<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oldwiki.eq2classic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scatman</id>
	<title>EQ2Emulator - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.eq2classic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scatman"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Special:Contributions/Scatman"/>
	<updated>2026-07-11T15:45:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=776</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=776"/>
		<updated>2009-10-02T07:05:21Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* '''Everquest 2 Emulator: Commands List''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Commands List''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Commands&amp;quot; are what you would type in your chat window to make something happen, like &amp;quot;/spawn&amp;quot; to spawn an object or NPC, or &amp;quot;/summonitem&amp;quot; to summon an item to your character. All commands begin with a slash &amp;quot;/&amp;quot;, some have a sub-command, and most commands will have at least one parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
/spawn add [spawn group id] [spawn group name] (percentage) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is will focus mostly on custom in-game commands specifically relating to the functionality of the EQ2Emulator. Type &amp;quot;/help&amp;quot; in the game to see a list of commands you'd find in the Live version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you will find the major command, with a link to it's sub-commands and parameters. Feel free to add to this list as it grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*[[Commands:animtest | /animtest]] -&lt;br /&gt;
*[[Commands:announce | /announce]] [message] - Sends an announcement message to all client screens&lt;br /&gt;
*[[Commands:attack | /attack]] - Starts attacking an attackable target&lt;br /&gt;
*[[Commands:ban | /ban]] [name] [permanent:0/1] - Bans character ''name'' either permanently (1) or not (0)&lt;br /&gt;
*[[Commands:bank | /bank]] - Begins banking session with targetted banker&lt;br /&gt;
*[[Commands:broadcast | /broadcast]] [message] - Sends an broadcast message to all client chat boxes&lt;br /&gt;
*[[Commands:bug | /bug]] - UI-driven bug reporting tool, reports bugs to EQ2Emulator Developers&lt;br /&gt;
*[[Commands:cannedemote | /cannedemote]] - &lt;br /&gt;
*[[Commands:class | /class]] [class_id] - Sets target class&lt;br /&gt;
*[[Commands:depop | /depop]] - Clears zone of all spawns&lt;br /&gt;
*[[Commands:flag | /flag]] [name] [new_status] - Sets admin_status for character name&lt;br /&gt;
*[[Commands:flymode | /flymode]] [0 / 1] -  Disable/Enable fly mode&lt;br /&gt;
*[[Commands:gender | /gender]] - Sets target gender&lt;br /&gt;
*[[Commands:giveitem | /giveitem]] [name] [item_id] - Gives ''item_id'' to ''name''&lt;br /&gt;
*[[Commands:goto | /goto]] (name) - Moves to targeted spawn or to a spawn by name.  If more than one spawn matches name, you will move to closest&lt;br /&gt;
*[[Commands:info | /info]] [inventory | equipment | spell] [id] - Displays information on item ID&lt;br /&gt;
*[[Commands:invulnerable | /invuln]] [0 | 1] - Makes you unable to take any kind of damage&lt;br /&gt;
*[[Commands:itemsearch | /itemsearch]] Brings up broker-like Item Search tool (use &amp;quot;Buy&amp;quot; button to add item to inventory)&lt;br /&gt;
*[[Commands:kick | /kick]] - Kick [player_name] off your server&lt;br /&gt;
*[[Commands:kill | /kill]] {self} - Kill current target, optionally, yourself&lt;br /&gt;
*[[Commands:level | /level]] [1 - 255] - Set target adventure level&lt;br /&gt;
*[[Commands:lock | /lock]] [1 | 0] - 1 = Lock World, 0 = Unlock World&lt;br /&gt;
*[[Commands:loot | /loot additem]] [item id] - Adds an item to your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot list]] - Lists items in your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot removeitem]] [item id] - Removes an item from your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot setcoin]] [copper] - Adds coin to your targets purse&lt;br /&gt;
*[[Commands:luadebug | /luadebug]] [start | stop] - Turns on in-game debugging of LUA scripts&lt;br /&gt;
*[[Commands:move | /move]] [x,y,z] - Moves you to the specified x,y,z coordinates&lt;br /&gt;
*[[Commands:name | /name]] [name] - Sets target name&lt;br /&gt;
*[[Commands:race | /race]] [race_id] - Sets target race&lt;br /&gt;
*[[Commands:reload_groundspawn_items | /reload groundspawn_items]] - Reloads Items data from DB&lt;br /&gt;
*[[Commands:reload_items | /reload items]] - Reloads Items data from DB&lt;br /&gt;
*[[Commands:reload_luasystem | /reload luasystem]] - Re-initializes LUA script system&lt;br /&gt;
*[[Commands:reload_quests | /reload quests]] - Reloads zone LUA spawn scripts&lt;br /&gt;
*[[Commands:reload_spawnscripts | /reload spawnscripts]] - Reloads zone LUA spawn scripts&lt;br /&gt;
*[[Commands:reload_spawns | /reload spawns]] - Reloads entire spawn structure (global respawn)&lt;br /&gt;
*[[Commands:reload_spells | /reload spells]] - Reloads LUA spell scripts&lt;br /&gt;
*[[Commands:reload_structs | /reload structs]] - Reloads EQ2Emu structure xml&lt;br /&gt;
*[[Commands:reload_zonescripts | /reload zonescripts]] - Reloads LUA ZoneScripts &lt;br /&gt;
*[[Commands:repop | /repop]] - Clears and then respawns entire zone&lt;br /&gt;
*[[Commands:settime | /settime]] [HH:MM] - Set world time to [HH:MM] example: /settime 08:30&lt;br /&gt;
*[[Commands:skill add | /skill add]] [skill name] - Adds the skill name to your player.&lt;br /&gt;
*[[Commands:skill remove | /skill remove]] [skill name] - Removes the skill name from your player.&lt;br /&gt;
*[[Commands:skill list | /skill list]] [skill name] - Lists all skills like the skill name token.&lt;br /&gt;
*[[Commands:spawn | /spawn]] [spawn id] (x) (y) (z) (heading) (location) - Spawns ''Spawn_ID'' from database (all parameters are optional except the spawn_id)&lt;br /&gt;
*[[Commands:spawn_add | /spawn add]] [spawngroup_id | ''new''] [spawngroup name] (percentage) - This command is used for adding the targeted NPC or Object to the database&lt;br /&gt;
*[[Commands:spawn_create | /spawn create]] [npc/object] [race_type] [class_type] [level] [name] (difficulty) (size) - Creates a new spawn&lt;br /&gt;
*[[Commands:spawn_combine | /spawn combine]] [add | remove | save | ''radius''] - combines multiple targeted spawns into a single spawn location&lt;br /&gt;
*[[Commands:spawn_details | /spawn details]] - Display list of common spawn settings&lt;br /&gt;
*[[Commands:spawn_equipment | /spawn equipment]] [slot] [appearance_id] (red) (green) (blue) (highlight red) (highlight green) (highlight blue) - Sets targets equipment type and color&lt;br /&gt;
*[[Commands:spawn_list | /spawn list]] [npc/object] [name] - List spawns in zone&lt;br /&gt;
*[[Commands:spawn_move | /spawn move]] - Engages object placement tool to move objects/spawns in-game&lt;br /&gt;
*[[Commands:spawn_remove | /spawn remove]] {1} - Deletes targeted spawn, with &amp;quot;1&amp;quot; as param, also removes spawn from zone immediately.&lt;br /&gt;
*[[Commands:spawn_set | /spawn set]] [type] [value] - This command is used to change various settings for the targeted NPC or Object&lt;br /&gt;
