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	<id>https://oldwiki.eq2classic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrikpatrik</id>
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	<updated>2026-07-11T09:27:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6344</id>
		<title>LUA:GetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6344"/>
		<updated>2016-08-09T02:34:57Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|GetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== GetServerVariable() ==&lt;br /&gt;
Gets the value of the server variable only set by lua via [[LUA:SetServerVariable|SetServerVariable()]]. When using this function, ignore adding the 'lua_' prefix to your parameter.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetServerVariable(param1)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String)&lt;br /&gt;
: ''param1'' is the name of the server variable to get&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
; String&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
&lt;br /&gt;
    if var == nil or var &amp;lt;= 4000 then&lt;br /&gt;
        OfferQuest(Spawn, Quest1)&lt;br /&gt;
    else&lt;br /&gt;
        OfferQuest(Spawn, Quest2)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will offer the player a different quest if the server variable Quest1_Global_Complete_Count is less then or equal to 4000&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If the server variable is not a number then tonumber returns nil, hence the check for nil.&lt;br /&gt;
&lt;br /&gt;
Also, if the value is a string, for example a 'motd' variable, or an existing non 'lua_' prefix variable_name, it will return as NULL. Use [[LUA:GetVariableValue|GetVariableValue()]] instead for these conditions.&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6343</id>
		<title>LUA:GetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6343"/>
		<updated>2016-08-09T02:34:26Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|GetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== GetServerVariable() ==&lt;br /&gt;
Gets the value of the server variable only set by lua via [[LUA:SetServerVariable|SetServerVariable()]]. When using this function, ignore adding the 'lua_' prefix to your parameter.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetServerVariable(param1)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String)&lt;br /&gt;
: ''param1'' is the name of the server variable to get&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
; String&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
&lt;br /&gt;
    if var == nil or var &amp;lt;= 4000 then&lt;br /&gt;
        OfferQuest(Spawn, Quest1)&lt;br /&gt;
    else&lt;br /&gt;
        OfferQuest(Spawn, Quest2)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will offer the player a different quest if the server variable Quest1_Global_Complete_Count is less then or equal to 4000&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If the server variable is not a number then tonumber returns nil, hence the check for nil.&lt;br /&gt;
&lt;br /&gt;
Also, if the value is a string, for example a 'motd' variable, or an existing non 'LUA_' prefix variable_name, it will return as NULL. Use [[LUA:GetVariableValue|GetVariableValue()]] instead for these conditions.&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetVariableValue&amp;diff=6342</id>
		<title>LUA:GetVariableValue</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetVariableValue&amp;diff=6342"/>
		<updated>2016-08-09T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LUA Functions: GetVariableValue() =&lt;br /&gt;
Gets the value of the given variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Syntax ====&lt;br /&gt;
var = GetVariableValue(param1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
; Required - ''param1'' (string)&lt;br /&gt;
: ''param1'' is the name of the variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    Say(NPC, &amp;quot;Level cap is set to &amp;quot; .. GetVariableValue(&amp;quot;level_cap&amp;quot;))&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The NPC will respond with the level cap for the server&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Returns a string&lt;br /&gt;
&lt;br /&gt;
This gets the values for variables in the `variables` table.&lt;br /&gt;
&lt;br /&gt;
Also, if you want to return values set by [[LUA:SetServerVariable|SetServerVariable()]], make sure to include the 'lua_' prefix, slightly different from [[LUA:GetServerVariable|GetServerVariable()]].&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6341</id>
		<title>LUA:SetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6341"/>
		<updated>2016-08-09T02:28:00Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* SetServerVariable() */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|SetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== SetServerVariable() ==&lt;br /&gt;
Sets the server variable. This will persist when you zone etc., use this in conjunction with [[LUA:GetServerVariable|GetServerVariable()]]. Use sparingly as to prevent clutter in variables table.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
SetServerVariable(param1, param2, param3)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String), ''param2'' (String)&lt;br /&gt;
: ''param1'' is the variable name&lt;br /&gt;
: ''param2'' is the value to set the variable to&lt;br /&gt;
; Optional - ''param3'' (String)&lt;br /&gt;
: ''param3'' is the comment for the variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CompleteQuest(Quest, QuestGiver, Player)&lt;br /&gt;
    GiveQuestReward(Quest, Player)&lt;br /&gt;
    &lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
    if var == nil then&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;Number of times Quest 1 has been completed across the server&amp;quot;)&lt;br /&gt;
    else&lt;br /&gt;
        var = var + 1&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, var)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every time this quest is completed it will increment the server variable, if it hasn't been completed yet it will create a new server variable&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
In the server core &amp;quot;lua_&amp;quot; will automatically be added to the front of the name, you only need to know this if you plan to look the variable up in the DB&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6340</id>
		<title>LUA:GetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6340"/>
		<updated>2016-08-09T02:26:46Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* GetServerVariable() */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|GetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== GetServerVariable() ==&lt;br /&gt;
Gets the value of the server variable only set by lua via [[LUA:SetServerVariable|SetServerVariable()]]. When using this function, ignore adding the 'lua_' prefix to your parameter.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetServerVariable(param1)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String)&lt;br /&gt;
: ''param1'' is the name of the server variable to get&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
; String&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
&lt;br /&gt;
    if var == nil or var &amp;lt;= 4000 then&lt;br /&gt;
        OfferQuest(Spawn, Quest1)&lt;br /&gt;
    else&lt;br /&gt;
