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	<id>https://oldwiki.eq2classic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ememjr</id>
	<title>EQ2Emulator - User contributions [en]</title>
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	<updated>2026-07-11T19:27:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.3</generator>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AddQuestStepZoneLoc&amp;diff=8635</id>
		<title>LUA:AddQuestStepZoneLoc</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AddQuestStepZoneLoc&amp;diff=8635"/>
		<updated>2022-10-16T09:02:51Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = AddQuestStepZoneLoc&lt;br /&gt;
|Description = Updates your quest step once you arrive at/near a location in a certain zone. AddQuestStepZoneLoc is preferable then AddQuestStepLocation function in any case, due of zone check.&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest to add the step to&lt;br /&gt;
|Param2 = int32&lt;br /&gt;
|Param2Desc = is the the step id&lt;br /&gt;
|Param3 = string&lt;br /&gt;
|Param3Desc = is the the step text&lt;br /&gt;
|Param4 = float&lt;br /&gt;
|Param4Desc = is the max distance you can be AWAY from the specified location to receive the update.&lt;br /&gt;
|Param5 = string&lt;br /&gt;
|Param5Desc = is the taskgroup description&lt;br /&gt;
|Param6 = int16&lt;br /&gt;
|Param6Desc = is the icon&lt;br /&gt;
|Param7 = float&lt;br /&gt;
|Param7Desc = is the X position for the update&lt;br /&gt;
|Param8 = float&lt;br /&gt;
|Param8Desc = is the Y position for the update&lt;br /&gt;
|Param9 = float&lt;br /&gt;
|Param9Desc = is the Z position for the update&lt;br /&gt;
|Param10 = int16&lt;br /&gt;
|Param10Desc = is the Zone ID&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AddQuestStepZoneLoc(Quest, 1, &amp;quot;I need to investigate Varsoon's old tomb.&amp;quot;, 1, &amp;quot;I must go to the tomb that once held the lich Varsoon just north of Qeynos.&amp;quot;, 11, 362, -19, -662, 12)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = As you can see this is Step 5 of the quest. The TASKGROUP text is what will be displayed as the main step of the quest, the STEPTEXT is what will be displayed under the main step text. The icon I have set to &amp;quot;11&amp;quot; to display no icon. The max distance away from location is set to 1, location is 362, -19, -662 and the zone ID is 12(Antonica).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AddQuestStepZoneLoc&amp;diff=8634</id>
		<title>LUA:AddQuestStepZoneLoc</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AddQuestStepZoneLoc&amp;diff=8634"/>
		<updated>2022-10-16T08:59:33Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = AddQuestStepZoneLoc&lt;br /&gt;
|Description = Updates your quest step once you arrive at/near a location in a certain zone. AddQuestStepZoneLoc is preferable then AddQuestStepLocation function in any case, due of zone check.&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest to add the step to&lt;br /&gt;
|Param2 = int32&lt;br /&gt;
|Param2Desc = is the the step id&lt;br /&gt;
|Param3 = string&lt;br /&gt;
|Param3Desc = is the the step text&lt;br /&gt;
|Param4 = float&lt;br /&gt;
|Param4Desc = is the max distance you can be AWAY from the specified location to receive the update.&lt;br /&gt;
|Param5 = string&lt;br /&gt;
|Param5Desc = is the taskgroup description&lt;br /&gt;
|Param6 = int16&lt;br /&gt;
|Param6Desc = is the icon&lt;br /&gt;
|Param7 = float&lt;br /&gt;
|Param7Desc = is the X position for the update&lt;br /&gt;
|Param8 = float&lt;br /&gt;
|Param8Desc = is the Y position for the update&lt;br /&gt;
|Param9 = float&lt;br /&gt;
|Param9Desc = is the Z position for the update&lt;br /&gt;
|Param10 = int16&lt;br /&gt;
|Param10Desc = is the Zone ID&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AddQuestStepZoneLoc(Quest, 1, &amp;quot;I need to investigate Varsoon's old tomb.&amp;quot;, 1, &amp;quot;I must go to the tomb that once held the lich Varsoon just north of Qeynos.&amp;quot;, 11, 362, -19, -662, 12)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = As you can see this is Step 5 of the quest. The TASKGROUP text is what will be displayed as the main step of the quest, the STEPTEXT is what will be displayed under the main step text. The icon I have set to &amp;quot;0&amp;quot; to display no icon. The max distance away from location is set to 30, location is -0, -4.5, 105 and the zone ID is 12(Antonica).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:UseWidget&amp;diff=8448</id>
		<title>LUA:UseWidget</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:UseWidget&amp;diff=8448"/>
		<updated>2022-02-08T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = UseWidget&lt;br /&gt;
|Description = Triggers the given widget&lt;br /&gt;
|Param1 = Spawn&lt;br /&gt;
|Param1Desc = is the widget to use&lt;br /&gt;
&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Spawn)&lt;br /&gt;
    local widget = GetSpawn(Spawn, 1234)&lt;br /&gt;
    UseWidget(widget)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = When this NPC is hailed the widget with DB ID 1234 will activate&lt;br /&gt;
|Notes = The given spawn must be a widget or else this function won't do anything&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestZone&amp;diff=8447</id>
		<title>LUA:UpdateQuestZone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestZone&amp;diff=8447"/>
		<updated>2022-02-08T20:00:39Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = UpdateQuestZone&lt;br /&gt;
|Description = Updates the zone for the given quest&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest you wish to update&lt;br /&gt;
|Param2 = &amp;quot;zone name&amp;quot;&lt;br /&gt;
|Param2Desc = is the zone name to set the quest to&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function init(Quest)&lt;br /&gt;
    UpdateQuestZone(Quest, &amp;quot;New Zone&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = This will update the quest zone to &amp;quot;New Zone&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestTaskGroupDescription&amp;diff=8446</id>
		<title>LUA:UpdateQuestTaskGroupDescription</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestTaskGroupDescription&amp;diff=8446"/>
		<updated>2022-02-08T19:56:00Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = UpdateQuestTaskGroupDescription&lt;br /&gt;
|Description = Updates the description of a taskgroup in a quest. This is usually called after completion of a taskgroup.&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest you wish to update&lt;br /&gt;
|Param2 = TaskStepNum&lt;br /&gt;
|Param2Desc = is the task group number of the quest you wish to update&lt;br /&gt;
|Param3 = &amp;quot;Description string&amp;quot;&lt;br /&gt;
|Param3Desc = is the new description of the task group you are updating&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function ReturnedToStonefist(Quest, QuestGiver, Player)&lt;br /&gt;
	UpdateQuestTaskGroupDescription(Quest, 1, &amp;quot;I have won a match against one of the sparring partners.&amp;quot;)&lt;br /&gt;
	AddQuestStepChat(Quest, 4, &amp;quot;Return to Yasha Redblade.&amp;quot;, 1, &amp;quot;I am to return to Yasha Redblade near the ship's hull on Pilgrims' Landing.&amp;quot;, 0, 4700005)&lt;br /&gt;
	AddQuestStepCompleteAction(Quest, 4, &amp;quot;ReturnToYasha&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = This updates the taskgroup description for the first taskgroup in the quest &amp;quot;Stonefist's Art of Combat&amp;quot; after completing the third step.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestStepDescription&amp;diff=8445</id>
		<title>LUA:UpdateQuestStepDescription</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestStepDescription&amp;diff=8445"/>
		<updated>2022-02-08T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = UpdateQuestStepDescription&lt;br /&gt;
|Description = Updates a quest step description. Usually called after completion of the step.&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest you wish to update&lt;br /&gt;
|Param2 = StepNumber&lt;br /&gt;
|Param2Desc = is the step number of the quest you wish to update&lt;br /&gt;
|Param3 = &amp;quot;Description string&amp;quot;&lt;br /&gt;
|Param3Desc = is the new description of the quest step you are updating&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function TalkedToStonefist(Quest, QuestGiver, Player)&lt;br /&gt;
    UpdateQuestStepDescription(Quest, 1, &amp;quot;I have spoken with Ragnhild Stonefist.&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = Updates the quest step description for the first step of the quest &amp;quot;Stonefist's Art of Combat&amp;quot;.&lt;br /&gt;
|Notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestDescription&amp;diff=8444</id>
		<title>LUA:UpdateQuestDescription</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:UpdateQuestDescription&amp;diff=8444"/>
		<updated>2022-02-08T19:35:04Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = UpdateQuestDescription&lt;br /&gt;
|Description = Updates the description of a quest. This is usually called after completion of a quest.&lt;br /&gt;
|Param1 = Quest&lt;br /&gt;
|Param1Desc = is the quest you wish to update&lt;br /&gt;
|Param2 = string&lt;br /&gt;
|Param2Desc = is the new description of the quest you are updating&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function quest_complete(Quest, QuestGiver, Player)&lt;br /&gt;
	UpdateQuestDescription(Quest, &amp;quot;I have brought the ore samples to Tykor Gi'Lok.&amp;quot;)&lt;br /&gt;
	GiveQuestReward(Quest, Player)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = This updates the quest description for the quest &amp;quot;Curious Ore&amp;quot; after completing the final step.&lt;br /&gt;
|Notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8443</id>
		<title>LUA:Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8443"/>
		<updated>2022-02-08T19:23:29Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = Zone&lt;br /&gt;
|Description = Zone Spawn to another location the the game.&lt;br /&gt;
|Param1 = Zone name&lt;br /&gt;
|Param1Desc = name of the zone you wish to sned spawn to&lt;br /&gt;
|Param2 = Spawn&lt;br /&gt;
|Param2Desc = is the spawn pointer of the spawn you wish to zone&lt;br /&gt;
|OptionalParam1 = float&lt;br /&gt;
|OptionalParam1Desc = is X of location&lt;br /&gt;
|OptionalParam2 = float&lt;br /&gt;
|OptionalParam2Desc = is Y of location&lt;br /&gt;
|OptionalParam3 = float&lt;br /&gt;
|OptionalParam3Desc = is Z of location&lt;br /&gt;
|OptionalParam4 = float&lt;br /&gt;
|OptionalParam4Desc = is Heading of location&lt;br /&gt;
|Example =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example 1&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player, 9.65, 17.21, -68.72, 184)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc =1. When the NPC is hailed it will zone the player to zone 184 at the list coordinates&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. When the NPC is hailed it will zone the player to zones default coordinates&lt;br /&gt;
|Notes = [http://www.eq2emulator.net/phpBB3/viewtopic.php?f=54&amp;amp;t=1416 Notes on Eq2emulator forums]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8442</id>
		<title>LUA:Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8442"/>
		<updated>2022-02-08T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = Zone&lt;br /&gt;
|Description = Zone Spawn to another location the the game.&lt;br /&gt;
|Param1 = Zone name&lt;br /&gt;
|Param1Desc = name of the zone you wish to sned spawn to&lt;br /&gt;
|Param2 = Spawn&lt;br /&gt;
|Param2Desc = is the spawn pointer of the spawn you wish to zone&lt;br /&gt;
|OptionalParam1 = float&lt;br /&gt;
|OptionalParam1Desc = is X of location&lt;br /&gt;
|OptionalParam2 = float&lt;br /&gt;
|OptionalParam2Desc = is Y of location&lt;br /&gt;
|OptionalParam3 = float&lt;br /&gt;
|OptionalParam3Desc = is Z of location&lt;br /&gt;
|OptionalParam4 = float&lt;br /&gt;
|OptionalParam4Desc = is Heading of location&lt;br /&gt;
|Example =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example 1&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player, 9.65, 17.21, -68.72, 184)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc =1. When the NPC is hailed it will zone the player to zone 184 at the list coordinates&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. When the NPC is hailed it will zone the player to zones default coordinates&lt;br /&gt;
|Notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8441</id>