*[[Commands:spawn_target | /spawn target]] [radius] | [spawn_id] {range} - Sets npc or object so it is again targetable&lt;br /&gt;
*[[Commands:speed | /speed]] [1-100] - Sets movement speed of target&lt;br /&gt;
*[[Commands:summon | /summon]] (name) - Summons a targeted spawn or a spawn by name to you.  If more than one spawn matches name, it will summon closest&lt;br /&gt;
*[[Commands:summonitem | /summonitem]] [item_id] - Summons the item_id to your cursor (can also use /itemsearch in-game search tool)&lt;br /&gt;
*[[Commands:useability | /useability]] [Spell_ID] (tier) - Casts ''spell_id'', tier optional&lt;br /&gt;
*[[Commands:version | /version]] - Shows the current EQ2Emu Server version&lt;br /&gt;
*[[Commands:zone | /zone]] [name | id] or [list ''name''] - Zones player to zone name/id, or displays a list of matching names (names are ''short names'')&lt;br /&gt;
*[[Commands:zone details | /zone details]] [name | id] - Lists the attributes for the given zone.&lt;br /&gt;
*[[Commands:zone set| /zone set]] [zone id|zone name] [attribute] [value] - Sets a zone's attribute to the given value.&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=775</id>
		<title>Admins:Ingame Commands</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Admins:Ingame_Commands&amp;diff=775"/>
		<updated>2009-10-02T07:02:23Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* '''Everquest 2 Emulator: Commands List''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Everquest 2 Emulator: Commands List''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Commands&amp;quot; are what you would type in your chat window to make something happen, like &amp;quot;/spawn&amp;quot; to spawn an object or NPC, or &amp;quot;/summonitem&amp;quot; to summon an item to your character. All commands begin with a slash &amp;quot;/&amp;quot;, some have a sub-command, and most commands will have at least one parameter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
/spawn add [spawn group id] [spawn group name] (percentage) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This article is will focus mostly on custom in-game commands specifically relating to the functionality of the EQ2Emulator. Type &amp;quot;/help&amp;quot; in the game to see a list of commands you'd find in the Live version of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you will find the major command, with a link to it's sub-commands and parameters. Feel free to add to this list as it grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*[[Commands:animtest | /animtest]] -&lt;br /&gt;
*[[Commands:announce | /announce]] [message] - Sends an announcement message to all client screens&lt;br /&gt;
*[[Commands:attack | /attack]] - Starts attacking an attackable target&lt;br /&gt;
*[[Commands:ban | /ban]] [name] [permanent:0/1] - Bans character ''name'' either permanently (1) or not (0)&lt;br /&gt;
*[[Commands:bank | /bank]] - Begins banking session with targetted banker&lt;br /&gt;
*[[Commands:broadcast | /broadcast]] [message] - Sends an broadcast message to all client chat boxes&lt;br /&gt;
*[[Commands:bug | /bug]] - UI-driven bug reporting tool, reports bugs to EQ2Emulator Developers&lt;br /&gt;
*[[Commands:cannedemote | /cannedemote]] - &lt;br /&gt;
*[[Commands:class | /class]] [class_id] - Sets target class&lt;br /&gt;
*[[Commands:depop | /depop]] - Clears zone of all spawns&lt;br /&gt;
*[[Commands:flag | /flag]] [name] [new_status] - Sets admin_status for character name&lt;br /&gt;
*[[Commands:flymode | /flymode]] [0 / 1] -  Disable/Enable fly mode&lt;br /&gt;
*[[Commands:gender | /gender]] - Sets target gender&lt;br /&gt;
*[[Commands:giveitem | /giveitem]] [name] [item_id] - Gives ''item_id'' to ''name''&lt;br /&gt;
*[[Commands:goto | /goto]] (name) - Moves to targeted spawn or to a spawn by name.  If more than one spawn matches name, you will move to closest&lt;br /&gt;
*[[Commands:info | /info]] [inventory | equipment | spell] [id] - Displays information on item ID&lt;br /&gt;
*[[Commands:invulnerable | /invulnerable]] - Makes you unable to take any kind of damage&lt;br /&gt;
*[[Commands:itemsearch | /itemsearch]] Brings up broker-like Item Search tool (use &amp;quot;Buy&amp;quot; button to add item to inventory)&lt;br /&gt;
*[[Commands:kick | /kick]] - Kick [player_name] off your server&lt;br /&gt;
*[[Commands:kill | /kill]] {self} - Kill current target, optionally, yourself&lt;br /&gt;
*[[Commands:level | /level]] [1 - 255] - Set target adventure level&lt;br /&gt;
*[[Commands:lock | /lock]] [1 | 0] - 1 = Lock World, 0 = Unlock World&lt;br /&gt;
*[[Commands:loot | /loot additem]] [item id] - Adds an item to your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot list]] - Lists items in your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot removeitem]] [item id] - Removes an item from your targets loot table&lt;br /&gt;
*[[Commands:loot | /loot setcoin]] [copper] - Adds coin to your targets purse&lt;br /&gt;
*[[Commands:luadebug | /luadebug]] [start | stop] - Turns on in-game debugging of LUA scripts&lt;br /&gt;
*[[Commands:move | /move]] [x,y,z] - Moves you to the specified x,y,z coordinates&lt;br /&gt;
*[[Commands:name | /name]] [name] - Sets target name&lt;br /&gt;
*[[Commands:race | /race]] [race_id] - Sets target race&lt;br /&gt;
*[[Commands:reload_groundspawn_items | /reload groundspawn_items]] - Reloads Items data from DB&lt;br /&gt;
*[[Commands:reload_items | /reload items]] - Reloads Items data from DB&lt;br /&gt;
*[[Commands:reload_luasystem | /reload luasystem]] - Re-initializes LUA script system&lt;br /&gt;
*[[Commands:reload_quests | /reload quests]] - Reloads zone LUA spawn scripts&lt;br /&gt;
*[[Commands:reload_spawnscripts | /reload spawnscripts]] - Reloads zone LUA spawn scripts&lt;br /&gt;
*[[Commands:reload_spawns | /reload spawns]] - Reloads entire spawn structure (global respawn)&lt;br /&gt;
*[[Commands:reload_spells | /reload spells]] - Reloads LUA spell scripts&lt;br /&gt;
*[[Commands:reload_structs | /reload structs]] - Reloads EQ2Emu structure xml&lt;br /&gt;
*[[Commands:reload_zonescripts | /reload zonescripts]] - Reloads LUA ZoneScripts &lt;br /&gt;
*[[Commands:repop | /repop]] - Clears and then respawns entire zone&lt;br /&gt;
*[[Commands:settime | /settime]] [HH:MM] - Set world time to [HH:MM] example: /settime 08:30&lt;br /&gt;
*[[Commands:skill add | /skill add]] [skill name] - Adds the skill name to your player.&lt;br /&gt;
*[[Commands:skill remove | /skill remove]] [skill name] - Removes the skill name from your player.&lt;br /&gt;
*[[Commands:skill list | /skill list]] [skill name] - Lists all skills like the skill name token.&lt;br /&gt;
*[[Commands:spawn | /spawn]] [spawn id] (x) (y) (z) (heading) (location) - Spawns ''Spawn_ID'' from database (all parameters are optional except the spawn_id)&lt;br /&gt;
*[[Commands:spawn_add | /spawn add]] [spawngroup_id | ''new''] [spawngroup name] (percentage) - This command is used for adding the targeted NPC or Object to the database&lt;br /&gt;
*[[Commands:spawn_create | /spawn create]] [npc/object] [race_type] [class_type] [level] [name] (difficulty) (size) - Creates a new spawn&lt;br /&gt;
