands&amp;quot; are what you would type in your chat window to make something happen, like &amp;quot;/spawn&amp;quot; to spawn an object or NPC, or &amp;quot;/summonitem&amp;quot; to summon an item to your character. All commands begin with a slash &amp;quot;/&amp;quot;, some have a sub-command, and most commands will have at least one parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
/spawn add [spawn group id] [spawn group name] (percentage) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is will focus mostly on custom in-game commands specifically relating to the functionality of the EQ2Emulator. Type &amp;quot;/help&amp;quot; in the game to see a list of commands you'd find in the Live version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you will find the major command, with a link to it's sub-commands and parameters. Feel free to add to this list as it grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*[[Commands:Spawn | /Spawn]] - Used to add or modify spawn information for NPCs.&lt;br /&gt;
&lt;br /&gt;
*[[Commands:Zone | /Zone]]  - Change zones or get a list of current zones.&lt;br /&gt;
&lt;br /&gt;
*[[Commands:Speed | /Speed]] - Modify character motion speed.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=79</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=79"/>
		<updated>2008-01-28T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Commands List''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Commands&amp;quot; are what you would type in your chat window to make something happen, like &amp;quot;/spawn&amp;quot; to spawn an object or NPC, or &amp;quot;/summonitem&amp;quot; to summon an item to your character. All commands begin with a slash &amp;quot;/&amp;quot;, some have a sub-command, and most commands will have at least one parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
/spawn add [spawn group id] [spawn group name] (percentage) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is will focus mostly on custom in-game commands specifically relating to the functionality of the EQ2Emulator. Type &amp;quot;/help&amp;quot; in the game to see a list of commands you'd find in the Live version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you will find the major command, with a link to it's sub-commands and parameters. Feel free to add to this list as it grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
.../[[Commands:Spawn | /Spawn]] - Used to add or modify spawn information for NPCs.&lt;br /&gt;
&lt;br /&gt;
.../[[Commands:Zone | /Zone]]  - Change zones or get a list of current zones.&lt;br /&gt;
&lt;br /&gt;
.../[[Commands:Speed | /Speed]] - Modify character motion speed.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Commands:spawn&amp;diff=77</id>
		<title>Commands:spawn</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Commands:spawn&amp;diff=77"/>
		<updated>2008-01-28T01:05:43Z</updated>

		<summary type="html">&lt;p&gt;Zydria: Spawn moved to Commands:Spawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Spawn Commands''' ==&lt;br /&gt;
&lt;br /&gt;
From a post by LethalEncounter regarding the new /spawn commands [http://eq2emulator.net/forums/viewtopic.php?t=360]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of you are probably unaware of this, but I made a change to the emu that will be in version 0.5 affecting commands. Instead of using a underscore to differentiate between separate commands, I implemented John Adams idea of allowing commands to have subcommands like '/spawn add' (add being the subcommand). This makes commands easier to use, but more importantly it gives us the advantage of being able to specify minimum status requirements for each subcommand. If adding your own subcommands remember that all subcommands must have a parent command. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyways getting back to the point of this post. Below are a list of the spawn commands that I am implementing in accordance with #3 on my priority list. If you see one that I missed or you feel should be added/changed, let me know ASAP before I am finished with them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend: parameters enclosed in [ ] are mandatory, those enclosed in ( ) are optional &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spawn Add ===&lt;br /&gt;
/spawn add [spawn group id] [spawn group name] (percentage)&lt;br /&gt;
&lt;br /&gt;
Saves the Targeted spawn to DB using the given spawn group id.  You can specify [i]new[/i] for [spawn group id] to generate a new spawn group id for this spawn.  Put quotes around [spawn group name] if it is more than one word.  Percentage defaults to 100 if not given&lt;br /&gt;
