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	<id>https://oldwiki.eq2classic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tilt</id>
	<title>EQ2Emulator - User contributions [en]</title>
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	<updated>2026-07-11T07:53:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4581</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4581"/>
		<updated>2012-02-16T01:59:39Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the revive window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred. Below is an image of the revive window as seen on Everquest II live servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Revive.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the player's revive window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI except when using the &amp;quot;/loc&amp;quot; command in the chat window, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (shown in meters) is then passed to the client and can be seen in the revive window just after the zone's (description) name. A representation of the (revive_points) table and a small description of each column are shown in the following diagram.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=File:Revive.jpg&amp;diff=4580</id>
		<title>File:Revive.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=File:Revive.jpg&amp;diff=4580"/>
		<updated>2012-02-16T01:51:33Z</updated>

		<summary type="html">&lt;p&gt;Tilt: Everquest II Revive Window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everquest II Revive Window&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4579</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4579"/>
		<updated>2012-02-16T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.&lt;br /&gt;
&lt;br /&gt;
Below is a screenshot of the death window as seen on live.&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.&lt;br /&gt;
&lt;br /&gt;
A representation of the (revive_points) table and a small description of each column are shown in the diagram below.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4578</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4578"/>
		<updated>2012-02-15T01:18:26Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.&lt;br /&gt;
&lt;br /&gt;
Below is a screenshot of the death window as seen on live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Player_death_window.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.&lt;br /&gt;
&lt;br /&gt;
A representation of the (revive_points) table and a small description of each column are shown in the diagram below.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=File:Player_death_window.jpg&amp;diff=4577</id>
		<title>File:Player death window.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=File:Player_death_window.jpg&amp;diff=4577"/>
		<updated>2012-02-15T01:15:49Z</updated>

		<summary type="html">&lt;p&gt;Tilt: uploaded a new version of &amp;amp;quot;File:Player death window.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everquest II Death Window&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4576</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4576"/>
		<updated>2012-02-15T01:05:26Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.&lt;br /&gt;
&lt;br /&gt;
Below is a screenshot of the death window as seen on live.&lt;br /&gt;
&lt;br /&gt;
[[File:Player_death_window.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.&lt;br /&gt;
&lt;br /&gt;
A representation of the (revive_points) table and a small description of each column are shown in the diagram below.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=File:Player_death_window.jpg&amp;diff=4575</id>
		<title>File:Player death window.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=File:Player_death_window.jpg&amp;diff=4575"/>
		<updated>2012-02-15T00:59:16Z</updated>

		<summary type="html">&lt;p&gt;Tilt: Everquest II Death Window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everquest II Death Window&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4574</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4574"/>
		<updated>2012-02-15T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.&lt;br /&gt;
&lt;br /&gt;
A representation of the (revive_points) table and a small description of each column are shown in the diagram below.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4573</id>
		<title>Database:CoreGameData</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Database:CoreGameData&amp;diff=4573"/>
		<updated>2012-02-15T00:46:23Z</updated>

		<summary type="html">&lt;p&gt;Tilt: /* revive_points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EQ2Emulator: Core Game Data ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== collections ====&lt;br /&gt;
==== conditionals ====&lt;br /&gt;
==== emotes ====&lt;br /&gt;
==== entity_commands ====&lt;br /&gt;
==== factions ====&lt;br /&gt;
==== faction_alliances ====&lt;br /&gt;
==== languages ====&lt;br /&gt;
==== map_data ====&lt;br /&gt;
==== merchants ====&lt;br /&gt;
==== name_filter ====&lt;br /&gt;
==== recipes ====&lt;br /&gt;
==== revive_points ====&lt;br /&gt;
&lt;br /&gt;
Revive points, or &amp;quot;Revive Locations&amp;quot; as seen on a player's UI when viewing the death window are a list of locations and corresponding (x,y,z) coordinates along with a specified direction, also known as a (heading), within the Everquest II game world. Upon selecting a destination that player's character will be sent to one of these specific (x,y,z) coordinates. Often times only a single revive point/location will be offered and is completely dependent on the zone and distance to which the character death occurred.&lt;br /&gt;
&lt;br /&gt;
In the database you can find these coordinates in the (revive_points) table along with the related location_name, zone_id number, and respawn_zone_id number. The zone_id number and the respawn_zone_id number are also found in the (zones) table which contains a description of the zones real name. Together the data found in the (revive_points) table and the (zones) table create the text that is seen in the death window. While the actual (x,y,z) coordinates and (heading) values are not visible anywhere on the player's UI, these values are also used by the game server to calculate the distance to any given revive location that is specified within the (revive_points) table. This distance value (given in meters) is then passed to the client and can be seen in the death window just after the zone's (description) name.&lt;br /&gt;
&lt;br /&gt;
The (revive_points) table and a small description of each column are shown in the diagram below.&lt;br /&gt;
&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
 | location_name | zone_id | respawn_zone_id | safe_x | safe_y | safe_z | heading |&lt;br /&gt;
 ==================================================================================&lt;br /&gt;
         |            |             |             |        |        |        |&lt;br /&gt;
 Revive Point Name    |             |             |        |        |        |&lt;br /&gt;
                      |             |             |        |        |        |&lt;br /&gt;
                 Current Zone       |             |        |        |        |&lt;br /&gt;
                                    |             |        |        |        |&lt;br /&gt;
                               Destination        |        |        |        |&lt;br /&gt;
                                                  |        |        |        |&lt;br /&gt;
                                                Width      |        |        |&lt;br /&gt;
                                                           |        |        |&lt;br /&gt;
                                                         Height     |        |&lt;br /&gt;
                                                                    |        |&lt;br /&gt;
                                                                  Depth      |&lt;br /&gt;
                                                                             |&lt;br /&gt;
                                                                         Direction&lt;br /&gt;
 &lt;br /&gt;
 NOTE: The coordinates (x,y,z) represent a point/location in 3D.&lt;br /&gt;
&lt;br /&gt;
Also see how-to [[Database:RevivePoints|Add Revive Points]]&lt;br /&gt;
&lt;br /&gt;
==== rules ====&lt;br /&gt;
==== titles ====&lt;br /&gt;
==== transporters ====&lt;br /&gt;
&lt;br /&gt;
== Back to Content:Introduction ==&lt;br /&gt;
[[Content:Introduction]]&lt;/div&gt;</summary>
		<author><name>Tilt</name></author>
		
	</entry>
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