*[[Commands:spawn_combine | /spawn combine]] [add | remove | save | ''radius''] - combines multiple targeted spawns into a single spawn location&lt;br /&gt;
*[[Commands:spawn_details | /spawn details]] - Display list of common spawn settings&lt;br /&gt;
*[[Commands:spawn_equipment | /spawn equipment]] [slot] [appearance_id] (red) (green) (blue) (highlight red) (highlight green) (highlight blue) - Sets targets equipment type and color&lt;br /&gt;
*[[Commands:spawn_list | /spawn list]] [npc/object] [name] - List spawns in zone&lt;br /&gt;
*[[Commands:spawn_move | /spawn move]] - Engages object placement tool to move objects/spawns in-game&lt;br /&gt;
*[[Commands:spawn_remove | /spawn remove]] {1} - Deletes targeted spawn, with &amp;quot;1&amp;quot; as param, also removes spawn from zone immediately.&lt;br /&gt;
*[[Commands:spawn_set | /spawn set]] [type] [value] - This command is used to change various settings for the targeted NPC or Object&lt;br /&gt;
*[[Commands:spawn_target | /spawn target]] [radius] | [spawn_id] {range} - Sets npc or object so it is again targetable&lt;br /&gt;
*[[Commands:speed | /speed]] [1-100] - Sets movement speed of target&lt;br /&gt;
*[[Commands:summon | /summon]] (name) - Summons a targeted spawn or a spawn by name to you.  If more than one spawn matches name, it will summon closest&lt;br /&gt;
*[[Commands:summonitem | /summonitem]] [item_id] - Summons the item_id to your cursor (can also use /itemsearch in-game search tool)&lt;br /&gt;
*[[Commands:useability | /useability]] [Spell_ID] (tier) - Casts ''spell_id'', tier optional&lt;br /&gt;
*[[Commands:version | /version]] - Shows the current EQ2Emu Server version&lt;br /&gt;
*[[Commands:zone | /zone]] [name | id] or [list ''name''] - Zones player to zone name/id, or displays a list of matching names (names are ''short names'')&lt;br /&gt;
*[[Commands:zone details | /zone details]] [name | id] - Lists the attributes for the given zone.&lt;br /&gt;
*[[Commands:zone set| /zone set]] [zone id|zone name] [attribute] [value] - Sets a zone's attribute to the given value.&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:PlayFlavor&amp;diff=675</id>
		<title>LUA:PlayFlavor</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:PlayFlavor&amp;diff=675"/>
		<updated>2009-09-24T18:29:02Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
&lt;br /&gt;
Allows you play a voiceover and text at the same time&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
LethalEncounter wrote:&lt;br /&gt;
* PlayFlavor(Spawn, mp3_filename, text, emote, mp3_key1, mp3_key2, Player) - this allows you to play a voice file, display chat, and do an emote all at once&lt;br /&gt;
* PlaySound(Spawn, sound_filename, x, y, z, Player)&lt;br /&gt;
* PlayVoice(Spawn, mp3_filename, mp3_key1, mp3_key2, Player)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Note: If the Player parameter is not specified, the sounds will be played to all players in range, otherwise it will only be played for the specified player.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
http://www.eq2emulator.net/phpBB3/viewtopic.php?f=25&amp;amp;t=1391&amp;amp;p=10905&amp;amp;hilit=voiceover#p10905&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1001.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1007.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1008.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1011.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1012.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1015.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1016.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1021.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1022.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1026.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1027.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1028.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1031.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1032.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1035.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1036.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1040.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1048.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1054.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1056.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1066.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_1_1068.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1007.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1008.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1011.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1012.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1015.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1016.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1021.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1022.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1027.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1028.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1031.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1032.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1033.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1034.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1035.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1036.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1047.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1048.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1050.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1054.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1055.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1056.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1066.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1067.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_2_1068.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1001.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1007.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1008.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1011.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1012.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1015.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1016.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1021.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1026.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1027.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1028.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1031.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1032.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1035.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1036.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1039.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1047.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1048.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1054.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1055.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1056.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1065.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1066.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