&lt;br /&gt;
=== Spawn Create ===&lt;br /&gt;
/spawn create [spawn type] [race type] [class type] [level] [name] (difficulty) (size)&lt;br /&gt;
 &lt;br /&gt;
Unlike the original /spawn command which required an NPC or Object ID, this creates a new spawn that can be added to your database. Valid types are Object or NPC&lt;br /&gt;
&lt;br /&gt;
=== Spawn Details ===&lt;br /&gt;
/spawn details&lt;br /&gt;
 &lt;br /&gt;
This will list details about the targeted spawn&lt;br /&gt;
&lt;br /&gt;
=== Spawn Equipment ===&lt;br /&gt;
/spawn equipment [slot] [appearance id] (red) (green) (blue) (highlight red) (highlight green) (highlight blue) &lt;br /&gt;
&lt;br /&gt;
Set the visual textures for a NPC.  Slot is 0 to 24&lt;br /&gt;
&lt;br /&gt;
=== Spawn List ===&lt;br /&gt;
/spawn list [spawn type] [name] &lt;br /&gt;
&lt;br /&gt;
Name can be a partial portion of the NPC/Object's name.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Set ===&lt;br /&gt;
/spawn set [option] [value] &lt;br /&gt;
&lt;br /&gt;
Sets the option to the selected value for the Targeted spawn.  Spawn must be targeted for this to work.  Options for this command havent been finalized yet but will include things like name, level, class, race, size, etc.  Just about any option that I can think of that affects the display of the mob I will include.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Remove ===&lt;br /&gt;
/spawn remove &lt;br /&gt;
&lt;br /&gt;
Removes the Targeted spawn from the zone.  Note that this does not delete them from the NPC or Object tables.&lt;br /&gt;
&lt;br /&gt;
=== Spawn Target ===&lt;br /&gt;
/spawn target [spawn type] [id] &lt;br /&gt;
&lt;br /&gt;
This will set the given spawn as targetable.  Used to change a spawn if it was set to untargetable.&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
/spawn [spawn type] [id] (x) (y) (z) (heading) (location) &lt;br /&gt;
&lt;br /&gt;
I modified the spawn command to get rid of the parameters that were obsolete when the /spawn create command was added. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The commands that modify the spawn's information immediately save the new information to the database if the given spawn was previously added to the database. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn't feel a need to add a /spawn delete command because once spawns are in the NPC or Object table they don't table up much space and if you use the /spawn remove command to get rid of all of them in your zones they won't be loaded. By not deleting them from your NPC or Objects table you can always re-add them to your zone. Note that names with spaces in them can be set by enclosing the name in quotes (&amp;quot; or '). If you don't, the parser will think the rest of the name is a separate parameter.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=76</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=76"/>
		<updated>2008-01-28T01:05:04Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* Ingame Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Commands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Commands:Spawn | /Spawn ]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=75</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=75"/>
		<updated>2008-01-28T01:03:41Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == Ingame Commands ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Commands ==&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=74</id>
		<title>Admins:Linux Server:Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=74"/>
		<updated>2008-01-28T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details how to Install the Emulator on Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this tutorial we are going to download the latest version of the source code from the repository, compile it and then start a server.&lt;br /&gt;
&lt;br /&gt;
== Ubuntu ==&lt;br /&gt;
&lt;br /&gt;
First you must install MySQL as well as the required dependencies needed from the repositories.&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install mysql-server build-essential subversion&lt;br /&gt;
&lt;br /&gt;
== Download the source ==&lt;br /&gt;
&lt;br /&gt;
To compile and run the server you must install download the source code. For this example we are going to run our server in a folder called eq2server and download the code into a folder called eq2emulator.&lt;br /&gt;
&lt;br /&gt;
 mkdir eq2server&lt;br /&gt;
 cd eq2server&lt;br /&gt;
 svn co https://eq2emulator.svn.sourceforge.net/svnroot/eq2emulator eq2emulator&lt;br /&gt;