        OfferQuest(Spawn, Quest2)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will offer the player a different quest if the server variable Quest1_Global_Complete_Count is less then or equal to 4000&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If the server variable is not a number then tonumber returns nil, hence the check for nil.&lt;br /&gt;
&lt;br /&gt;
Also, if the value is a string, for example a 'motd' variable, or an existing non 'LUA_' prefix variable_name, it will return as NULL. Use [[LUA:GetVariableValue|GetVariableValue()]] for those criteria instead.&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6339</id>
		<title>LUA:GetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6339"/>
		<updated>2016-08-09T02:26:05Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* GetServerVariable() */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|GetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== GetServerVariable() ==&lt;br /&gt;
Gets the value of the server variable only set by lua via [[LUA:SetServerVariable|SetServerVariable()]]. When using this function, ignore adding the 'lua_' prefix.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetServerVariable(param1)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String)&lt;br /&gt;
: ''param1'' is the name of the server variable to get&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
; String&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
&lt;br /&gt;
    if var == nil or var &amp;lt;= 4000 then&lt;br /&gt;
        OfferQuest(Spawn, Quest1)&lt;br /&gt;
    else&lt;br /&gt;
        OfferQuest(Spawn, Quest2)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will offer the player a different quest if the server variable Quest1_Global_Complete_Count is less then or equal to 4000&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If the server variable is not a number then tonumber returns nil, hence the check for nil.&lt;br /&gt;
&lt;br /&gt;
Also, if the value is a string, for example a 'motd' variable, or an existing non 'LUA_' prefix variable_name, it will return as NULL. Use [[LUA:GetVariableValue|GetVariableValue()]] for those criteria instead.&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6338</id>
		<title>LUA:GetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:GetServerVariable&amp;diff=6338"/>
		<updated>2016-08-09T02:17:00Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|GetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== GetServerVariable() ==&lt;br /&gt;
Gets the value of the server variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
var = GetServerVariable(param1)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String)&lt;br /&gt;
: ''param1'' is the name of the server variable to get&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
; String&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
&lt;br /&gt;
    if var == nil or var &amp;lt;= 4000 then&lt;br /&gt;
        OfferQuest(Spawn, Quest1)&lt;br /&gt;
    else&lt;br /&gt;
        OfferQuest(Spawn, Quest2)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will offer the player a different quest if the server variable Quest1_Global_Complete_Count is less then or equal to 4000&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
If the server variable is not a number then tonumber returns nil, hence the check for nil.&lt;br /&gt;
&lt;br /&gt;
Also, if the value is a string, for example a 'motd' variable, or an existing non 'LUA_' prefix variable_name, it will return as NULL. Use [[LUA:GetVariableValue|GetVariableValue()]] for those criteria instead.&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6337</id>
		<title>LUA:SetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6337"/>
		<updated>2016-08-09T02:12:12Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* SetServerVariable() */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|SetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== SetServerVariable() ==&lt;br /&gt;
Sets the server variable. This will persist when you zone etc., use this in conjunction with [[LUA:GetServerVariable|GetServerVariable()]].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
SetServerVariable(param1, param2, param3)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String), ''param2'' (String)&lt;br /&gt;
: ''param1'' is the variable name&lt;br /&gt;
: ''param2'' is the value to set the variable to&lt;br /&gt;
; Optional - ''param3'' (String)&lt;br /&gt;
: ''param3'' is the comment for the variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CompleteQuest(Quest, QuestGiver, Player)&lt;br /&gt;
    GiveQuestReward(Quest, Player)&lt;br /&gt;
    &lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
    if var == nil then&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;Number of times Quest 1 has been completed across the server&amp;quot;)&lt;br /&gt;
    else&lt;br /&gt;
        var = var + 1&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, var)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every time this quest is completed it will increment the server variable, if it hasn't been completed yet it will create a new server variable&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
In the server core &amp;quot;lua_&amp;quot; will automatically be added to the front of the name, you only need to know this if you plan to look the variable up in the DB&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6336</id>
		<title>LUA:SetServerVariable</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:SetServerVariable&amp;diff=6336"/>
		<updated>2016-08-09T02:07:58Z</updated>

		<summary type="html">&lt;p&gt;Patrikpatrik: /* SetServerVariable() */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|SetServerVariable}}&lt;br /&gt;
&lt;br /&gt;
== SetServerVariable() ==&lt;br /&gt;
Sets the server variable. This will persist when you zone etc., use this in conjunction with GetServerVariable().&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
SetServerVariable(param1, param2, param3)&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
; Required - ''param1'' (String), ''param2'' (String)&lt;br /&gt;
: ''param1'' is the variable name&lt;br /&gt;
: ''param2'' is the value to set the variable to&lt;br /&gt;
; Optional - ''param3'' (String)&lt;br /&gt;
: ''param3'' is the comment for the variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CompleteQuest(Quest, QuestGiver, Player)&lt;br /&gt;
    GiveQuestReward(Quest, Player)&lt;br /&gt;
    &lt;br /&gt;
    local var = tonumber(GetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;))&lt;br /&gt;
    if var == nil then&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, &amp;quot;1&amp;quot;, &amp;quot;Number of times Quest 1 has been completed across the server&amp;quot;)&lt;br /&gt;
    else&lt;br /&gt;
        var = var + 1&lt;br /&gt;
        SetServerVariable(&amp;quot;Quest1_Global_Complete_Count&amp;quot;, var)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every time this quest is completed it will increment the server variable, if it hasn't been completed yet it will create a new server variable&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
In the server core &amp;quot;lua_&amp;quot; will automatically be added to the front of the name, you only need to know this if you plan to look the variable up in the DB&lt;/div&gt;</summary>
		<author><name>Patrikpatrik</name></author>
		
	</entry>
</feed>