PlayFlavor(NPC, &amp;quot;voiceover/english/voice_emotes/greetings/greetings_3_1067.mp3&amp;quot;, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, 0, 0, Spawn)&lt;br /&gt;
&lt;br /&gt;
== Racial Reference ==&lt;br /&gt;
&lt;br /&gt;
Barbarian Female&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1001.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1001.mp3&lt;br /&gt;
&lt;br /&gt;
Barbarian Male&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3&lt;br /&gt;
&lt;br /&gt;
Halfling Female&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3&lt;br /&gt;
&lt;br /&gt;
Halfling Male&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3&lt;br /&gt;
&lt;br /&gt;
Sarnak Female&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3&lt;br /&gt;
&lt;br /&gt;
Sarnak Male&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3&lt;br /&gt;
&lt;br /&gt;
Froglok Male&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1016.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1016.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1016.mp3&lt;br /&gt;
&lt;br /&gt;
Kerran Female&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1035.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1035.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1035.mp3&lt;br /&gt;
&lt;br /&gt;
Kerra Female&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_2_1047.mp3&lt;br /&gt;
* voiceover/english/voice_emotes/greetings/greetings_3_1047.mp3&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=502</id>
		<title>LUA:GetAgi</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=502"/>
		<updated>2009-03-27T23:23:46Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LUA Functions: GetAgi =&lt;br /&gt;
Returns the current '''agility''' of ''param''. The parameter can be either a player or the NPC currently being interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Developer:LUA_Functions | Back to LUA]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetAgi(Spawn)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
Required: ''Spawn'' must be a reference to a player or NPC.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
  function hailed(NPC, Spawn)&lt;br /&gt;
    Say(NPC, &amp;quot;Your agility is &amp;quot; .. GetAgi(Spawn) .. &amp;quot;! Very impressive!&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(optional)&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=501</id>
		<title>LUA:GetAgi</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=501"/>
		<updated>2009-03-27T23:23:24Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LUA Functions: GetAgi =&lt;br /&gt;
Returns the current '''agility''' of ''param''. The parameter can be either a player or the NPC currently being interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Developer:LUA_Functions | Back to LUA]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetAgi(Spawn)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
Required: ''param'' must be a reference to a player or NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
  function hailed(NPC, Spawn)&lt;br /&gt;
    Say(NPC, &amp;quot;Your agility is &amp;quot; .. GetAgi(Spawn) .. &amp;quot;! Very impressive!&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(optional)&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=500</id>
		<title>LUA:GetAgi</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetAgi&amp;diff=500"/>
		<updated>2009-03-27T23:23:10Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LUA Functions: GetAgi =&lt;br /&gt;
Returns the current '''agility''' of ''param''. The parameter can be either a player or the NPC currently being interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Developer:LUA_Functions | Back to LUA]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetAgi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
Required: ''param'' must be a reference to a player or NPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
  function hailed(NPC, Spawn)&lt;br /&gt;
    Say(NPC, &amp;quot;Your agility is &amp;quot; .. GetAgi(Spawn) .. &amp;quot;! Very impressive!&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
(optional)&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:MovementLoopAdd&amp;diff=478</id>
		<title>LUA:MovementLoopAdd</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:MovementLoopAdd&amp;diff=478"/>
		<updated>2009-03-03T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Scatman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Add a location to the spawn's movement loop==&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
MovementLoopAdd(Spawn, x, y, z, speed, delay, [function])&lt;br /&gt;
&lt;br /&gt;
Spawn: The spawn to add the location to.&lt;br /&gt;
&lt;br /&gt;
x: The x value.&lt;br /&gt;
&lt;br /&gt;
y: The y value.&lt;br /&gt;
&lt;br /&gt;
z: The z value.&lt;br /&gt;
&lt;br /&gt;
speed: The speed at which the spawn will move to this location.&lt;br /&gt;
&lt;br /&gt;
delay: The amount of time the spawn will wait once it has reached this location.&lt;br /&gt;
&lt;br /&gt;
function: (Optional)  The function called once the spawn has reached this location.&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:MovementLoopAdd&amp;diff=477</id>
		<title>LUA:MovementLoopAdd</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:MovementLoopAdd&amp;diff=477"/>
		<updated>2009-03-03T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Scatman: New page: ==Add a location to the spawn's movement loop==  ===Usage=== MovementLoopAdd(Spawn, x, y, z, speed, delay, [function]) Spawn: The spawn to add the location to. x: The x value. y: The y val...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Add a location to the spawn's movement loop==&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
MovementLoopAdd(Spawn, x, y, z, speed, delay, [function])&lt;br /&gt;
Spawn: The spawn to add the location to.&lt;br /&gt;
x: The x value.&lt;br /&gt;
y: The y value.&lt;br /&gt;
z: The z value.&lt;br /&gt;
speed: The speed at which the spawn will move to this location.&lt;br /&gt;
delay: The amount of time the spawn will wait once it has reached this location.&lt;br /&gt;
function: (Optional)  The function called once the spawn has reached this location.&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA&amp;diff=476</id>
		<title>LUA</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA&amp;diff=476"/>
		<updated>2009-03-01T09:15:11Z</updated>

		<summary type="html">&lt;p&gt;Scatman: /* Set Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The LUA Scripting System ==&lt;br /&gt;
We have chosen [http://www.lua.org LUA] as our script engine for EQ2Emulator. Things like Quests, Spawn movement or interaction, Spells, and Zone-wide events are ''scripted'' in LUA using custom '''functions''' specific to the emulator core. Below you will find a list of current EQ2Emulator LUA Functions with links to what they do and examples of how to use them.&lt;br /&gt;
&lt;br /&gt;
You will quickly see that the ease of the LUA Scripting language and it's tight integration with EQ2Emulator make our server extremely dynamic and customizable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LUA Functions ==&lt;br /&gt;