		<title>LUA:Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8441"/>
		<updated>2022-02-08T19:08:05Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = Zone&lt;br /&gt;
|Description = Zone Spawn to another location the the game.&lt;br /&gt;
|Param1 = Zone name&lt;br /&gt;
|Param1Desc = name of the zone you wish to sned spawn to&lt;br /&gt;
|Param2 = Spawn&lt;br /&gt;
|Param2Desc = is the spawn pointer of the spawn you wish to zone&lt;br /&gt;
|OptionalParam3 = float&lt;br /&gt;
|Param3Desc = is X of location&lt;br /&gt;
|OptionalParam4 = float&lt;br /&gt;
|Param4Desc = is Y of location&lt;br /&gt;
|OptionalParam5 = float&lt;br /&gt;
|Param5Desc = is Z of location&lt;br /&gt;
|OptionalParam6 = float&lt;br /&gt;
|Param6Desc = is Heading of location&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player, 9.65, 17.21, -68.72, 184)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc =1. When the NPC is hailed it will zone the player to zone 184 at the list coordinates&lt;br /&gt;
2. When the NPC is hailed it will zone the player to zones default coordinates&lt;br /&gt;
|Notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8440</id>
		<title>LUA:Zone</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:Zone&amp;diff=8440"/>
		<updated>2022-02-08T18:56:47Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = Zone&lt;br /&gt;
|Description = Zone Spawn to another location the the game.&lt;br /&gt;
|Param1 = Zone name&lt;br /&gt;
|Param1Desc = name of the zone you wish to sned spawn to&lt;br /&gt;
|Param2 = Spawn&lt;br /&gt;
|Param2Desc = is the spawn pointer of the spawn you wish to zone&lt;br /&gt;
|Param3 = float&lt;br /&gt;
|Param3Desc = is X of location&lt;br /&gt;
|Param4 = float&lt;br /&gt;
|Param4Desc = is Y of location&lt;br /&gt;
|Param5 = float&lt;br /&gt;
|Param5Desc = is Z of location&lt;br /&gt;
|Param6 = float&lt;br /&gt;
|Param6Desc = is Heading of location&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    Zone(GetZone(184), Player, 9.65, 17.21, -68.72, 184)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = When the NPC is hailed it will zone the player to zone 184 at the list coordinates&lt;br /&gt;
|Notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8439</id>
		<title>LUA:AllFunctions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8439"/>
		<updated>2022-02-08T11:28:07Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|AllFunctions}}&lt;br /&gt;
= EQ2Emulator: All LUA Functions =&lt;br /&gt;
This is a list of all the LUA functions currently in EQ2Emu.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCharacterTitle|AddCharacterTitle()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCoin|AddCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddControlEffect|AddControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddConversationOption|AddConversationOption()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddHate|AddHate()]]&lt;br /&gt;
|[[LUA:AddIconValue|AddIconValue()]]&lt;br /&gt;
|[[LUA:AddImmunitySpell|AddImmunitySpell()]]&lt;br /&gt;
|[[LUA:AddItem|AddItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddLanguage|AddLanguage()]]&lt;br /&gt;
|[[LUA:AddLootCoin|AddLootCoin()]]&lt;br /&gt;
|[[LUA:AddLootItem|AddLootItem()]]&lt;br /&gt;
|[[LUAAddMasterTitle|AddMasterTitle()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddMultiFloorLift|AddMultiFloorLift()]]&lt;br /&gt;
|[[LUA:AddOptionWindowOption|AddOptionWindowOption()]]&lt;br /&gt;
|[[LUA:AddPlayerMail|AddPlayerMail()]]&lt;br /&gt;
|[[LUA:AddPlayerMailByCharID|AddPlayerMailByCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommand|AddPrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommandAllSpawns|AddPrimaryEntityCommandAllSpawns()]]&lt;br /&gt;
|[[LUA:AddProc|AddProc()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqClass|AddQuestPrereqClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqFaction|AddQuestPrereqFaction()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqItem|AddQuestPrereqItem()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqModelType|AddQuestPrereqModelType()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqQuest|AddQuestPrereqQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqRace|AddQuestPrereqRace()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillClass|AddQuestPrereqTradeskillClass()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillLevel|AddQuestPrereqTradeskillLevel()]]&lt;br /&gt;
|[[LUA:AddQuestRewardCoin|AddQuestRewardCoin()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestRewardFaction|AddQuestRewardFaction()]]&lt;br /&gt;
|[[LUA:AddQuestRewardItem|AddQuestRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestSelectableRewardItem|AddQuestSelectableRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestStep|AddQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepChat|AddQuestStepChat()]]&lt;br /&gt;
|[[LUA:AddQuestStepCompleteAction|AddQuestStepCompleteAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepCraft|AddQuestStepCraft()]]&lt;br /&gt;
|[[LUA:AddQuestStepFailureAction|AddQuestStepFailureAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepHarvest|AddQuestStepHarvest()]]&lt;br /&gt;
|[[LUA:AddQuestStepKill|AddQuestStepKill()]]&lt;br /&gt;
|[[LUA:AddQuestStepKillByRace|AddQuestStepKillByRace()]]&lt;br /&gt;
|[[LUA:AddQuestStepLocation|AddQuestStepLocation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepObtainItem|AddQuestStepObtainItem()]]&lt;br /&gt;
|[[LUA:AddQuestStepProgressAction|AddQuestStepProgressAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepSpell|AddQuestStepSpell()]]&lt;br /&gt;
|[[LUA:AddQuestStepZoneLoc|AddQuestStepZoneLoc()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSkill|AddSkill()]]&lt;br /&gt;
|[[LUA:AddSkillBonus|AddSkillBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnAccess|AddSpawnAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnIDAccess|AddSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnProximity|AddSpawnProximity()]]&lt;br /&gt;
|[[LUA:AddSpawnSpellBonus|AddSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnToGroup|AddSpawnToGroup()]]&lt;br /&gt;
|[[LUA:AddSpawnToSpawnList|AddSpawnToSpawnList()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpellBonus|AddSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpellBookEntry|AddSpellBookEntry()]]&lt;br /&gt;
|[[LUA:AddSpellTimer|AddSpellTimer()]]&lt;br /&gt;
|[[LUA:AddStepProgress|AddStepProgress()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddThreatTransfer|AddThreatTransfer()]]&lt;br /&gt;
|[[LUA:AddTimer|AddTimer()]]&lt;br /&gt;
|[[LUA:AddToWard|AddToWard()]]&lt;br /&gt;
|[[LUA:AddTransportSpawn|AddTransportSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddWard|AddWard()]]&lt;br /&gt;
|[[LUA:AddWaypoint|AddWaypoint()]]&lt;br /&gt;
|[[LUA:ApplySpellVisual|ApplySpellVisual()]]&lt;br /&gt;
|[[LUA:Attack|Attack()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Bind|Bind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BlurVision|BlurVision()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BreatheUnderwater|BreatheUnderwater()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CancelSpell|CancelSpell()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanHarvest|CanHarvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanReceiveQuest|CanReceiveQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CastEntityCommand|CastEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CastSpell|CastSpell()]]&lt;br /&gt;
|[[LUA:ChangeHandIcon|ChangeHandIcon()]]&lt;br /&gt;
|[[LUA:CastCustomSpell|CastCustomSpell()]]&lt;br /&gt;
|[[LUA:CanSeeInvis|CanSeeInvis()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Charm|Charm()]]&lt;br /&gt;
|[[LUA:CheckLOS|CheckLOS()]]&lt;br /&gt;
|[[LUA:CheckLOSByCoordinates|CheckLOSByCoordinates()]]&lt;br /&gt;
|[[LUA:CheckRaceType|CheckRaceType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ClearEncounter|ClearEncounter()]]&lt;br /&gt;
|[[LUA:ClearHate|ClearHate()]]&lt;br /&gt;
|[[LUA:ClearRunningLocations|ClearRunningLocations()]]&lt;br /&gt;
|[[LUA:CloseConversation|CloseConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CloseDoor|CloseDoor()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|[[LUA:CloseItemConversation|CloseItemConversation()]]&lt;br /&gt;
|[[LUA:CompareSpawns|CompareSpawns()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CompleteTransmute|CompleteTransmute()]]&lt;br /&gt;
|[[LUA:CopySpawnAppearance|CopySpawnAppearance()]]&lt;br /&gt;
|[[LUA:CreateConversation|CreateConversation()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CreateSpawnList|CreateSpawnList()]]&lt;br /&gt;
|[[LUA:CureByControlEffect|CureByControlEffect()]]&lt;br /&gt;
|[[LUA:CureByType|CureByType()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DamageSpawn|DamageSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DeleteDBShardID|DeleteDBShardID()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Despawn|Despawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DismissPet|DismissPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:DisplayText|DisplayText()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Emote|Emote()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EnableGameEvent|EnableGameEvent()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EndAutoMount|EndAutoMount()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Evac|Evac()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FaceTarget|FaceTarget()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FlashWindow|FlashWindow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Gate|Gate()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAAInfo|GetAAInfo()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgi|GetAgi()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgiBase|GetAgiBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetAggroRadius|GetAggroRadius()]]&lt;br /&gt;
|[[LUA:GetAlignment|GetAlignment()]]&lt;br /&gt;
|[[LUA:GetArchetypeName|GetArchetypeName()]]&lt;br /&gt;
|[[LUA:GetArrowColor|GetArrowColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetBaseAggroRadius|GetBaseAggroRadius()]]&lt;br /&gt;
|[[LUA:GetBoundZoneID|GetBoundZoneID()]]&lt;br /&gt;
|[[LUA:GetCharacterID|GetCharacterID()]]&lt;br /&gt;
|[[LUA:GetCharmedPet|GetCharmedPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetClass|GetClass()]]&lt;br /&gt;
|[[LUA:GetClassName|GetClassName()]]&lt;br /&gt;
|[[LUA:GetClientVersion|GetClientVersion()]]&lt;br /&gt;
|[[LUA:GetCoinMessage|GetCoinMessage()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCosmeticPet|GetCosmeticPet()]]&lt;br /&gt;
|[[LUA:GetCurrentZoneSafeLocation|GetCurrentZoneSafeLocation()]]&lt;br /&gt;
|[[LUA:GetDeity|GetDeity()]]&lt;br /&gt;
|[[LUA:GetDeityPet|GetDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetDistance|GetDistance()]]&lt;br /&gt;
|[[LUA:GetEncounter|GetEncounter()]]&lt;br /&gt;
|[[LUA:GetEncounterSize|GetEncounterSize()]]&lt;br /&gt;
|[[LUA:GetEquippedItemByID|GetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetEquippedItemBySlot|GetEquippedItemBySlot()]]&lt;br /&gt;
|[[LUA:GetFactionAmount|GetFactionAmount()]]&lt;br /&gt;
|[[LUA:GetFactionID|GetFactionID()]]&lt;br /&gt;
|[[LUA:GetFollowTarget|GetFollowTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetGender|GetGender()]]&lt;br /&gt;
|[[LUA:GetGroup|GetGroup()]]&lt;br /&gt;
|[[LUA:GetHateList|GetHateList()]]&lt;br /&gt;
|[[LUA:GetHeading|GetHeading()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetHP|GetHP()]]&lt;br /&gt;
|[[LUA:GetInfoStructFloat|GetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:GetInfoStructSInt|GetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:GetInfoStructString|GetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetInfoStructUInt|GetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:GetInt|GetInt()]]&lt;br /&gt;
|[[LUA:GetIntBase|GetIntBase()]]&lt;br /&gt;
|[[LUA:GetItemByID|GetItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetItemCount|GetItemCount()]]&lt;br /&gt;
|[[LUA:GetItemID|GetItemID()]]&lt;br /&gt;
|[[LUA:GetItemSkillReq|GetItemSkillReq()]]&lt;br /&gt;
|[[LUA:GetItemType|GetItemType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetLevel|GetLevel()]]&lt;br /&gt;
|[[LUA:GetLootCoin|GetLootCoin()]]&lt;br /&gt;
|[[LUA:GetMaxHP|GetMaxHP()]]&lt;br /&gt;
|[[LUA:GetMaxHPBase|GetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMaxPower|GetMaxPower()]]&lt;br /&gt;
|[[LUA:GetMaxPowerBase|GetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:GetModelType|GetModelType()]]&lt;br /&gt;
|[[LUA:GetMostHated|GetMostHated()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMount|GetMount()]]&lt;br /&gt;