&lt;br /&gt;
== Compile it ==&lt;br /&gt;
&lt;br /&gt;
Now we have downloaded the source we need to compile it. If you are compiling the source on a 64 bit OS then you will need to change the makefile located in the Source/World folder.&lt;br /&gt;
&lt;br /&gt;
 cd eq2emulator/Source/World/&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
This should compile the source code and you will be left with a program called World.&lt;br /&gt;
&lt;br /&gt;
== Setting it up ==&lt;br /&gt;
&lt;br /&gt;
Now you have built the program you need to put all the pieces together. Copy the following files into the eq2server folder.&lt;br /&gt;
&lt;br /&gt;
 /eq2emulator/Source/World/World&lt;br /&gt;
 /eq2emulator/Config Files/EQ2_Structs.xml&lt;br /&gt;
 /eq2emulator/Config Files/LoginServer.ini&lt;br /&gt;
 /eq2emulator/Config Files/world_db.ini&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/WorldStructs.xml&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/charactersheet_struct.txt&lt;br /&gt;
 /eq2emulator/Config Files/Common Structs/CommonStructs.xml&lt;br /&gt;
&lt;br /&gt;
Once you have done that you will now have to edit a few files. First open LoginServer.ini&lt;br /&gt;
&lt;br /&gt;
 worldname=WORLD_NAME_HERE&lt;br /&gt;
 worldaddress=EXTERNAL_IP_HERE&lt;br /&gt;
 #internalworldaddress=INTERNAL_IP_HERE (If used, otherwise blank)&lt;br /&gt;
&lt;br /&gt;
* worldname should be the name you registered your server as on eq2emulator.net. &lt;br /&gt;
* worldaddress should be your IP address as seen by other people. If you do not know your IP address you can get it from [http://www.whatismyip.com/ whatismyip.com]&lt;br /&gt;
* internalworldaddress is your internal IP address in cases where you are behind a router you may have a different IP address as seen from the outside.&lt;br /&gt;
&lt;br /&gt;
After that you must then edit world_db.ini which holds your database information.&lt;br /&gt;
&lt;br /&gt;
 host=ip address&lt;br /&gt;
 user=username&lt;br /&gt;
 password=password&lt;br /&gt;
 database=eq2&lt;br /&gt;
&lt;br /&gt;
* host refers to your MySQL IP address. If your MySQL database is on the same computer that is running that server then put &amp;quot;localhost&amp;quot; (without quotes)&lt;br /&gt;
* user is your MySQL username that you want the login server to connect to your database with&lt;br /&gt;
* password is your MySQL password&lt;br /&gt;
* database is the name of the database on your MySQL server. You must create this database before you start the server.&lt;br /&gt;
&lt;br /&gt;
==== Guide Written By: Andrew ====&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Players:How_To_Connect&amp;diff=73</id>
		<title>Players:How To Connect</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Players:How_To_Connect&amp;diff=73"/>
		<updated>2008-01-28T01:00:20Z</updated>

		<summary type="html">&lt;p&gt;Zydria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What to expect ==&lt;br /&gt;
&lt;br /&gt;
As of now you can only login to a server and run around with other people. Although combat has been implemented with some other features the server emulator hasn't gotten to a point where your experience will be similar to Sony's live servers.&lt;br /&gt;
&lt;br /&gt;
== Getting a copy of Everquest 2 ==&lt;br /&gt;
&lt;br /&gt;
To play on the emulator you must first have a legal copy of ''Everquest 2: Rise of Kunark'' or a patched version that will work on the emulator. Asking on the forums on how to illegally get Everquest 2 is frowned upon, you will not recieve an answer and you may possibly be banned, so please do not ask this question.&lt;br /&gt;
&lt;br /&gt;
== Client versions that work ==&lt;br /&gt;
&lt;br /&gt;
The client version number is displayed in the window title of the game when in windowed mode. The following is a list of clients that are known to work on the emulator.&lt;br /&gt;
&lt;br /&gt;
* 4427L&lt;br /&gt;
* 4521L&lt;br /&gt;
* 4530L&lt;br /&gt;
* 4554L&lt;br /&gt;
* 4617L&lt;br /&gt;
* 4628L&lt;br /&gt;
&lt;br /&gt;
== Connecting to a server ==&lt;br /&gt;
&lt;br /&gt;
It is advised that you backup your Everquest 2 directory so that you can play both on Sony's Live servers while testing the server emulator out.&lt;br /&gt;
&lt;br /&gt;
To connect to an emulator server you must first edit your eq_default.ini file. &lt;br /&gt;
&lt;br /&gt;
Find the line similar to&lt;br /&gt;
 cl_ls_address 199.108.12.33 199.108.........&lt;br /&gt;
and change it to&lt;br /&gt;
 cl_ls_address www.eq2emulator.net&lt;br /&gt;
&lt;br /&gt;
That's it.&lt;br /&gt;
&lt;br /&gt;