Our LUA Functions list is broken into several categories for clarity of functionality. More functions are added often, so check back if you are looking for something that you need for your scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Get Functions ===&lt;br /&gt;
This set of functions will ''GET'' info from the World or Database for use within any LUA script&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]], [[Team:Scatman | Scatman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetAgi | GetAgi]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetClass | GetClass]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetCurrentHP | GetCurrentHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetCurrentPower | GetCurrentPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetDistance | GetDistance]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetHeading | GetHeading]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetInt | GetInt]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetLevel | GetLevel]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetLootCoin | GetLootCoin]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetMaxHP | GetMaxHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetMaxPower | GetMaxPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetName | GetName]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetNPC | GetNPC]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetRace | GetRace]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetRaceType | GetRaceType]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetSpawn | GetSpawn]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetSpeed | GetSpeed]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetSta | GetSta]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetStr | GetStr]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetWis | GetWis]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetX | GetX]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetY | GetY]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetZ | GetZ]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetZone | GetZone]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetZoneID | GetZoneID]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetZoneName | GetZoneName]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:HasItem | HasItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:HasMoved | HasMoved]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Functions ===&lt;br /&gt;
This set of functions will ''SET'' info in the World or Database from within any LUA script&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]], [[Team:Scatman | Scatman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[LUA:ModifyHP | ModifyHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:ModifyMaxHP | ModifyMaxHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:ModifyMaxPower | ModifyMaxPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:ModifyPower | ModifyPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetAgi | SetAgi]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetCurrentHP | SetCurrentHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetCurrentPower | SetCurrentPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetHeading | SetHeading]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetInt | SetInt]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetLootCoin | SetLootCoin]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetMaxHP | SetMaxHP]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetMaxPower | SetMaxPower]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetPosition | SetPosition]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetRaceType | SetRaceType]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetSpeed | SetSpeed]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetSta | SetSta]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetStr | SetStr]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetWis | SetWis]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SpawnSet | SpawnSet]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SpawnSetByDistance | SpawnSetByDistance]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SummonItem | SummonItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:RemoveItem | RemoveItem]]&lt;br /&gt;
&lt;br /&gt;
=== Quest Functions ===&lt;br /&gt;
These functions are for use within Quest scripts, and are some of the more complex LUA Functions in the EQ2Emulator.&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]], [[Team:Scatman | Scatman]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Accepted | Accepted]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqClass | AddQuestPrereqClass]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqFaction | AddQuestPrereqFaction]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqItem | AddQuestPrereqItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetQuestPrereqLevel | SetQuestPrereqLevel]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqQuest | AddQuestPrereqQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqRace | AddQuestPrereqRace]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqTradeskillLevel  | AddQuestPrereqTradeskillLevel ]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestPrereqTradeskillClass  | AddQuestPrereqTradeskillClass ]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestRewardCoin | AddQuestRewardCoin]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestRewardItem | AddQuestRewardItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestRewardFaction | AddQuestRewardFaction]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestSelectableRewardItem | AddQuestSelectableRewardItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStep | AddQuestStep]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepChat | AddQuestStepChat]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepCompleteAction | AddQuestStepCompleteAction]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepKill | AddQuestStepKill]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepLocation | AddQuestStepLocation]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepObtainItem | AddQuestStepObtainItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddQuestStepSpell | AddQuestStepSpell]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddStepProgress | AddStepProgress]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddTimer | AddTimer]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Declined | Declined]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetQuest | GetQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetQuestStep | GetQuestStep]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetTaskGroupStep | GetTaskGroupStep]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:GiveQuestReward | GiveQuestReward]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:HasCompletedQuest | HasCompletedQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:HasQuest | HasQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:OfferQuest | OfferQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:ProvidesQuest | ProvidesQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:QuestIsComplete | QuestIsComplete]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:QuestReturnNPC | QuestReturnNPC]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:QuestStepIsComplete | QuestStepIsComplete]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:RegisterQuest | RegisterQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Reload | Reload]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetCompletedDescription | SetCompletedDescription]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetQuestCompleteAction | SetQuestCompleteAction]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetQuestRewardComment | SetQuestRewardComment]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetQuestRewardExp | SetQuestRewardExp]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetQuestRewardStatus | SetQuestRewardStatus]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetRequiredQuest | SetRequiredQuest]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetStepComplete | SetStepComplete]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:UpdateQuestDescription | UpdateQuestDescription]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:UpdateQuestStepDescription | UpdateQuestStepDescription]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:UpdateQuestTaskGroupDescription | UpdateQuestTaskGroupDescription]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:UpdateQuestZone | UpdateQuestZone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spell Functions ===&lt;br /&gt;
These functions are used within Spell scripts to generate the expected effect of casting spells or using abilities.&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]]&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL NOTE ABOUT SPELL FUNCTIONS''':&lt;br /&gt;
Many spells simply alter an existing stat of one kind or another to yourself or a target, so there are not very many &amp;quot;spell functions&amp;quot; to speak of. SpellDamage is one of the few, since buffing, debuffing, or slowing (etc) a target are done through the '''SET''' Functions inside a Spell Script.&lt;br /&gt;
&lt;br /&gt;
[[LUA:SpellDamage | SpellDamage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spawn Functions ===&lt;br /&gt;
These are functions that normally go into SpawnScripts for interacting with NPCs or other types of Spawns.&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]], [[Team:Scatman | Scatman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddConversationOption | AddConversationOption]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddLootCoin | AddLootCoin]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:AddLootItem | AddLootItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:aggro | aggro]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:attacked | attacked]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:casted_on | casted_on]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:CreateConversation | CreateConversation]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:death | death]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Emote | Emote]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Despawn | Despawn]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:FaceTarget | Face Targer]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:hailed | hailed]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:hailed_busy | hailed_busy]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:healthchanged | healthchanged]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:IsAlive | IsAlive]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:killed | killed]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:KillSpawn | KillSpawn]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:KillSpawnByDistance | KillSpawnByDistance]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:MoveToLocation | MoveToLocation]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:MovementLoopAdd | MovementLoopAdd]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:PlayFlavor | PlayFlavor]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:PlaySound | PlaySounds]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:PlayVoice| PlayVoice]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:RemoveLootItem | RemoveLootItem]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:respawn | respawn]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Say | Say]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SayOOC | SayOOC]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Shout | Shout]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:spawn | spawn]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SpawnMob | SpawnMob]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:StartConversation | StartConversation]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:targeted | targeted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
These are general functions that are either to set/retrieve player or ''target'' data, or get references to nearby objects.&lt;br /&gt;
&lt;br /&gt;
Developer: [[Team:LethalEncounter | LethalEncounter]], [[Team:Scatman | Scatman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[LUA:GetCurrentZoneSafeLocation | GetCurrentZoneSafeLocation]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:HasMoved | HasMoved]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:IsPlayer | IsPlayer]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:SetPlayerProximityFunction | SetPlayerProximityFunction]]&lt;br /&gt;
&lt;br /&gt;
[[LUA:Zone | Zone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
LUA functions are added often, usually when we discover some new way that SOE does their spawns, quests or other content. If you find you are unable to achieve your goal in your scripting, it is possible you need a LUA function added. You can either choose to develop your own LUA function and submit it to the core Devs for inclusion, or post your requirements in the Feature Request forum for a script dev to add to the server.&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=Ranger&amp;diff=327</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=Ranger&amp;diff=327"/>
		<updated>2008-07-09T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;Scatman: New page: == Class Armor == * Vigilant (KoS Fabled Relic - level 67) * Kithicor's Nighthunter (EoF Legendary - level 69) * Outrider (EoF Fabled - level 70) * Impetuous Strikes (RoK L...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Armor ==&lt;br /&gt;
* [[Vigilant]] (KoS Fabled Relic - level 67)&lt;br /&gt;
* [[Kithicor's Nighthunter]] (EoF Legendary - level 69)&lt;br /&gt;
* [[Outrider]] (EoF Fabled - level 70)&lt;br /&gt;
* [[Impetuous Strikes]] (RoK Legendary - level 77)&lt;br /&gt;
* [[Dead-Eye]] (RoK Fabled - level 78)&lt;br /&gt;
* [[Enlivened Chance]] (RoK Fabled - level 80)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Epic Weapon == &lt;br /&gt;