|[[LUA:GetName|GetName()]]&lt;br /&gt;
|[[LUA:GetOrigX|GetOrigX()]]&lt;br /&gt;
|[[LUA:GetOrigY|GetOrigY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetOrigZ|GetOrigZ()]]&lt;br /&gt;
|[[LUA:GetOwner|GetOwner()]]&lt;br /&gt;
|[[LUA:GetPassengerSpawnList|GetPassengerSpawnList()]]&lt;br /&gt;
|[[LUA:GetPCTOfHP|GetPCTOfHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPCTOfPower|GetPCTOfPower()]]&lt;br /&gt;
|[[LUA:GetPet|GetPet()]]&lt;br /&gt;
|[[LUA:GetPlayerHistory|GetPlayerHistory()]]&lt;br /&gt;
|[[LUA:GetPlayersInZone|GetPlayersInZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPower|GetPower()]]&lt;br /&gt;
|[[LUA:GetQuest|GetQuest()]]&lt;br /&gt;
|[[LUA:GetQuestCompleteCount|GetQuestCompleteCount()]]&lt;br /&gt;
|[[LUA:GetQuestFlags|GetQuestFlags()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetQuestStep|GetQuestStep()]]&lt;br /&gt;
|[[LUA:GetQuestStepProgress|GetQuestStepProgress()]]&lt;br /&gt;
|[[LUA:GetRace|GetRace()]]&lt;br /&gt;
|[[LUA:GetRaceBaseType|GetRaceBaseType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRaceType|GetRaceType()]]&lt;br /&gt;
|[[LUA:GetRandomSpawnByID|GetRandomSpawnByID()]]&lt;br /&gt;
|[[LUA:GetRaceName|GetRaceName()]]&lt;br /&gt;
|[[LUA:GetRunbackDistance|GetRunbackDistance()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRuleFlagBool|GetRuleFlagBool()]]&lt;br /&gt;
|[[LUA:GetRuleFlagFloat|GetRuleFlagFloat()]]&lt;br /&gt;
|[[LUA:GetRuleFlagInt32|GetRuleFlagInt32()]]&lt;br /&gt;
|[[LUA:GetServerVariable|GetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetShardCharID|GetShardCharID()]]&lt;br /&gt;
|[[LUA:GetShardCreatedTimestamp|GetShardCreatedTimestamp()]]&lt;br /&gt;
|[[LUA:GetShardID|GetShardID()]]&lt;br /&gt;
|[[LUA:GetSkill|GetSkill()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSkillIDByName|GetSkillIDByName()]]&lt;br /&gt;
|[[LUA:GetSkillMaxValue|GetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:GetSkillName|GetSkillName()]]&lt;br /&gt;
|[[LUA:GetSkillValue|GetSkillValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawn|GetSpawn()]]&lt;br /&gt;
|[[LUA:GetSpawnByGroupID|GetSpawnByGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnByLocationID|GetSpawnByLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnByRailID|GetSpawnByRailID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnFromList|GetSpawnFromList()]]&lt;br /&gt;
|[[LUA:GetSpawnGroupID|GetSpawnGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnID|GetSpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnListByRailID|GetSpawnListByRailID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnListBySpawnID|GetSpawnListBySpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnListSize|GetSpawnListSize()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationID|GetSpawnLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationPlacementID|GetSpawnLocationPlacementID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpeed|GetSpeed()]]&lt;br /&gt;
|[[LUA:GetSpell|GetSpell()]]&lt;br /&gt;
|[[LUA:GetSpellData|GetSpellData()]]&lt;br /&gt;
|[[LUA:GetSpellDataIndex|GetSpellDataIndex()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpellDisplayEffect|GetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:GetSpellID|GetSpellID()]]&lt;br /&gt;
|[[LUA:GetSpellName|GetSpellName()]]&lt;br /&gt;
|[[LUA:GetSpellTriggerCount|GetSpellTriggerCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSta|GetSta()]]&lt;br /&gt;
|[[LUA:GetStaBase|GetStaBase()]]&lt;br /&gt;
|[[LUA:GetStr|GetStr()]]&lt;br /&gt;
|[[LUA:GetStrBase|GetStrBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTarget|GetTarget()]]&lt;br /&gt;
|[[LUA:GetTaskGroupStep|GetTaskGroupStep()]]&lt;br /&gt;
|[[LUA:GetTemporaryTransportID|GetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:GetTempVariable|GetTempVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTradeskillClass|GetTradeskillClass()]]&lt;br /&gt;
|[[LUA:GetTradeskillClassName|GetTradeskillClassName()]]&lt;br /&gt;
|[[LUA:GetTradeskillLevel|GetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:GetTSArrowColor|GetTSArrowColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTutorialStep|GetTutorialStep()]]&lt;br /&gt;
|[[LUA:GetVariableValue|GetVariableValue()]]&lt;br /&gt;
|[[LUA:GetWardAmountLeft|GetWardAmountLeft()]]&lt;br /&gt;
|[[LUA:GetWardValue|GetWardValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWis|GetWis()]]&lt;br /&gt;
|[[LUA:GetWisBase|GetWisBase()]]&lt;br /&gt;
|[[LUA:GetWorldTimeHour|GetWorldTimeHour()]]&lt;br /&gt;
|[[LUA:GetWorldTimeMinute|GetWorldTimeMinute()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWorldTimeMonth|GetWorldTimeMonth()]]&lt;br /&gt;
|[[LUA:GetWorldTimeYear|GetWorldTimeYear()]]&lt;br /&gt;
|[[LUA:GetX|GetX()]]&lt;br /&gt;
|[[LUA:GetY|GetY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZ|GetZ()]]&lt;br /&gt;
|[[LUA:GetZone|GetZone()]]&lt;br /&gt;
|[[LUA:GetZoneExpansionFlag|GetZoneExpansionFlag()]]&lt;br /&gt;
|[[LUA:GetZoneHolidayFlag|GetZoneHolidayFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZoneID|GetZoneID()]]&lt;br /&gt;
|[[LUA:GetZoneLockoutTimer|GetZoneLockoutTimer()]]&lt;br /&gt;
|[[LUA:GetZoneName|GetZoneName()]]&lt;br /&gt;
|[[LUA:GiveExp|GiveExp()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GiveLoot|GiveLoot()]]&lt;br /&gt;
|[[LUA:GiveQuestItem|GiveQuestItem()]]&lt;br /&gt;
|[[LUA:GiveQuestReward|GiveQuestReward()]]&lt;br /&gt;
|[[LUA:GetSpellTier|GetSpellTier()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HandInCollections|HandInCollections()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Harvest|Harvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCollectionsToHandIn|HasCollectionsToHandIn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCompletedQuest|HasCompletedQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasControlEffect|HasControlEffect()]]&lt;br /&gt;
|[[LUA:HasFreeSlot|HasFreeSlot()]]&lt;br /&gt;
|[[LUA:HasGroup|HasGroup()]]&lt;br /&gt;
|[[LUA:HasItem|HasItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasItemEquipped|HasItemEquipped()]]&lt;br /&gt;
|[[LUA:HasLanguage|HasLanguage()]]&lt;br /&gt;
|[[LUA:HasLootItem|HasLootItem()]]&lt;br /&gt;
|[[LUA:HasMoved|HasMoved()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasPendingLoot|HasPendingLoot()]]&lt;br /&gt;
|[[LUA:HasPendingLootItem|HasPendingLootItem()]]&lt;br /&gt;
|[[LUA:HasQuest|HasQuest()]]&lt;br /&gt;
|[[LUA:HasQuestRewardItem|HasQuestRewardItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasRecipeBook|HasRecipeBook()]]&lt;br /&gt;
|[[LUA:HasRecovered|HasRecovered()]]&lt;br /&gt;
|[[LUA:HasSkill|HasSkill()]]&lt;br /&gt;
|[[LUA:HasSpell|HasSpell()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasSpellEffect|HasSpellEffect()]]&lt;br /&gt;
|[[LUA:HasSpellImmunity|HasSpellImmunity()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IncreaseSkillCapsByType|IncreaseSkillCapsByType()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InLava|InLava()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InstructionWindow|InstructionWindow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InstructionWindowClose|InstructionWindowClose()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:InstructionWindowGoal|InstructionWindowGoal()]]&lt;br /&gt;
|[[LUA:Interrupt|Interrupt()]]&lt;br /&gt;
|[[LUA:InWater|InWater()]]&lt;br /&gt;
|[[LUA:IsAlive|IsAlive()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsBehind|IsBehind()]]&lt;br /&gt;
|[[LUA:IsBindAllowed|IsBindAllowed()]]&lt;br /&gt;
|[[LUA:IsCasting|IsCasting()]]&lt;br /&gt;
|[[LUA:|IsDoor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsEntity|IsEntity()]]&lt;br /&gt;
|[[LUA:IsEpic|IsEpic()]]&lt;br /&gt;
|[[LUA:IsFlanking|IsFlanking()]]&lt;br /&gt;
|[[LUA:IsFollowing|IsFollowing()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsGateAllowed|IsGateAllowed()]]&lt;br /&gt;
|[[LUA:IsGroundSpawn|IsGroundSpawn()]]&lt;br /&gt;
|[[LUA:IsHeroic|IsHeroic()]]&lt;br /&gt;
|[[LUA:IsInCombat|IsInCombat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsInvis|IsInvis()]]&lt;br /&gt;
|[[LUA:IsInvulnerable|IsInvulnerable()]]&lt;br /&gt;
|[[LUA:IsMezzed|IsMezzed()]]&lt;br /&gt;
|[[LUA:IsMezzedOrStunned|IsMezzedOrStunned()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsNight|IsNight()]]&lt;br /&gt;
|[[LUA:IsOnAutoMount|IsOnAutoMount()]]&lt;br /&gt;
|[[LUA:IsOpen|IsOpen()]]&lt;br /&gt;
|[[LUA:IsPet|IsPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsPlayer|IsPlayer()]]&lt;br /&gt;
|[[LUA:IsRunning|IsRunning()]]&lt;br /&gt;
|[[LUA:IsStealthed|IsStealthed()]]&lt;br /&gt;
|[[LUA:IsStunned|IsStunned()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsTransportSpawn|IsTransportSpawn()]]&lt;br /&gt;
|[[LUA:IsZoneLoading|IsZoneLoading()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawn|KillSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawnByDistance|KillSpawnByDistance()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Knockback|Knockback()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:LastSpellAttackHit|LastSpellAttackHit()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomFloat|MakeRandomFloat()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomInt|MakeRandomInt()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyHP|ModifyHP()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyPower|ModifyPower()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:MovementLoopAdd|MovementLoopAdd()]]&lt;br /&gt;
|[[LUA:MovementLoopAddLocation|MovementLoopAddLocation()]]&lt;br /&gt;
|[[LUA:MoveToLocation|MoveToLocation()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OfferQuest|OfferQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OpenDoor|OpenDoor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PauseMovement|PauseMovement()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PerformCameraShake|PerformCameraShake()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayAnimation|PlayAnimation()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayFlavor|PlayFlavor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:PlaySound|PlaySound()]]&lt;br /&gt;
|[[LUA:PlayVoice|PlayVoice()]]&lt;br /&gt;
|[[LUA:ProcDamage|ProcDamage()]]&lt;br /&gt;
|[[LUA:ProcessMelee|ProcessMelee()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ProcessSpell|ProcessSpell()]]&lt;br /&gt;
|[[LUA:ProcHate|ProcHate()]]&lt;br /&gt;
|[[LUA:ProvidesQuest|ProvidesQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestIsComplete|QuestIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestReturnNPC|QuestReturnNPC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RegisterQuest|RegisterQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveCoin|RemoveCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveControlEffect|RemoveControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveIconValue|RemoveIconValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveImmunitySpell|RemoveImmunitySpell()]]&lt;br /&gt;
|[[LUA:RemoveInvis|RemoveInvis()]]&lt;br /&gt;
|[[LUA:RemoveItem|RemoveItem()]]&lt;br /&gt;
|[[LUA:RemoveLootItem|RemoveLootItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemovePrimaryEntityCommand|RemovePrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:RemoveProc|RemoveProc()]]&lt;br /&gt;
|[[LUA:RemoveQuestStep|RemoveQuestStep()]]&lt;br /&gt;
|[[LUA:RemoveSkill|RemoveSkill()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSkillBonus|RemoveSkillBonus()]]&lt;br /&gt;
|[[LUA:RemoveSpawnAccess|RemoveSpawnAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpawnFromSpawnList|RemoveSpawnFromSpawnList()]]&lt;br /&gt;
|[[LUA:RemoveSpawnIDAccess|RemoveSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSpawnSpellBonus|RemoveSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveSpellBonus|RemoveSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveStealth|RemoveStealth()]]&lt;br /&gt;
|[[LUA:RemoveThreatTransfer|RemoveThreatTransfer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveTriggerFromSpell|RemoveTriggerFromSpell()]]&lt;br /&gt;
|[[LUA:RemoveWard|RemoveWard()]]&lt;br /&gt;
|[[LUA:RemoveWaypoint|RemoveWaypoint()]]&lt;br /&gt;
|[[LUA:ResetCharacterTitlePrefix|ResetCharacterTitlePrefix()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ResetCharacterTitleSuffix|ResetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:ResetIllusion|ResetIllusion()]]&lt;br /&gt;
|[[LUA:ResetQuestStep|ResetQuestStep()]]&lt;br /&gt;