Now run the Everquest2.exe to login to the server. There should not be any patching screen, you should be taken directly into the game login. If your game shows up with the sony patcher then it may be because you have clicked a shortcut link to the patcher instead of clicking on the Everquest2.exe program.&lt;br /&gt;
&lt;br /&gt;
==== Guide Written By: Andrew ====&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=70</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=70"/>
		<updated>2008-01-28T00:53:25Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Equations | Equations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2008-01-28T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
* [[How to play]] - How to use your copy of Everquest 2 to connect to the server emulator.&lt;br /&gt;
* [[Installing on Windows]] - How to download, compile and run the server on Windows.&lt;br /&gt;
* [[Installing on Linux]] - How to download, compile and run the server on Linux.&lt;br /&gt;
* [[Feature Milestones]] - What features the server emulator has implemented and what is currently being worked on.&lt;br /&gt;
* [[Equations]] - A collection of equations on the different Everquest 2 systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Equations | Equations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=68</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=68"/>
		<updated>2008-01-28T00:50:51Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
* [[How to play]] - How to use your copy of Everquest 2 to connect to the server emulator.&lt;br /&gt;
* [[Installing on Windows]] - How to download, compile and run the server on Windows.&lt;br /&gt;
* [[Installing on Linux]] - How to download, compile and run the server on Linux.&lt;br /&gt;
* [[Feature Milestones]] - What features the server emulator has implemented and what is currently being worked on.&lt;br /&gt;
* [[Equations]] - A collection of equations on the different Everquest 2 systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Equations | Equations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=67</id>
		<title>Developer:Equations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Developer:Equations&amp;diff=67"/>
		<updated>2008-01-28T00:50:04Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: This page is for placing equations used on the live servers to implement combat, leveling, etc.   == Damage Mitigation and Resistance ==  Maximum mitigation/resistance =  Level * 150  == S...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for placing equations used on the live servers to implement combat, leveling, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage Mitigation and Resistance ==&lt;br /&gt;
&lt;br /&gt;
Maximum mitigation/resistance =  Level * 150&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
stat caps = 15 * level + 20&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
skill caps = 6.5 * level&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=66</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=66"/>
		<updated>2008-01-28T00:49:42Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
* [[How to play]] - How to use your copy of Everquest 2 to connect to the server emulator.&lt;br /&gt;
* [[Installing on Windows]] - How to download, compile and run the server on Windows.&lt;br /&gt;
* [[Installing on Linux]] - How to download, compile and run the server on Linux.&lt;br /&gt;
* [[Feature Milestones]] - What features the server emulator has implemented and what is currently being worked on.&lt;br /&gt;
* [[Equations]] - A collection of equations on the different Everquest 2 systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Equations | Equations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=65</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=65"/>
		<updated>2008-01-28T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
* [[How to play]] - How to use your copy of Everquest 2 to connect to the server emulator.&lt;br /&gt;
* [[Installing on Windows]] - How to download, compile and run the server on Windows.&lt;br /&gt;
* [[Installing on Linux]] - How to download, compile and run the server on Linux.&lt;br /&gt;
* [[Feature Milestones]] - What features the server emulator has implemented and what is currently being worked on.&lt;br /&gt;
* [[Equations]] - A collection of equations on the different Everquest 2 systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Equations | Equations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=63</id>
		<title>Admins:Linux Server:Ubuntu</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Linux_Server:Ubuntu&amp;diff=63"/>