* [[Eagle's Talon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Arts By Tier and Level ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''1''': [[Searing Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''1''': [[Stealth (Spell)|Stealth]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''1''': [[Tracking]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''2''': [[Back Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''2''': [[Stalker Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''3''': [[Double Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''4''': [[Cheap Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''4''': [[Pathfinding]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''5''': [[Lucky Break]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''5''': [[Sneak Attack]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''6''': [[Evade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''7''': [[Ensnare]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''8''': [[Blazing Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''8''': [[Trap]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''9''': [[Shadowfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''10''': [[Shadow Leap]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''11''': [[Reconnoiter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''12''': [[Bleeding Cut]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''13''': [[Hunter's Instinct]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''13''': [[Lunge]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''14''': [[Stalk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''15''': [[Back Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''15''': [[Shocking Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''16''': [[Heated Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''17''': [[Archer's Stance]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''18''': [[Divert]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''18''': [[Survival Instincts]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''19''': [[Hidden Attack]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''19''': [[Pounce (Ranger)|Pounce]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''20''': [[Makeshift Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''20''': [[Phyn's Hunting Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''20''': [[Trick of the Hunter]]*&amp;lt;br&amp;gt;&lt;br /&gt;
'''20''': [[Wounding Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''21''': [[Shadowflame]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''22''': [[Corner]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''22''': [[Steady Aim]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''23''': [[Impede]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''24''': [[Shadow Lunge]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''24''': [[Trick Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''25''': [[Escape]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''25''': [[Natural Instinct]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''26''': [[Hidden Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''26''': [[Leaping Cut]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''27''': [[Forester's Insight]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''27''': [[Lunging Thrust]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''28''': [[Shadow (Ranger Spell)|Shadow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''28''': [[Triple Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''29''': [[Lightning Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''29''': [[Sniping Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''30''': [[Flaming Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''30''': [[Rip]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''31''': [[Arrow Flurry]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''32''': [[Miracle Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''32''': [[Slip]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''32''': [[Adroit]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''33''': [[Pouncing Attack]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''33''': [[Spring]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''34''': [[Crippling Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''34''': [[Salvage Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''35''': [[Honed Reflexes]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''35''': [[Raven Embers]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''36''': [[Pick Off]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''36''': [[Take Aim]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''37''': [[Entrap]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''38''': [[Crippling Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''38''': [[Trick Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''39''': [[Primal Reflexes]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 !! Tier 6 !! Tier 7 !! Tier 8&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''40''': [[Deadly Reminder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''40''': [[Feral Instinct]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''40''': [[Hidden Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''40''': [[Jeth's Bear]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''41''': [[Survival of the Fittest]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''41''': [[Veil of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''42''': [[Surveil]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''42''': [[Triple Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''43''': [[Blazing Thrust]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''43''': [[Culling the Herd]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''44''': [[Leg Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''44''': [[Sharp Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''44''': [[Tear]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''45''': [[Arrow Frenzy]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''46''': [[Dance of Leaves]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''46''': [[Evasion]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''46''': [[Miracle Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''47''': [[Longshank]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''47''': [[Natural Selection]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''48''': [[Backup Quiver]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''48''': [[Debilitating Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''49''': [[Tangleflame]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''50''': [[Rhyn's Tiger]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''50''': [[Focus Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''50''': [[Snipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''50''': [[Storm of Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''51''': [[Forester's Noose]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''52''': [[Confusion Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''52''': [[Dire Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''52''': [[Thorny Trap]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''53''': [[Primal