|[[LUA:Resurrect|Resurrect()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Runback|Runback()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Say|Say()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SayOOC|SayOOC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendMessage|SendMessage()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendOptionWindow|SendOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendPopUpMessage|SendPopUpMessage()]]&lt;br /&gt;
|[[LUA:SendStateCommand|SendStateCommand()]]&lt;br /&gt;
|[[LUA:SendTimeUpdate|SendTimeUpdate()]]&lt;br /&gt;
|[[LUA:SendTransporters|SendTransporters()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendUpdateDefaultCommand|SendUpdateDefaultCommand()]]&lt;br /&gt;
|[[LUA:SendWaypoints|SendWaypoints()]]&lt;br /&gt;
|[[LUA:SetAAInfo|SetAAInfo()]]&lt;br /&gt;
|[[LUA:SetAccessToEntityCommand|SetAccessToEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAccessToEntityCommandByCharID|SetAccessToEntityCommandByCharID()]]&lt;br /&gt;
|[[LUA:SetAdventureClass|SetAdventureClass()]]&lt;br /&gt;
|[[LUA:SetAggroRadius|SetAggroRadius()]]&lt;br /&gt;
|[[LUA:SetAgi|SetAgi()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAgiBase|SetAgiBase()]]&lt;br /&gt;
|[[LUA:SetAlignment|SetAlignment()]]&lt;br /&gt;
|[[LUA:SetAttackable|SetAttackable()]]&lt;br /&gt;
|[[LUA:SetBrainTick|SetBrainTick()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCharacterTitlePrefix|SetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUA:SetCharacterTitleSuffix|SetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:SetCharSheetChanged|SetCharSheetChanged()]]&lt;br /&gt;
|[[LUA:SetCoinTmpReward|SetCoinTmpReward()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCompletedDescription|SetCompletedDescription()]]&lt;br /&gt;
|[[LUA:SetCompleteFlag|SetCompleteFlag()]]&lt;br /&gt;
|[[LUA:SetDeity|SetDeity()]]&lt;br /&gt;
|[[LUA:SetEquipment|SetEquipment()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetEquippedItem|SetEquippedItem()]]&lt;br /&gt;
|[[LUA:SetEquippedItemByID|SetEquippedItemByID()]]&lt;br /&gt;
|[[LUA:SetFactionID|SetFactionID()]]&lt;br /&gt;
|[[LUA:SetFailureTimer|SetFailureTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetFollowTarget|SetFollowTarget()]]&lt;br /&gt;
|[[LUA:SetGridID|SetGridID()]]&lt;br /&gt;
|[[LUA:SetHeading|SetHeading()]]&lt;br /&gt;
|[[LUA:SetHP|SetHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetIllusion|SetIllusion()]]&lt;br /&gt;
|[[LUA:SetInCombat|SetInCombat()]]&lt;br /&gt;
|[[LUA:SetInfoFlag|SetInfoFlag()]]&lt;br /&gt;
|[[LUA:SetInfoStructFloat|SetInfoStructFloat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoStructSInt|SetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:SetInfoStructString|SetInfoStructString()]]&lt;br /&gt;
|[[LUA:SetInfoStructUInt|SetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:SetInt|SetInt()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetIntBase|SetIntBase()]]&lt;br /&gt;
|[[LUA:SetInvulnerable|SetInvulnerable()]]&lt;br /&gt;
|[[LUA:SetItemCount|SetItemCount()]]&lt;br /&gt;
|[[LUA:SetLocationProximityFunction|SetLocationProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetLootCoin|SetLootCoin()]]&lt;br /&gt;
|[[LUA:SetLuaBrain|SetLuaBrain()]]&lt;br /&gt;
|[[LUA:SetMaxHP|SetMaxHP()]]&lt;br /&gt;
|[[LUA:SetMaxHPBase|SetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMaxPower|SetMaxPower()]]&lt;br /&gt;
|[[LUA:SetMaxPowerBase|SetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:SetModelType|SetModelType()]]&lt;br /&gt;
|[[LUA:SetMount|SetMount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMountColor|SetMountColor()]]&lt;br /&gt;
|[[LUA:SetPlayerHistory|SetPlayerHistory()]]&lt;br /&gt;
|[[LUA:SetPlayerLevel|SetPlayerLevel()]]&lt;br /&gt;
|[[LUA:SetPlayerProximityFunction|SetPlayerProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetPosition|SetPosition()]]&lt;br /&gt;
|[[LUA:SetPower|SetPower()]]&lt;br /&gt;
|[[LUA:SetQuestCompleteAction|SetQuestCompleteAction()]]&lt;br /&gt;
|[[LUA:SetQuestFeatherColor|SetQuestFeatherColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestFlags|SetQuestFlags()]]&lt;br /&gt;
|[[LUA:SetQuestPrereqLevel|SetQuestPrereqLevel()]]&lt;br /&gt;
|[[LUA:SetQuestRepeatable|SetQuestRepeatable()]]&lt;br /&gt;
|[[LUA:SetQuestRewardComment|SetQuestRewardComment()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestRewardExp|SetQuestRewardExp()]]&lt;br /&gt;
|[[LUA:SetQuestRewardStatus|SetQuestRewardStatus()]]&lt;br /&gt;
|[[LUA:SetQuestTimer|SetQuestTimer()]]&lt;br /&gt;
|[[LUA:SetQuestTimerComplete|SetQuestTimerComplete()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestYellow|SetQuestYellow()]]&lt;br /&gt;
|[[LUA:SetRailID|SetRailID()]]&lt;br /&gt;
|[[LUA:SetRequiredHistory|SetRequiredHistory()]]&lt;br /&gt;
|[[LUA:SetRequiredQuest|SetRequiredQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSeeHide|SetSeeHide()]]&lt;br /&gt;
|[[LUA:SetSeeInvis|SetSeeInvis()]]&lt;br /&gt;
|[[LUA:SetServerControlFlag|SetServerControlFlag()]]&lt;br /&gt;
|[[LUA:SetServerVariable|SetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSkillMaxValue|SetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:SetSkillValue|SetSkillValue()]]&lt;br /&gt;
|[[LUA:SetSpawnAnimation|SetSpawnAnimation()]]&lt;br /&gt;
|[[LUA:SetSpawnGroupID|SetSpawnGroupID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpeed|SetSpeed()]]&lt;br /&gt;
|[[LUA:SetSpeedMultiplier|SetSpeedMultiplier()]]&lt;br /&gt;
|[[LUA:SetSpellData|SetSpellData()]]&lt;br /&gt;
|[[LUA:SetSpellDataIndex|SetSpellDataIndex()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpellDisplayEffect|SetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:SetSpellList|SetSpellList()]]&lt;br /&gt;
|[[LUA:SetSpellSnareValue|SetSpellSnareValue()]]&lt;br /&gt;
|[[LUA:SetSpellTriggerCount|SetSpellTriggerCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSta|SetSta()]]&lt;br /&gt;
|[[LUA:SetStaBase|SetStaBase()]]&lt;br /&gt;
|[[LUA:SetStatusTmpReward|SetStatusTmpReward()]]&lt;br /&gt;
|[[LUA:SetStepComplete|SetStepComplete()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStepFailed|SetStepFailed()]]&lt;br /&gt;
|[[LUA:SetStr|SetStr()]]&lt;br /&gt;
|[[LUA:SetStrBase|SetStrBase()]]&lt;br /&gt;
|[[LUA:SetSuccessTimer|SetSuccessTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTarget|SetTarget()]]&lt;br /&gt;
|[[LUA:SetTemporaryTransportID|SetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:SetTempVariable|SetTempVariable()]]&lt;br /&gt;
|[[LUA:SetTradeskillClass|SetTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTradeskillLevel|SetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:SetTutorialStep|SetTutorialStep()]]&lt;br /&gt;
|[[LUA:SetVision|SetVision()]]&lt;br /&gt;
|[[LUA:SetVisualFlag|SetVisualFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetWis|SetWis()]]&lt;br /&gt;
|[[LUA:SetWisBase|SetWisBase()]]&lt;br /&gt;
|[[LUA:SetWorldTime|SetWorldTime()]]&lt;br /&gt;
|[[LUA:SetZoneExpansionFlag|SetZoneExpansionFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetZoneHolidayFlag|SetZoneHolidayFlag()]]&lt;br /&gt;
|[[LUA:Shout|Shout()]]&lt;br /&gt;
|[[LUA:ShowLootWindow|ShowLootWindow()]]&lt;br /&gt;
|[[LUA:ShowWindow|ShowWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnByLocationID|SpawnByLocationID()]]&lt;br /&gt;
|[[LUA:SpawnGroupByID|SpawnGroupByID()]]&lt;br /&gt;
|[[LUA:SpawnMob|SpawnMob()]]&lt;br /&gt;
|[[LUA:SpawnMove|SpawnMove()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnSet|SpawnSet()]]&lt;br /&gt;
|[[LUA:SpawnSetByDistance|SpawnSetByDistance()]]&lt;br /&gt;
|[[LUA:SpellDamage|SpellDamage()]]&lt;br /&gt;
|[[LUA:SpellHeal|SpellHeal()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpellHealPct|SpellHealPct()]]&lt;br /&gt;
|[[LUA:StartAutoMount|StartAutoMount()]]&lt;br /&gt;
|[[LUA:StartConversation|StartConversation()]]&lt;br /&gt;
|[[LUA:StartDialogConversation|StartDialogConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StartHeroicOpportunity|StartHeroicOpportunity()]]&lt;br /&gt;
|[[LUA:StartItemConversation|StartItemConversation()]]&lt;br /&gt;
|[[LUA:StartTransmute|StartTransmute()]]&lt;br /&gt;
|[[LUA:Stealth|Stealth()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StopMovement|StopMovement()]]&lt;br /&gt;
|[[LUA:StopTimer|StopTimer()]]&lt;br /&gt;
|[[LUA:SummonCosmeticPet|SummonCosmeticPet()]]&lt;br /&gt;
|[[LUA:SummonDeityPet|SummonDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SummonDumbFirePet|SummonDumbFirePet()]]&lt;br /&gt;
|[[LUA:SummonItem|SummonItem()]]&lt;br /&gt;
|[[LUA:SummonPet|SummonPet()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleFollow|ToggleFollow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleTracking|ToggleTracking()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestDescription|UpdateQuestDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestStepDescription|UpdateQuestStepDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestTaskGroupDescription|UpdateQuestTaskGroupDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestZone|UpdateQuestZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:UseWidget|UseWidget()]]&lt;br /&gt;
|[[LUA:UnequipSlot|UnequipSlot()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Zone|Zone()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8438</id>
		<title>LUA:AllFunctions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8438"/>
		<updated>2022-02-08T11:25:20Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Added missing quests from E-Z&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|AllFunctions}}&lt;br /&gt;
= EQ2Emulator: All LUA Functions =&lt;br /&gt;
This is a list of all the LUA functions currently in EQ2Emu.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCharacterTitle|AddCharacterTitle()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCoin|AddCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddControlEffect|AddControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddConversationOption|AddConversationOption()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddHate|AddHate()]]&lt;br /&gt;
|[[LUA:AddIconValue|AddIconValue()]]&lt;br /&gt;
|[[LUA:AddImmunitySpell|AddImmunitySpell()]]&lt;br /&gt;
|[[LUA:AddItem|AddItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddLanguage|AddLanguage()]]&lt;br /&gt;
|[[LUA:AddLootCoin|AddLootCoin()]]&lt;br /&gt;
|[[LUA:AddLootItem|AddLootItem()]]&lt;br /&gt;
|[[LUAAddMasterTitle|AddMasterTitle()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddMultiFloorLift|AddMultiFloorLift()]]&lt;br /&gt;
|[[LUA:AddOptionWindowOption|AddOptionWindowOption()]]&lt;br /&gt;
|[[LUA:AddPlayerMail|AddPlayerMail()]]&lt;br /&gt;
|[[LUA:AddPlayerMailByCharID|AddPlayerMailByCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommand|AddPrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommandAllSpawns|AddPrimaryEntityCommandAllSpawns()]]&lt;br /&gt;
|[[LUA:AddProc|AddProc()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqClass|AddQuestPrereqClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqFaction|AddQuestPrereqFaction()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqItem|AddQuestPrereqItem()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqModelType|AddQuestPrereqModelType()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqQuest|AddQuestPrereqQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqRace|AddQuestPrereqRace()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillClass|AddQuestPrereqTradeskillClass()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillLevel|AddQuestPrereqTradeskillLevel()]]&lt;br /&gt;
|[[LUA:AddQuestRewardCoin|AddQuestRewardCoin()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestRewardFaction|AddQuestRewardFaction()]]&lt;br /&gt;
|[[LUA:AddQuestRewardItem|AddQuestRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestSelectableRewardItem|AddQuestSelectableRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestStep|AddQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepChat|AddQuestStepChat()]]&lt;br /&gt;
|[[LUA:AddQuestStepCompleteAction|AddQuestStepCompleteAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepCraft|AddQuestStepCraft()]]&lt;br /&gt;
|[[LUA:AddQuestStepFailureAction|AddQuestStepFailureAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepHarvest|AddQuestStepHarvest()]]&lt;br /&gt;
|[[LUA:AddQuestStepKill|AddQuestStepKill()]]&lt;br /&gt;
|[[LUA:AddQuestStepKillByRace|AddQuestStepKillByRace()]]&lt;br /&gt;
|[[LUA:AddQuestStepLocation|AddQuestStepLocation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepObtainItem|AddQuestStepObtainItem()]]&lt;br /&gt;
|[[LUA:AddQuestStepProgressAction|AddQuestStepProgressAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepSpell|AddQuestStepSpell()]]&lt;br /&gt;