		<updated>2008-01-28T00:45:15Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: This page details how to Install the Emulator on Linux.   In this tutorial we are going to download the latest version of the source code from the repository, compile it and then start a s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details how to Install the Emulator on Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this tutorial we are going to download the latest version of the source code from the repository, compile it and then start a server.&lt;br /&gt;
&lt;br /&gt;
== Ubuntu ==&lt;br /&gt;
&lt;br /&gt;
First you must install MySQL as well as the required dependencies needed from the repositories.&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install mysql-server build-essential subversion&lt;br /&gt;
&lt;br /&gt;
== Download the source ==&lt;br /&gt;
&lt;br /&gt;
To compile and run the server you must install download the source code. For this example we are going to run our server in a folder called eq2server and download the code into a folder called eq2emulator.&lt;br /&gt;
&lt;br /&gt;
 mkdir eq2server&lt;br /&gt;
 cd eq2server&lt;br /&gt;
 svn co https://eq2emulator.svn.sourceforge.net/svnroot/eq2emulator eq2emulator&lt;br /&gt;
&lt;br /&gt;
== Compile it ==&lt;br /&gt;
&lt;br /&gt;
Now we have downloaded the source we need to compile it. If you are compiling the source on a 64 bit OS then you will need to change the makefile located in the Source/World folder.&lt;br /&gt;
&lt;br /&gt;
 cd eq2emulator/Source/World/&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
This should compile the source code and you will be left with a program called World.&lt;br /&gt;
&lt;br /&gt;
== Setting it up ==&lt;br /&gt;
&lt;br /&gt;
Now you have built the program you need to put all the pieces together. Copy the following files into the eq2server folder.&lt;br /&gt;
&lt;br /&gt;
 /eq2emulator/Source/World/World&lt;br /&gt;
 /eq2emulator/Config Files/EQ2_Structs.xml&lt;br /&gt;
 /eq2emulator/Config Files/LoginServer.ini&lt;br /&gt;
 /eq2emulator/Config Files/world_db.ini&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/WorldStructs.xml&lt;br /&gt;
 /eq2emulator/Config Files/World Structs/charactersheet_struct.txt&lt;br /&gt;
 /eq2emulator/Config Files/Common Structs/CommonStructs.xml&lt;br /&gt;
&lt;br /&gt;
Once you have done that you will now have to edit a few files. First open LoginServer.ini&lt;br /&gt;
&lt;br /&gt;
 worldname=WORLD_NAME_HERE&lt;br /&gt;
 worldaddress=EXTERNAL_IP_HERE&lt;br /&gt;
 #internalworldaddress=INTERNAL_IP_HERE (If used, otherwise blank)&lt;br /&gt;
&lt;br /&gt;
* worldname should be the name you registered your server as on eq2emulator.net. &lt;br /&gt;
* worldaddress should be your IP address as seen by other people. If you do not know your IP address you can get it from [http://www.whatismyip.com/ whatismyip.com]&lt;br /&gt;
* internalworldaddress is your internal IP address in cases where you are behind a router you may have a different IP address as seen from the outside.&lt;br /&gt;
&lt;br /&gt;
After that you must then edit world_db.ini which holds your database information.&lt;br /&gt;
&lt;br /&gt;
 host=ip address&lt;br /&gt;
 user=username&lt;br /&gt;
 password=password&lt;br /&gt;
 database=eq2&lt;br /&gt;
&lt;br /&gt;
* host refers to your MySQL IP address. If your MySQL database is on the same computer that is running that server then put &amp;quot;localhost&amp;quot; (without quotes)&lt;br /&gt;
* user is your MySQL username that you want the login server to connect to your database with&lt;br /&gt;
* password is your MySQL password&lt;br /&gt;
* database is the name of the database on your MySQL server. You must create this database before you start the server.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Server_Setup_Guide&amp;diff=62</id>
		<title>Admins:Server Setup Guide</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Server_Setup_Guide&amp;diff=62"/>
		<updated>2008-01-28T00:44:40Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: = Server Setup Guide = &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; * Compile a Linux Server  * Use Linux Binaries * Compile a Windows Server ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Server Setup Guide =&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Admins:Linux_Server | Compile a Linux Server]] &lt;br /&gt;
*[[Admins:Linux_Binary | Use Linux Binaries]]&lt;br /&gt;
*[[Admins:Windows_Server | Compile a Windows Server]] &lt;br /&gt;