Agility]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''54''': [[Brutal Instinct]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''54''': [[Fatal Reminder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''54''': [[Stealthy Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''55''': [[Lunging Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''55''': [[Shroud of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''55''': [[Stream of Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''56''': [[Improved Surveil]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''56''': [[Triple Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''57''': [[Culling the Weak]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''57''': [[Shocking Thrust]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''58''': [[Arrow Rip]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''58''': [[Precise Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''58''': [[Snaring Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''58''': [[Sniper's Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''59''': [[Archer's Frenzy]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''60''': [[Amazing Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''60''': [[Dance of Trees]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''60''': [[Elude]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''61''': [[Longblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''61''': [[Selection]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''62''': [[Devitalizing Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''62''': [[Reclaimed Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''63''': [[Emberstrike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''64''': [[Cover Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''64''': [[Focus Aim]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''65''': [[Hawk Dive]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''65''': [[Vines]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''66''': [[Confounding Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''66''': [[Ranger's Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''67''': [[Killing Instinct]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''68''': [[Mortal Reminder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''68''': [[Veiled Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''69''': [[Cloak of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''69''': [[Lunging Joust]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''70''': [[Triple Volley]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''70''': [[Rain of Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''70''': [[Surveillance]]&amp;lt;br&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot;  style=&amp;quot;padding-left:3px&amp;quot;|&lt;br /&gt;
'''71''': [[Jolting Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''71''': [[Rear Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''71''': [[Searing Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''72''': [[Arrow Tear]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''72''': [[Spiked Trap]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''72''': [[Roped Shot]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''72''': [[Archer's Fury]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''73''': [[Amazing Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''73''': [[Dance of the Forest]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''73''': [[Baffle]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''74''': [[Longstab]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''74''': [[Repeating Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''74''': [[Used Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''74''': [[Vulnerable Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''75''': [[Vulnerability]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''75''': [[Combustion Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''76''': [[Sniper Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''76''': [[Rope]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''77''': [[Blame Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''77''': [[Kunark Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''78''': [[Hawk Attack]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''78''': [[Bloody Reminder]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''78''': [[Stealth Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''79''': [[Shroud of Kunark]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''79''': [[Immobilizing Lunge]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''80''': [[Coverage]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''80''': [[Triple Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''80''': [[Shower of Arrows]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''80''': [[Spy]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
:'''*'''20-50: [[Trick of the Hunter]] - ''[[Splitpaw Timeline|Splitpaw Adventure Pack]] - improves with level up to 50''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master II Training Choices ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Tier 2&amp;lt;br&amp;gt;Level 14&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 3&amp;lt;br&amp;gt;Level 24&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 4&amp;lt;br&amp;gt;Level 34&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 5&amp;lt;br&amp;gt;Level 44&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 6&amp;lt;br&amp;gt;Level 54&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 7&amp;lt;br&amp;gt;Level 64&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Tier 8&amp;lt;br&amp;gt;Level 75&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Shadow Leap]]&lt;br /&gt;
*[[Bleeding Cut]]&lt;br /&gt;
*[[Hunter's Instinct]]&lt;br /&gt;
*[[Lunge]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Makeshift Arrows]]&lt;br /&gt;
*[[Wounding Arrow]]&lt;br /&gt;
*[[Shadowflame]]&lt;br /&gt;
*[[Shadow Lunge]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Miracle Shot]]&lt;br /&gt;
*[[Pouncing Attack]]&lt;br /&gt;
*[[Crippling Arrow]]&lt;br /&gt;
*[[Salvaged Arrows]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Hidden Fire]]&lt;br /&gt;
*[[Triple Fire]]&lt;br /&gt;
*[[Blazing Thrust]]&lt;br /&gt;
*[[Leg Shot]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Backup Quiver]]&lt;br /&gt;
*[[Dire Blade]]&lt;br /&gt;
*[[Fatal Reminder]]&lt;br /&gt;
*[[Stealthy Fire]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Longblade]]&lt;br /&gt;
*[[Selection]]&lt;br /&gt;
*[[Devitalizing Arrow]]&lt;br /&gt;
*[[Focus Aim]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;16%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Searing Shot]]&lt;br /&gt;
*[[Arrow Tear]]&lt;br /&gt;
*[[Longstab]]&lt;br /&gt;
*[[Vulnerable Arrow]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
*See [[:Category:Predator AAs|Predator Achievements]]&lt;br /&gt;
*See [[:Category:Ranger AAs|Ranger Achievements]]&lt;/div&gt;</summary>
		<author><name>Scatman</name></author>
		
	</entry>
</feed>