|[[LUA:AddQuestStepZoneLoc|AddQuestStepZoneLoc()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSkill|AddSkill()]]&lt;br /&gt;
|[[LUA:AddSkillBonus|AddSkillBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnAccess|AddSpawnAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnIDAccess|AddSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnProximity|AddSpawnProximity()]]&lt;br /&gt;
|[[LUA:AddSpawnSpellBonus|AddSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnToGroup|AddSpawnToGroup()]]&lt;br /&gt;
|[[LUA:AddSpawnToSpawnList|AddSpawnToSpawnList()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpellBonus|AddSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpellBookEntry|AddSpellBookEntry()]]&lt;br /&gt;
|[[LUA:AddSpellTimer|AddSpellTimer()]]&lt;br /&gt;
|[[LUA:AddStepProgress|AddStepProgress()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddThreatTransfer|AddThreatTransfer()]]&lt;br /&gt;
|[[LUA:AddTimer|AddTimer()]]&lt;br /&gt;
|[[LUA:AddToWard|AddToWard()]]&lt;br /&gt;
|[[LUA:AddTransportSpawn|AddTransportSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddWard|AddWard()]]&lt;br /&gt;
|[[LUA:AddWaypoint|AddWaypoint()]]&lt;br /&gt;
|[[LUA:ApplySpellVisual|ApplySpellVisual()]]&lt;br /&gt;
|[[LUA:Attack|Attack()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Bind|Bind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BlurVision|BlurVision()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BreatheUnderwater|BreatheUnderwater()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CancelSpell|CancelSpell()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanHarvest|CanHarvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanReceiveQuest|CanReceiveQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CastEntityCommand|CastEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CastSpell|CastSpell()]]&lt;br /&gt;
|[[LUA:ChangeHandIcon|ChangeHandIcon()]]&lt;br /&gt;
|[[LUA:CastCustomSpell|CastCustomSpell()]]&lt;br /&gt;
|[[LUA:CanSeeInvis|CanSeeInvis()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Charm|Charm()]]&lt;br /&gt;
|[[LUA:CheckLOS|CheckLOS()]]&lt;br /&gt;
|[[LUA:CheckLOSByCoordinates|CheckLOSByCoordinates()]]&lt;br /&gt;
|[[LUA:CheckRaceType|CheckRaceType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ClearEncounter|ClearEncounter()]]&lt;br /&gt;
|[[LUA:ClearHate|ClearHate()]]&lt;br /&gt;
|[[LUA:ClearRunningLocations|ClearRunningLocations()]]&lt;br /&gt;
|[[LUA:CloseConversation|CloseConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CloseDoor|CloseDoor()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|[[LUA:CloseItemConversation|CloseItemConversation()]]&lt;br /&gt;
|[[LUA:CompareSpawns|CompareSpawns()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CompleteTransmute|CompleteTransmute()]]&lt;br /&gt;
|[[LUA:CopySpawnAppearance|CopySpawnAppearance()]]&lt;br /&gt;
|[[LUA:CreateConversation|CreateConversation()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CreateSpawnList|CreateSpawnList()]]&lt;br /&gt;
|[[LUA:CureByControlEffect|CureByControlEffect()]]&lt;br /&gt;
|[[LUA:CureByType|CureByType()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DamageSpawn|DamageSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DeleteDBShardID|DeleteDBShardID()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Despawn|Despawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DismissPet|DismissPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:DisplayText|DisplayText()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Emote|Emote()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EnableGameEvent|EnableGameEvent()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EndAutoMount|EndAutoMount()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Evac|Evac()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FaceTarget|FaceTarget()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FlashWindow|FlashWindow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Gate|Gate()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAAInfo|GetAAInfo()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgi|GetAgi()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgiBase|GetAgiBase()]]&lt;br /&gt;
|-&lt;br /&gt;
[[LUA:GetAggroRadius|GetAggroRadius()]]&lt;br /&gt;
|[[LUA:GetAlignment|GetAlignment()]]&lt;br /&gt;
|[[LUA:GetArchetypeName|GetArchetypeName()]]&lt;br /&gt;
|[[LUA:GetArrowColor|GetArrowColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetBaseAggroRadius|GetBaseAggroRadius()]]&lt;br /&gt;
|[[LUA:GetBoundZoneID|GetBoundZoneID()]]&lt;br /&gt;
|[[LUA:GetCharacterID|GetCharacterID()]]&lt;br /&gt;
|[[LUA:GetCharmedPet|GetCharmedPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetClass|GetClass()]]&lt;br /&gt;
|[[LUA:GetClassName|GetClassName()]]&lt;br /&gt;
|[[LUA:GetClientVersion|GetClientVersion()]]&lt;br /&gt;
|[[LUA:GetCoinMessage|GetCoinMessage()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCosmeticPet|GetCosmeticPet()]]&lt;br /&gt;
|[[LUA:GetCurrentZoneSafeLocation|GetCurrentZoneSafeLocation()]]&lt;br /&gt;
|[[LUA:GetDeity|GetDeity()]]&lt;br /&gt;
|[[LUA:GetDeityPet|GetDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetDistance|GetDistance()]]&lt;br /&gt;
|[[LUA:GetEncounter|GetEncounter()]]&lt;br /&gt;
|[[LUA:GetEncounterSize|GetEncounterSize()]]&lt;br /&gt;
|[[LUA:GetEquippedItemByID|GetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetEquippedItemBySlot|GetEquippedItemBySlot()]]&lt;br /&gt;
|[[LUA:GetFactionAmount|GetFactionAmount()]]&lt;br /&gt;
|[[LUA:GetFactionID|GetFactionID()]]&lt;br /&gt;
|[[LUA:GetFollowTarget|GetFollowTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetGender|GetGender()]]&lt;br /&gt;
|[[LUA:GetGroup|GetGroup()]]&lt;br /&gt;
|[[LUA:GetHateList|GetHateList()]]&lt;br /&gt;
|[[LUA:GetHeading|GetHeading()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetHP|GetHP()]]&lt;br /&gt;
|[[LUA:GetInfoStructFloat|GetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:GetInfoStructSInt|GetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:GetInfoStructString|GetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetInfoStructUInt|GetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:GetInt|GetInt()]]&lt;br /&gt;
|[[LUA:GetIntBase|GetIntBase()]]&lt;br /&gt;
|[[LUA:GetItemByID|GetItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetItemCount|GetItemCount()]]&lt;br /&gt;
|[[LUA:GetItemID|GetItemID()]]&lt;br /&gt;
|[[LUA:GetItemSkillReq|GetItemSkillReq()]]&lt;br /&gt;
|[[LUA:GetItemType|GetItemType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetLevel|GetLevel()]]&lt;br /&gt;
|[[LUA:GetLootCoin|GetLootCoin()]]&lt;br /&gt;
|[[LUA:GetMaxHP|GetMaxHP()]]&lt;br /&gt;
|[[LUA:GetMaxHPBase|GetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMaxPower|GetMaxPower()]]&lt;br /&gt;
|[[LUA:GetMaxPowerBase|GetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:GetModelType|GetModelType()]]&lt;br /&gt;
|[[LUA:GetMostHated|GetMostHated()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMount|GetMount()]]&lt;br /&gt;
|[[LUA:GetName|GetName()]]&lt;br /&gt;
|[[LUA:GetOrigX|GetOrigX()]]&lt;br /&gt;
|[[LUA:GetOrigY|GetOrigY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetOrigZ|GetOrigZ()]]&lt;br /&gt;
|[[LUA:GetOwner|GetOwner()]]&lt;br /&gt;
|[[LUA:GetPassengerSpawnList|GetPassengerSpawnList()]]&lt;br /&gt;
|[[LUA:GetPCTOfHP|GetPCTOfHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPCTOfPower|GetPCTOfPower()]]&lt;br /&gt;
|[[LUA:GetPet|GetPet()]]&lt;br /&gt;
|[[LUA:GetPlayerHistory|GetPlayerHistory()]]&lt;br /&gt;
|[[LUA:GetPlayersInZone|GetPlayersInZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPower|GetPower()]]&lt;br /&gt;
|[[LUA:GetQuest|GetQuest()]]&lt;br /&gt;
|[[LUA:GetQuestCompleteCount|GetQuestCompleteCount()]]&lt;br /&gt;
|[[LUA:GetQuestFlags|GetQuestFlags()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetQuestStep|GetQuestStep()]]&lt;br /&gt;
|[[LUA:GetQuestStepProgress|GetQuestStepProgress()]]&lt;br /&gt;
|[[LUA:GetRace|GetRace()]]&lt;br /&gt;
|[[LUA:GetRaceBaseType|GetRaceBaseType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRaceType|GetRaceType()]]&lt;br /&gt;
|[[LUA:GetRandomSpawnByID|GetRandomSpawnByID()]]&lt;br /&gt;
|[[LUA:GetRaceName|GetRaceName()]]&lt;br /&gt;
|[[LUA:GetRunbackDistance|GetRunbackDistance()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRuleFlagBool|GetRuleFlagBool()]]&lt;br /&gt;
|[[LUA:GetRuleFlagFloat|GetRuleFlagFloat()]]&lt;br /&gt;
|[[LUA:GetRuleFlagInt32|GetRuleFlagInt32()]]&lt;br /&gt;
|[[LUA:GetServerVariable|GetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetShardCharID|GetShardCharID()]]&lt;br /&gt;
|[[LUA:GetShardCreatedTimestamp|GetShardCreatedTimestamp()]]&lt;br /&gt;
|[[LUA:GetShardID|GetShardID()]]&lt;br /&gt;
|[[LUA:GetSkill|GetSkill()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSkillIDByName|GetSkillIDByName()]]&lt;br /&gt;
|[[LUA:GetSkillMaxValue|GetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:GetSkillName|GetSkillName()]]&lt;br /&gt;
|[[LUA:GetSkillValue|GetSkillValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawn|GetSpawn()]]&lt;br /&gt;
|[[LUA:GetSpawnByGroupID|GetSpawnByGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnByLocationID|GetSpawnByLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnByRailID|GetSpawnByRailID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnFromList|GetSpawnFromList()]]&lt;br /&gt;
|[[LUA:GetSpawnGroupID|GetSpawnGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnID|GetSpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnListByRailID|GetSpawnListByRailID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnListBySpawnID|GetSpawnListBySpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnListSize|GetSpawnListSize()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationID|GetSpawnLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationPlacementID|GetSpawnLocationPlacementID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpeed|GetSpeed()]]&lt;br /&gt;
|[[LUA:GetSpell|GetSpell()]]&lt;br /&gt;
|[[LUA:GetSpellData|GetSpellData()]]&lt;br /&gt;
|[[LUA:GetSpellDataIndex|GetSpellDataIndex()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpellDisplayEffect|GetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:GetSpellID|GetSpellID()]]&lt;br /&gt;
|[[LUA:GetSpellName|GetSpellName()]]&lt;br /&gt;
|[[LUA:GetSpellTriggerCount|GetSpellTriggerCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSta|GetSta()]]&lt;br /&gt;
|[[LUA:GetStaBase|GetStaBase()]]&lt;br /&gt;
|[[LUA:GetStr|GetStr()]]&lt;br /&gt;
|[[LUA:GetStrBase|GetStrBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTarget|GetTarget()]]&lt;br /&gt;
|[[LUA:GetTaskGroupStep|GetTaskGroupStep()]]&lt;br /&gt;
|[[LUA:GetTemporaryTransportID|GetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:GetTempVariable|GetTempVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTradeskillClass|GetTradeskillClass()]]&lt;br /&gt;
|[[LUA:GetTradeskillClassName|GetTradeskillClassName()]]&lt;br /&gt;
|[[LUA:GetTradeskillLevel|GetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:GetTSArrowColor|GetTSArrowColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTutorialStep|GetTutorialStep()]]&lt;br /&gt;
|[[LUA:GetVariableValue|GetVariableValue()]]&lt;br /&gt;
|[[LUA:GetWardAmountLeft|GetWardAmountLeft()]]&lt;br /&gt;
|[[LUA:GetWardValue|GetWardValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWis|GetWis()]]&lt;br /&gt;
|[[LUA:GetWisBase|GetWisBase()]]&lt;br /&gt;
|[[LUA:GetWorldTimeHour|GetWorldTimeHour()]]&lt;br /&gt;
|[[LUA:GetWorldTimeMinute|GetWorldTimeMinute()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWorldTimeMonth|GetWorldTimeMonth()]]&lt;br /&gt;
|[[LUA:GetWorldTimeYear|GetWorldTimeYear()]]&lt;br /&gt;
|[[LUA:GetX|GetX()]]&lt;br /&gt;
|[[LUA:GetY|GetY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZ|GetZ()]]&lt;br /&gt;
|[[LUA:GetZone|GetZone()]]&lt;br /&gt;
|[[LUA:GetZoneExpansionFlag|GetZoneExpansionFlag()]]&lt;br /&gt;
|[[LUA:GetZoneHolidayFlag|GetZoneHolidayFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZoneID|GetZoneID()]]&lt;br /&gt;
|[[LUA:GetZoneLockoutTimer|GetZoneLockoutTimer()]]&lt;br /&gt;
|[[LUA:GetZoneName|GetZoneName()]]&lt;br /&gt;
|[[LUA:GiveExp|GiveExp()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GiveLoot|GiveLoot()]]&lt;br /&gt;
|[[LUA:GiveQuestItem|GiveQuestItem()]]&lt;br /&gt;
|[[LUA:GiveQuestReward|GiveQuestReward()]]&lt;br /&gt;