*[[Admins:Windows_Binary | Use Windows Binaries]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Players:How_To_Connect&amp;diff=61</id>
		<title>Players:How To Connect</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Players:How_To_Connect&amp;diff=61"/>
		<updated>2008-01-28T00:40:40Z</updated>

		<summary type="html">&lt;p&gt;Zydria: New page: == What to expect ==  As of now you can only login to a server and run around with other people. Although combat has been implemented with some other features the server emulator hasn't go...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What to expect ==&lt;br /&gt;
&lt;br /&gt;
As of now you can only login to a server and run around with other people. Although combat has been implemented with some other features the server emulator hasn't gotten to a point where your experience will be similar to Sony's live servers.&lt;br /&gt;
&lt;br /&gt;
== Getting a copy of Everquest 2 ==&lt;br /&gt;
&lt;br /&gt;
To play on the emulator you must first have a legal copy of ''Everquest 2: Rise of Kunark'' or a patched version that will work on the emulator. Asking on the forums on how to illegally get Everquest 2 is frowned upon, you will not recieve an answer and you may possibly be banned, so please do not ask this question.&lt;br /&gt;
&lt;br /&gt;
== Client versions that work ==&lt;br /&gt;
&lt;br /&gt;
The client version number is displayed in the window title of the game when in windowed mode. The following is a list of clients that are known to work on the emulator.&lt;br /&gt;
&lt;br /&gt;
* 4427L&lt;br /&gt;
* 4521L&lt;br /&gt;
* 4530L&lt;br /&gt;
* 4554L&lt;br /&gt;
* 4617L&lt;br /&gt;
* 4628L&lt;br /&gt;
&lt;br /&gt;
== Connecting to a server ==&lt;br /&gt;
&lt;br /&gt;
It is advised that you backup your Everquest 2 directory so that you can play both on Sony's Live servers while testing the server emulator out.&lt;br /&gt;
&lt;br /&gt;
To connect to an emulator server you must first edit your eq_default.ini file. &lt;br /&gt;
&lt;br /&gt;
Find the line similar to&lt;br /&gt;
 cl_ls_address 199.108.12.33 199.108.........&lt;br /&gt;
and change it to&lt;br /&gt;
 cl_ls_address www.eq2emulator.net&lt;br /&gt;
&lt;br /&gt;
That's it.&lt;br /&gt;
&lt;br /&gt;
Now run the Everquest2.exe to login to the server. There should not be any patching screen, you should be taken directly into the game login. If your game shows up with the sony patcher then it may be because you have clicked a shortcut link to the patcher instead of clicking on the Everquest2.exe program.&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=60</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Main_Page&amp;diff=60"/>
		<updated>2008-01-28T00:39:58Z</updated>

		<summary type="html">&lt;p&gt;Zydria: /* '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''&amp;lt;big&amp;gt;Everquest 2 Emulator&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Everquest 2 Emulator wiki&lt;br /&gt;
&lt;br /&gt;
* [[How to play]] - How to use your copy of Everquest 2 to connect to the server emulator.&lt;br /&gt;
* [[Installing on Windows]] - How to download, compile and run the server on Windows.&lt;br /&gt;
* [[Installing on Linux]] - How to download, compile and run the server on Linux.&lt;br /&gt;
* [[Feature Milestones]] - What features the server emulator has implemented and what is currently being worked on.&lt;br /&gt;
* [[Equations]] - A collection of equations on the different Everquest 2 systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For The Players&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 33%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Server Admins&amp;lt;/center&amp;gt;'''&lt;br /&gt;
! style=&amp;quot;width: 34%; background:#cccccc;&amp;quot; | '''&amp;lt;center&amp;gt;For Developers&amp;lt;/center&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:How_To_Connect | How to connect]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Server_Setup_Guide | Server setup guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Recent_Updates | Most Recent Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Players:Faq | Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Admins:Ingame_Commands | Ingame Commands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;[[Developer:Upcoming_Updates | Upcoming Updates]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Newly Added ====&lt;br /&gt;
* [[Languages]]&lt;br /&gt;
* [[Money]]&lt;br /&gt;
* [[Character Races|Character Race]]&lt;br /&gt;
* [[Dwarf]]&lt;br /&gt;
* [[Common]]&lt;br /&gt;
* [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Zydria</name></author>
		
	</entry>
</feed>