|[[LUA:GetSpellTier|GetSpellTier()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HandInCollections|HandInCollections()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Harvest|Harvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCollectionsToHandIn|HasCollectionsToHandIn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCompletedQuest|HasCompletedQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasControlEffect|HasControlEffect()]]&lt;br /&gt;
|[[LUA:HasFreeSlot|HasFreeSlot()]]&lt;br /&gt;
|[[LUA:HasGroup|HasGroup()]]&lt;br /&gt;
|[[LUA:HasItem|HasItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasItemEquipped|HasItemEquipped()]]&lt;br /&gt;
|[[LUA:HasLanguage|HasLanguage()]]&lt;br /&gt;
|[[LUA:HasLootItem|HasLootItem()]]&lt;br /&gt;
|[[LUA:HasMoved|HasMoved()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasPendingLoot|HasPendingLoot()]]&lt;br /&gt;
|[[LUA:HasPendingLootItem|HasPendingLootItem()]]&lt;br /&gt;
|[[LUA:HasQuest|HasQuest()]]&lt;br /&gt;
|[[LUA:HasQuestRewardItem|HasQuestRewardItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasRecipeBook|HasRecipeBook()]]&lt;br /&gt;
|[[LUA:HasRecovered|HasRecovered()]]&lt;br /&gt;
|[[LUA:HasSkill|HasSkill()]]&lt;br /&gt;
|[[LUA:HasSpell|HasSpell()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasSpellEffect|HasSpellEffect()]]&lt;br /&gt;
|[[LUA:HasSpellImmunity|HasSpellImmunity()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IncreaseSkillCapsByType|IncreaseSkillCapsByType()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InLava|InLava()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InstructionWindow|InstructionWindow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:InstructionWindowClose|InstructionWindowClose()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:InstructionWindowGoal|InstructionWindowGoal()]]&lt;br /&gt;
|[[LUA:Interrupt|Interrupt()]]&lt;br /&gt;
|[[LUA:InWater|InWater()]]&lt;br /&gt;
|[[LUA:IsAlive|IsAlive()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsBehind|IsBehind()]]&lt;br /&gt;
|[[LUA:IsBindAllowed|IsBindAllowed()]]&lt;br /&gt;
|[[LUA:IsCasting|IsCasting()]]&lt;br /&gt;
|[[LUA:|IsDoor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsEntity|IsEntity()]]&lt;br /&gt;
|[[LUA:IsEpic|IsEpic()]]&lt;br /&gt;
|[[LUA:IsFlanking|IsFlanking()]]&lt;br /&gt;
|[[LUA:IsFollowing|IsFollowing()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsGateAllowed|IsGateAllowed()]]&lt;br /&gt;
|[[LUA:IsGroundSpawn|IsGroundSpawn()]]&lt;br /&gt;
|[[LUA:IsHeroic|IsHeroic()]]&lt;br /&gt;
|[[LUA:IsInCombat|IsInCombat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsInvis|IsInvis()]]&lt;br /&gt;
|[[LUA:IsInvulnerable|IsInvulnerable()]]&lt;br /&gt;
|[[LUA:IsMezzed|IsMezzed()]]&lt;br /&gt;
|[[LUA:IsMezzedOrStunned|IsMezzedOrStunned()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsNight|IsNight()]]&lt;br /&gt;
|[[LUA:IsOnAutoMount|IsOnAutoMount()]]&lt;br /&gt;
|[[LUA:IsOpen|IsOpen()]]&lt;br /&gt;
|[[LUA:IsPet|IsPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsPlayer|IsPlayer()]]&lt;br /&gt;
|[[LUA:IsRunning|IsRunning()]]&lt;br /&gt;
|[[LUA:IsStealthed|IsStealthed()]]&lt;br /&gt;
|[[LUA:IsStunned|IsStunned()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsTransportSpawn|IsTransportSpawn()]]&lt;br /&gt;
|[[LUA:IsZoneLoading|IsZoneLoading()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawn|KillSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawnByDistance|KillSpawnByDistance()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Knockback|Knockback()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:LastSpellAttackHit|LastSpellAttackHit()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomFloat|MakeRandomFloat()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomInt|MakeRandomInt()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyHP|ModifyHP()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyPower|ModifyPower()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:MovementLoopAdd|MovementLoopAdd()]]&lt;br /&gt;
|[[LUA:MovementLoopAddLocation|MovementLoopAddLocation()]]&lt;br /&gt;
|[[LUA:MoveToLocation|MoveToLocation()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OfferQuest|OfferQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OpenDoor|OpenDoor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PauseMovement|PauseMovement()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PerformCameraShake|PerformCameraShake()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayAnimation|PlayAnimation()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayFlavor|PlayFlavor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:PlaySound|PlaySound()]]&lt;br /&gt;
|[[LUA:PlayVoice|PlayVoice()]]&lt;br /&gt;
|[[LUA:ProcDamage|ProcDamage()]]&lt;br /&gt;
|[[LUA:ProcessMelee|ProcessMelee()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ProcessSpell|ProcessSpell()]]&lt;br /&gt;
|[[LUA:ProcHate|ProcHate()]]&lt;br /&gt;
|[[LUA:ProvidesQuest|ProvidesQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestIsComplete|QuestIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestReturnNPC|QuestReturnNPC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RegisterQuest|RegisterQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveCoin|RemoveCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveControlEffect|RemoveControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveIconValue|RemoveIconValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveImmunitySpell|RemoveImmunitySpell()]]&lt;br /&gt;
|[[LUA:RemoveInvis|RemoveInvis()]]&lt;br /&gt;
|[[LUA:RemoveItem|RemoveItem()]]&lt;br /&gt;
|[[LUA:RemoveLootItem|RemoveLootItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemovePrimaryEntityCommand|RemovePrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:RemoveProc|RemoveProc()]]&lt;br /&gt;
|[[LUA:RemoveQuestStep|RemoveQuestStep()]]&lt;br /&gt;
|[[LUA:RemoveSkill|RemoveSkill()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSkillBonus|RemoveSkillBonus()]]&lt;br /&gt;
|[[LUA:RemoveSpawnAccess|RemoveSpawnAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpawnFromSpawnList|RemoveSpawnFromSpawnList()]]&lt;br /&gt;
|[[LUA:RemoveSpawnIDAccess|RemoveSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSpawnSpellBonus|RemoveSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveSpellBonus|RemoveSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveStealth|RemoveStealth()]]&lt;br /&gt;
|[[LUA:RemoveThreatTransfer|RemoveThreatTransfer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveTriggerFromSpell|RemoveTriggerFromSpell()]]&lt;br /&gt;
|[[LUA:RemoveWard|RemoveWard()]]&lt;br /&gt;
|[[LUA:RemoveWaypoint|RemoveWaypoint()]]&lt;br /&gt;
|[[LUA:ResetCharacterTitlePrefix|ResetCharacterTitlePrefix()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ResetCharacterTitleSuffix|ResetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:ResetIllusion|ResetIllusion()]]&lt;br /&gt;
|[[LUA:ResetQuestStep|ResetQuestStep()]]&lt;br /&gt;
|[[LUA:Resurrect|Resurrect()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Runback|Runback()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Say|Say()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SayOOC|SayOOC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendMessage|SendMessage()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendOptionWindow|SendOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendPopUpMessage|SendPopUpMessage()]]&lt;br /&gt;
|[[LUA:SendStateCommand|SendStateCommand()]]&lt;br /&gt;
|[[LUA:SendTimeUpdate|SendTimeUpdate()]]&lt;br /&gt;
|[[LUA:SendTransporters|SendTransporters()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendUpdateDefaultCommand|SendUpdateDefaultCommand()]]&lt;br /&gt;
|[[LUA:SendWaypoints|SendWaypoints()]]&lt;br /&gt;
|[[LUA:SetAAInfo|SetAAInfo()]]&lt;br /&gt;
|[[LUA:SetAccessToEntityCommand|SetAccessToEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAccessToEntityCommandByCharID|SetAccessToEntityCommandByCharID()]]&lt;br /&gt;
|[[LUA:SetAdventureClass|SetAdventureClass()]]&lt;br /&gt;
|[[LUA:SetAggroRadius|SetAggroRadius()]]&lt;br /&gt;
|[[LUA:SetAgi|SetAgi()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAgiBase|SetAgiBase()]]&lt;br /&gt;
|[[LUA:SetAlignment|SetAlignment()]]&lt;br /&gt;
|[[LUA:SetAttackable|SetAttackable()]]&lt;br /&gt;
|[[LUA:SetBrainTick|SetBrainTick()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCharacterTitlePrefix|SetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUA:SetCharacterTitleSuffix|SetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:SetCharSheetChanged|SetCharSheetChanged()]]&lt;br /&gt;
|[[LUA:SetCoinTmpReward|SetCoinTmpReward()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCompletedDescription|SetCompletedDescription()]]&lt;br /&gt;
|[[LUA:SetCompleteFlag|SetCompleteFlag()]]&lt;br /&gt;
|[[LUA:SetDeity|SetDeity()]]&lt;br /&gt;
|[[LUA:SetEquipment|SetEquipment()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetEquippedItem|SetEquippedItem()]]&lt;br /&gt;
|[[LUA:SetEquippedItemByID|SetEquippedItemByID()]]&lt;br /&gt;
|[[LUA:SetFactionID|SetFactionID()]]&lt;br /&gt;
|[[LUA:SetFailureTimer|SetFailureTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetFollowTarget|SetFollowTarget()]]&lt;br /&gt;
|[[LUA:SetGridID|SetGridID()]]&lt;br /&gt;
|[[LUA:SetHeading|SetHeading()]]&lt;br /&gt;
|[[LUA:SetHP|SetHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetIllusion|SetIllusion()]]&lt;br /&gt;
|[[LUA:SetInCombat|SetInCombat()]]&lt;br /&gt;
|[[LUA:SetInfoFlag|SetInfoFlag()]]&lt;br /&gt;
|[[LUA:SetInfoStructFloat|SetInfoStructFloat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoStructSInt|SetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:SetInfoStructString|SetInfoStructString()]]&lt;br /&gt;
|[[LUA:SetInfoStructUInt|SetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:SetInt|SetInt()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetIntBase|SetIntBase()]]&lt;br /&gt;
|[[LUA:SetInvulnerable|SetInvulnerable()]]&lt;br /&gt;
|[[LUA:SetItemCount|SetItemCount()]]&lt;br /&gt;
|[[LUA:SetLocationProximityFunction|SetLocationProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetLootCoin|SetLootCoin()]]&lt;br /&gt;
|[[LUA:SetLuaBrain|SetLuaBrain()]]&lt;br /&gt;
|[[LUA:SetMaxHP|SetMaxHP()]]&lt;br /&gt;
|[[LUA:SetMaxHPBase|SetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMaxPower|SetMaxPower()]]&lt;br /&gt;
|[[LUA:SetMaxPowerBase|SetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:SetModelType|SetModelType()]]&lt;br /&gt;
|[[LUA:SetMount|SetMount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMountColor|SetMountColor()]]&lt;br /&gt;
|[[LUA:SetPlayerHistory|SetPlayerHistory()]]&lt;br /&gt;
|[[LUA:SetPlayerLevel|SetPlayerLevel()]]&lt;br /&gt;
|[[LUA:SetPlayerProximityFunction|SetPlayerProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetPosition|SetPosition()]]&lt;br /&gt;
|[[LUA:SetPower|SetPower()]]&lt;br /&gt;
|[[LUA:SetQuestCompleteAction|SetQuestCompleteAction()]]&lt;br /&gt;
|[[LUA:SetQuestFeatherColor|SetQuestFeatherColor()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestFlags|SetQuestFlags()]]&lt;br /&gt;
|[[LUA:SetQuestPrereqLevel|SetQuestPrereqLevel()]]&lt;br /&gt;
|[[LUA:SetQuestRepeatable|SetQuestRepeatable()]]&lt;br /&gt;
|[[LUA:SetQuestRewardComment|SetQuestRewardComment()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestRewardExp|SetQuestRewardExp()]]&lt;br /&gt;
|[[LUA:SetQuestRewardStatus|SetQuestRewardStatus()]]&lt;br /&gt;
|[[LUA:SetQuestTimer|SetQuestTimer()]]&lt;br /&gt;
|[[LUA:SetQuestTimerComplete|SetQuestTimerComplete()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestYellow|SetQuestYellow()]]&lt;br /&gt;
|[[LUA:SetRailID|SetRailID()]]&lt;br /&gt;
|[[LUA:SetRequiredHistory|SetRequiredHistory()]]&lt;br /&gt;
|[[LUA:SetRequiredQuest|SetRequiredQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSeeHide|SetSeeHide()]]&lt;br /&gt;
|[[LUA:SetSeeInvis|SetSeeInvis()]]&lt;br /&gt;
|[[LUA:SetServerControlFlag|SetServerControlFlag()]]&lt;br /&gt;
|[[LUA:SetServerVariable|SetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSkillMaxValue|SetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:SetSkillValue|SetSkillValue()]]&lt;br /&gt;
|[[LUA:SetSpawnAnimation|SetSpawnAnimation()]]&lt;br /&gt;
|[[LUA:SetSpawnGroupID|SetSpawnGroupID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpeed|SetSpeed()]]&lt;br /&gt;
|[[LUA:SetSpeedMultiplier|SetSpeedMultiplier()]]&lt;br /&gt;
|[[LUA:SetSpellData|SetSpellData()]]&lt;br /&gt;
|[[LUA:SetSpellDataIndex|SetSpellDataIndex()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpellDisplayEffect|SetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:SetSpellList|SetSpellList()]]&lt;br /&gt;
|[[LUA:SetSpellSnareValue|SetSpellSnareValue()]]&lt;br /&gt;
|[[LUA:SetSpellTriggerCount|SetSpellTriggerCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSta|SetSta()]]&lt;br /&gt;
|[[LUA:SetStaBase|SetStaBase()]]&lt;br /&gt;
|[[LUA:SetStatusTmpReward|SetStatusTmpReward()]]&lt;br /&gt;
|[[LUA:SetStepComplete|SetStepComplete()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStepFailed|SetStepFailed()]]&lt;br /&gt;
|[[LUA:SetStr|SetStr()]]&lt;br /&gt;
|[[LUA:SetStrBase|SetStrBase()]]&lt;br /&gt;
|[[LUA:SetSuccessTimer|SetSuccessTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTarget|SetTarget()]]&lt;br /&gt;
|[[LUA:SetTemporaryTransportID|SetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:SetTempVariable|SetTempVariable()]]&lt;br /&gt;
|[[LUA:SetTradeskillClass|SetTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTradeskillLevel|SetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:SetTutorialStep|SetTutorialStep()]]&lt;br /&gt;
|[[LUA:SetVision|SetVision()]]&lt;br /&gt;
|[[LUA:SetVisualFlag|SetVisualFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetWis|SetWis()]]&lt;br /&gt;
|[[LUA:SetWisBase|SetWisBase()]]&lt;br /&gt;
|[[LUA:SetWorldTime|SetWorldTime()]]&lt;br /&gt;
|[[LUA:SetZoneExpansionFlag|SetZoneExpansionFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetZoneHolidayFlag|SetZoneHolidayFlag()]]&lt;br /&gt;
|[[LUA:Shout|Shout()]]&lt;br /&gt;
|[[LUA:ShowLootWindow|ShowLootWindow()]]&lt;br /&gt;
|[[LUA:ShowWindow|ShowWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnByLocationID|SpawnByLocationID()]]&lt;br /&gt;
|[[LUA:SpawnGroupByID|SpawnGroupByID()]]&lt;br /&gt;
|[[LUA:SpawnMob|SpawnMob()]]&lt;br /&gt;
|[[LUA:SpawnMove|SpawnMove()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnSet|SpawnSet()]]&lt;br /&gt;
|[[LUA:SpawnSetByDistance|SpawnSetByDistance()]]&lt;br /&gt;
|[[LUA:SpellDamage|SpellDamage()]]&lt;br /&gt;
|[[LUA:SpellHeal|SpellHeal()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpellHealPct|SpellHealPct()]]&lt;br /&gt;
|[[LUA:StartAutoMount|StartAutoMount()]]&lt;br /&gt;
|[[LUA:StartConversation|StartConversation()]]&lt;br /&gt;
|[[LUA:StartDialogConversation|StartDialogConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StartHeroicOpportunity|StartHeroicOpportunity()]]&lt;br /&gt;
|[[LUA:StartItemConversation|StartItemConversation()]]&lt;br /&gt;
|[[LUA:StartTransmute|StartTransmute()]]&lt;br /&gt;
|[[LUA:Stealth|Stealth()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StopMovement|StopMovement()]]&lt;br /&gt;
|[[LUA:StopTimer|StopTimer()]]&lt;br /&gt;
|[[LUA:SummonCosmeticPet|SummonCosmeticPet()]]&lt;br /&gt;
|[[LUA:SummonDeityPet|SummonDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SummonDumbFirePet|SummonDumbFirePet()]]&lt;br /&gt;
|[[LUA:SummonItem|SummonItem()]]&lt;br /&gt;
|[[LUA:SummonPet|SummonPet()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleFollow|ToggleFollow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleTracking|ToggleTracking()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestDescription|UpdateQuestDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestStepDescription|UpdateQuestStepDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestTaskGroupDescription|UpdateQuestTaskGroupDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestZone|UpdateQuestZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:UseWidget|UseWidget()]]&lt;br /&gt;
|[[LUA:UnequipSlot|UnequipSlot()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Zone|Zone()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8437</id>
		<title>LUA:AllFunctions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8437"/>
		<updated>2022-02-07T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Added missing quests from B-D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|AllFunctions}}&lt;br /&gt;
= EQ2Emulator: All LUA Functions =&lt;br /&gt;
This is a list of all the LUA functions currently in EQ2Emu.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCharacterTitle|AddCharacterTitle()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCoin|AddCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddControlEffect|AddControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddConversationOption|AddConversationOption()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddHate|AddHate()]]&lt;br /&gt;
|[[LUA:AddIconValue|AddIconValue()]]&lt;br /&gt;
|[[LUA:AddImmunitySpell|AddImmunitySpell()]]&lt;br /&gt;
|[[LUA:AddItem|AddItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddLanguage|AddLanguage()]]&lt;br /&gt;
|[[LUA:AddLootCoin|AddLootCoin()]]&lt;br /&gt;
|[[LUA:AddLootItem|AddLootItem()]]&lt;br /&gt;
|[[LUAAddMasterTitle|AddMasterTitle()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddMultiFloorLift|AddMultiFloorLift()]]&lt;br /&gt;
|[[LUA:AddOptionWindowOption|AddOptionWindowOption()]]&lt;br /&gt;
|[[LUA:AddPlayerMail|AddPlayerMail()]]&lt;br /&gt;
|[[LUA:AddPlayerMailByCharID|AddPlayerMailByCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommand|AddPrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommandAllSpawns|AddPrimaryEntityCommandAllSpawns()]]&lt;br /&gt;
|[[LUA:AddProc|AddProc()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqClass|AddQuestPrereqClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqFaction|AddQuestPrereqFaction()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqItem|AddQuestPrereqItem()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqModelType|AddQuestPrereqModelType()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqQuest|AddQuestPrereqQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqRace|AddQuestPrereqRace()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillClass|AddQuestPrereqTradeskillClass()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillLevel|AddQuestPrereqTradeskillLevel()]]&lt;br /&gt;
|[[LUA:AddQuestRewardCoin|AddQuestRewardCoin()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestRewardFaction|AddQuestRewardFaction()]]&lt;br /&gt;
|[[LUA:AddQuestRewardItem|AddQuestRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestSelectableRewardItem|AddQuestSelectableRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestStep|AddQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepChat|AddQuestStepChat()]]&lt;br /&gt;
|[[LUA:AddQuestStepCompleteAction|AddQuestStepCompleteAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepCraft|AddQuestStepCraft()]]&lt;br /&gt;
|[[LUA:AddQuestStepFailureAction|AddQuestStepFailureAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepHarvest|AddQuestStepHarvest()]]&lt;br /&gt;
|[[LUA:AddQuestStepKill|AddQuestStepKill()]]&lt;br /&gt;
|[[LUA:AddQuestStepKillByRace|AddQuestStepKillByRace()]]&lt;br /&gt;
|[[LUA:AddQuestStepLocation|AddQuestStepLocation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepObtainItem|AddQuestStepObtainItem()]]&lt;br /&gt;
|[[LUA:AddQuestStepProgressAction|AddQuestStepProgressAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepSpell|AddQuestStepSpell()]]&lt;br /&gt;
|[[LUA:AddQuestStepZoneLoc|AddQuestStepZoneLoc()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSkill|AddSkill()]]&lt;br /&gt;
|[[LUA:AddSkillBonus|AddSkillBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnAccess|AddSpawnAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnIDAccess|AddSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnProximity|AddSpawnProximity()]]&lt;br /&gt;
|[[LUA:AddSpawnSpellBonus|AddSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnToGroup|AddSpawnToGroup()]]&lt;br /&gt;
|[[LUA:AddSpawnToSpawnList|AddSpawnToSpawnList()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpellBonus|AddSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpellBookEntry|AddSpellBookEntry()]]&lt;br /&gt;
|[[LUA:AddSpellTimer|AddSpellTimer()]]&lt;br /&gt;
|[[LUA:AddStepProgress|AddStepProgress()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddThreatTransfer|AddThreatTransfer()]]&lt;br /&gt;
|[[LUA:AddTimer|AddTimer()]]&lt;br /&gt;
|[[LUA:AddToWard|AddToWard()]]&lt;br /&gt;
|[[LUA:AddTransportSpawn|AddTransportSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddWard|AddWard()]]&lt;br /&gt;
|[[LUA:AddWaypoint|AddWaypoint()]]&lt;br /&gt;
|[[LUA:ApplySpellVisual|ApplySpellVisual()]]&lt;br /&gt;
|[[LUA:Attack|Attack()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Bind|Bind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BlurVision|BlurVision()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BreatheUnderwater|BreatheUnderwater()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CancelSpell|CancelSpell()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanHarvest|CanHarvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanReceiveQuest|CanReceiveQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CastEntityCommand|CastEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CastSpell|CastSpell()]]&lt;br /&gt;
|[[LUA:ChangeHandIcon|ChangeHandIcon()]]&lt;br /&gt;
|[[LUA:CastCustomSpell|CastCustomSpell()]]&lt;br /&gt;
|[[LUA:CanSeeInvis|CanSeeInvis()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Charm|Charm()]]&lt;br /&gt;
|[[LUA:CheckLOS|CheckLOS()]]&lt;br /&gt;
|[[LUA:CheckLOSByCoordinates|CheckLOSByCoordinates()]]&lt;br /&gt;
|[[LUA:CheckRaceType|CheckRaceType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ClearEncounter|ClearEncounter()]]&lt;br /&gt;
|[[LUA:ClearHate|ClearHate()]]&lt;br /&gt;
|[[LUA:ClearRunningLocations|ClearRunningLocations()]]&lt;br /&gt;
|[[LUA:CloseConversation|CloseConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CloseDoor|CloseDoor()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|[[LUA:CloseItemConversation|CloseItemConversation()]]&lt;br /&gt;
|[[LUA:CompareSpawns|CompareSpawns()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CompleteTransmute|CompleteTransmute()]]&lt;br /&gt;
|[[LUA:CopySpawnAppearance|CopySpawnAppearance()]]&lt;br /&gt;
|[[LUA:CreateConversation|CreateConversation()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CreateSpawnList|CreateSpawnList()]]&lt;br /&gt;
|[[LUA:CureByControlEffect|CureByControlEffect()]]&lt;br /&gt;
|[[LUA:CureByType|CureByType()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DamageSpawn|DamageSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DeleteDBShardID|DeleteDBShardID()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Despawn|Despawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DismissPet|DismissPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:DisplayText|DisplayText()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Emote|Emote()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EnableGameEvent|EnableGameEvent()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EndAutoMount|EndAutoMount()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Evac|Evac()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FaceTarget|FaceTarget()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Gate|Gate()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgi|GetAgi()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgiBase|GetAgiBase()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAggroRadius|GetAggroRadius()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetAlignment|GetAlignment()]]&lt;br /&gt;
|[[LUA:GetArchetypeName|GetArchetypeName()]]&lt;br /&gt;
|[[LUA:GetBaseAggroRadius|GetBaseAggroRadius()]]&lt;br /&gt;
|[[LUA:GetCharmedPet|GetCharmedPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCharacterID|GetCharacterID()]]&lt;br /&gt;
|[[LUA:GetClass|GetClass()]]&lt;br /&gt;
|[[LUA:GetClassName|GetClassName()]]&lt;br /&gt;
|[[LUA:GetClientVersion|GetClientVersion()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCoinMessage|GetCoinMessage()]]&lt;br /&gt;
|[[LUA:GetCosmeticPet|GetCosmeticPet()]]&lt;br /&gt;
|[[LUA:GetCurrentZoneSafeLocation|GetCurrentZoneSafeLocation()]]&lt;br /&gt;
|[[LUA:GetDeityPet|GetDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetDistance|GetDistance()]]&lt;br /&gt;
|[[LUA:GetEncounter|GetEncounter()]]&lt;br /&gt;
|[[LUA:GetEncounterSize|GetEncounterSize()]]&lt;br /&gt;
|[[LUA:GetEquippedItemByID|GetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetEquippedItemBySlot|GetEquippedItemBySlot()]]&lt;br /&gt;
|[[LUA:GetFactionAmount|GetFactionAmount()]]&lt;br /&gt;
|[[LUA:GetFactionID|GetFactionID()]]&lt;br /&gt;
|[[LUA:GetFollowTarget|GetFollowTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetGender|GetGender()]]&lt;br /&gt;
|[[LUA:GetGroup|GetGroup()]]&lt;br /&gt;
|[[LUA:GetHateList|GetHateList()]]&lt;br /&gt;
|[[LUA:GetHeading|GetHeading()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetHP|GetHP()]]&lt;br /&gt;
|[[LUA:GetInfoStructFloat|GetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:GetInfoStructSInt|GetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:GetInfoStructString|GetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetInfoStructUInt|GetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:GetInt|GetInt()]]&lt;br /&gt;
|[[LUA:GetIntBase|GetIntBase()]]&lt;br /&gt;
|[[LUA:GetItemByID|GetItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetItemCount|GetItemCount()]]&lt;br /&gt;
|[[LUA:GetItemID|GetItemID()]]&lt;br /&gt;
|[[LUA:GetItemSkillReq|GetItemSkillReq()]]&lt;br /&gt;
|[[LUA:GetItemType|GetItemType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetLevel|GetLevel()]]&lt;br /&gt;
|[[LUA:GetLootCoin|GetLootCoin()]]&lt;br /&gt;
|[[LUA:GetMaxHP|GetMaxHP()]]&lt;br /&gt;
|[[LUA:GetMaxHPBase|GetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMaxPower|GetMaxPower()]]&lt;br /&gt;
|[[LUA:GetMaxPowerBase|GetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:GetModelType|GetModelType()]]&lt;br /&gt;
|[[LUA:GetMostHated|GetMostHated()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMount|GetMount()]]&lt;br /&gt;
|[[LUA:GetName|GetName()]]&lt;br /&gt;
|[[LUA:GetOrigX|GetOrigX()]]&lt;br /&gt;
|[[LUA:GetOrigY|GetOrigY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetOrigZ|GetOrigZ()]]&lt;br /&gt;
|[[LUA:GetOwner|GetOwner()]]&lt;br /&gt;
|[[LUA:GetPet|GetPet()]]&lt;br /&gt;
|[[LUA:GetPlayerHistory|GetPlayerHistory()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPlayersInZone|GetPlayersInZone()]]&lt;br /&gt;
|[[LUA:GetPower|GetPower()]]&lt;br /&gt;
|[[LUA:GetQuest|GetQuest()]]&lt;br /&gt;
|[[LUA:GetQuestCompleteCount|GetQuestCompleteCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetQuestFlags|GetQuestFlags()]]&lt;br /&gt;
|[[LUA:GetQuestStep|GetQuestStep()]]&lt;br /&gt;
|[[LUA:GetQuestStepProgress|GetQuestStepProgress()]]&lt;br /&gt;
|[[LUA:GetRace|GetRace()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRaceBaseType|GetRaceBaseType()]]&lt;br /&gt;
|[[LUA:GetRaceType|GetRaceType()]]&lt;br /&gt;
|[[LUA:GetRaceName|GetRaceName()]]&lt;br /&gt;
|[[LUA:GetRunbackDistance|GetRunbackDistance()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRuleFlagBool|GetRuleFlagBool()]]&lt;br /&gt;
|[[LUA:GetRuleFlagFloat|GetRuleFlagFloat()]]&lt;br /&gt;
|[[LUA:GetServerVariable|GetServerVariable()]]&lt;br /&gt;
|[[LUA:GetShardCharID|GetShardCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetShardCreatedTimestamp|GetShardCreatedTimestamp()]]&lt;br /&gt;
|[[LUA:GetShardID|GetShardID()]]&lt;br /&gt;
|[[LUA:GetSkill|GetSkill()]]&lt;br /&gt;
|[[LUA:GetSkillMaxValue|GetSkillMaxValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSkillName|GetSkillName()]]&lt;br /&gt;
|[[LUA:GetSkillValue|GetSkillValue()]]&lt;br /&gt;
|[[LUA:GetSpawn|GetSpawn()]]&lt;br /&gt;
|[[LUA:GetSpawnByGroupID|GetSpawnByGroupID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnByLocationID|GetSpawnByLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnGroupID|GetSpawnGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnID|GetSpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationID|GetSpawnLocationID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnLocationPlacementID|GetSpawnLocationPlacementID()]]&lt;br /&gt;
|[[LUA:GetSpeed|GetSpeed()]]&lt;br /&gt;
|[[LUA:GetSpell|GetSpell()]]&lt;br /&gt;
|[[LUA:GetSpellData|GetSpellData()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpellDataIndex|GetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:GetSpellDisplayEffect|GetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:GetSpellTriggerCount|GetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:GetSta|GetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetStaBase|GetStaBase()]]&lt;br /&gt;
|[[LUA:GetStr|GetStr()]]&lt;br /&gt;
|[[LUA:GetStrBase|GetStrBase()]]&lt;br /&gt;
|[[LUA:GetTarget|GetTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTaskGroupStep|GetTaskGroupStep()]]&lt;br /&gt;
|[[LUA:GetTemporaryTransportID|GetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:GetTempVariable|GetTempVariable()]]&lt;br /&gt;
|[[LUA:GetTradeskillClass|GetTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTradeskillClassName|GetTradeskillClassName()]]&lt;br /&gt;
|[[LUA:GetTradeskillLevel|GetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:GetVariableValue|GetVariableValue()]]&lt;br /&gt;
|[[LUA:GetWardAmountLeft|GetWardAmountLeft()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWis|GetWis()]]&lt;br /&gt;
|[[LUA:GetWisBase|GetWisBase()]]&lt;br /&gt;
|[[LUA:GetX|GetX()]]&lt;br /&gt;
|[[LUA:GetY|GetY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZ|GetZ()]]&lt;br /&gt;
|[[LUA:GetZone|GetZone()]]&lt;br /&gt;
|[[LUA:GetZoneID|GetZoneID()]]&lt;br /&gt;
|[[LUA:GetZoneName|GetZoneName()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GiveLoot|GiveLoot()]]&lt;br /&gt;
|[[LUA:GiveQuestItem|GiveQuestItem()]]&lt;br /&gt;
|[[LUA:GiveQuestReward|GiveQuestReward()]]&lt;br /&gt;
|[[LUA:GetSpellTier|GetSpellTier()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HandInCollections|HandInCollections()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Harvest|Harvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCollectionsToHandIn|HasCollectionsToHandIn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCompletedQuest|HasCompletedQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasControlEffect|HasControlEffect()]]&lt;br /&gt;
|[[LUA:HasFreeSlot|HasFreeSlot()]]&lt;br /&gt;
|[[LUA:HasGroup|HasGroup()]]&lt;br /&gt;
|[[LUA:HasItem|HasItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasLanguage|HasLanguage()]]&lt;br /&gt;
|[[LUA:HasMoved|HasMoved()]]&lt;br /&gt;
|[[LUA:HasPendingLootItem|HasPendingLootItem()]]&lt;br /&gt;
|[[LUA:HasPendingLoot|HasPendingLoot()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasQuest|HasQuest()]]&lt;br /&gt;
|[[LUA:HasQuestRewardItem|HasQuestRewardItem()]]&lt;br /&gt;
|[[LUA:HasRecipeBook|HasRecipeBook()]]&lt;br /&gt;
|[[LUA:HasRecovered|HasRecovered()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasSkill|HasSkill()]]&lt;br /&gt;
|[[LUA:HasSpell|HasSpell()]]&lt;br /&gt;
|[[LUA:HasSpellImmunity|HasSpellImmunity()]]&lt;br /&gt;
|[[LUA:HasSpellEffect|HasSpellEffect()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Interrupt|Interrupt()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsAlive|IsAlive()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBehind|IsBehind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBindAllowed|IsBindAllowed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsCasting|IsCasting()]]&lt;br /&gt;
|[[LUA:IsDoor|IsDoor()]]&lt;br /&gt;
|[[LUA:IsEntity|IsEntity()]]&lt;br /&gt;
|[[LUA:IsEpic|IsEpic()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsFlanking|IsFlanking()]]&lt;br /&gt;
|[[LUA:IsFollowing|IsFollowing()]]&lt;br /&gt;
|[[LUA:IsGateAllowed|IsGateAllowed()]]&lt;br /&gt;
|[[LUA:IsGroundSpawn|IsGroundSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsHeroic|IsHeroic()]]&lt;br /&gt;
|[[LUA:IsInCombat|IsInCombat()]]&lt;br /&gt;
|[[LUA:IsInvis|IsInvis()]]&lt;br /&gt;
|[[LUA:IsMezzed|IsMezzed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsMezzedOrStunned|IsMezzedOrStunned()]]&lt;br /&gt;
|[[LUA:IsNight|IsNight()]]&lt;br /&gt;
|[[LUA:IsOnAutoMount|IsOnAutoMount()]]&lt;br /&gt;
|[[LUA:IsPlayer|IsPlayer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsPet|IsPet()]]&lt;br /&gt;
|[[LUA:IsStealthed|IsStealthed()]]&lt;br /&gt;
|[[LUA:IsStunned|IsStunned()]]&lt;br /&gt;
|[[LUA:IncreaseSkillCapsByType|IncreaseSkillCapsByType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:InLava|InLava()]]&lt;br /&gt;
|[[LUA:InWater|InWater()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawn|KillSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawnByDistance|KillSpawnByDistance()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Knockback|Knockback()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:LastSpellAttackHit|LastSpellAttackHit()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyHP|ModifyHP()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyPower|ModifyPower()]]	&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomFloat|MakeRandomFloat()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomInt|MakeRandomInt()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:MovementLoopAddLocation|MovementLoopAddLocation()]]&lt;br /&gt;
|[[LUA:MoveToLocation|MoveToLocation()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OfferQuest|OfferQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OpenDoor|OpenDoor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayAnimation|PlayAnimation()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayFlavor|PlayFlavor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlaySound|PlaySound()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayVoice|PlayVoice()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ProcDamage|ProcDamage()]]&lt;br /&gt;
|[[LUA:ProcessSpell|ProcessSpell()]]&lt;br /&gt;
|[[LUA:ProcessMelee|ProcessMelee()]]&lt;br /&gt;
|[[LUA:ProvidesQuest|ProvidesQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:PerformCameraShake|PerformCameraShake()]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestIsComplete|QuestIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestReturnNPC|QuestReturnNPC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RegisterQuest|RegisterQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveCoin|RemoveCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveControlEffect|RemoveControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveImmunitySpell|RemoveImmunitySpell()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveInvis|RemoveInvis()]]&lt;br /&gt;
|[[LUA:RemoveItem|RemoveItem()]]&lt;br /&gt;
|[[LUA:RemoveLootItem|RemoveLootItem()]]&lt;br /&gt;
|[[LUA:RemovePrimaryEntityCommand|RemovePrimaryEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveProc|RemoveProc()]]&lt;br /&gt;
|[[LUA:RemoveQuestStep|RemoveQuestStep()]]&lt;br /&gt;
|[[LUA:RemoveSkill|RemoveSkill()]]&lt;br /&gt;
|[[LUA:RemoveSkillBonus|RemoveSkillBonus()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSpawnAccess|RemoveSpawnAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpawnIDAccess|RemoveSpawnIDAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpellBonus|RemoveSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveStealth|RemoveStealth()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveThreatTransfer|RemoveThreatTransfer()]]&lt;br /&gt;
|[[LUA:RemoveTriggerFromSpell|RemoveTriggerFromSpell()]]&lt;br /&gt;
|[[LUA:RemoveWard|RemoveWard()]]&lt;br /&gt;
|[[LUA:RemoveWaypoint|RemoveWaypoint()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ResetCharacterTitlePrefix|ResetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUAResetCharacterTitleSuffix|ResetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:ResetIllusion|ResetIllusion()]]&lt;br /&gt;
|[[LUA:ResetQuestStep|ResetQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Resurrect|Resurrect()]]&lt;br /&gt;
|[[LUA:Runback|Runback()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Say|Say()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SayOOC|SayOOC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendMessage|SendMessage()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendOptionWindow|SendOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendPopUpMessage|SendPopUpMessage()]]&lt;br /&gt;
|[[LUA:SendTransporters|SendTransporters()]]&lt;br /&gt;
|[[LUA:SendUpdateDefaultCommand|SendUpdateDefaultCommand()]]&lt;br /&gt;
|[[LUA:SendWaypoints|SendWaypoints()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUASetAccessToEntityCommand|SetAccessToEntityCommand()]]&lt;br /&gt;
|[[LUASetAccessToEntityCommandByCharID|SetAccessToEntityCommandByCharID()]]&lt;br /&gt;
|[[LUA:SetAdventureClass|SetAdventureClass()]]&lt;br /&gt;
|[[LUA:SetAgi|SetAgi()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAgiBase|SetAgiBase()]]&lt;br /&gt;
|[[LUA:SetAlignment|SetAlignment()]]&lt;br /&gt;
|[[LUA:SetAggroRadius|SetAggroRadius()]]&lt;br /&gt;
|[[LUA:SetBrainTick|SetBrainTick()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCharacterTitlePrefix|SetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUA:SetCharacterTitleSuffix|SetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:SetCompletedDescription|SetCompletedDescription()]]&lt;br /&gt;
|[[LUA:SetCompleteFlag|SetCompleteFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetDeity|SetDeity()]]&lt;br /&gt;
|[[LUA:SetEquipment|SetEquipment()]]&lt;br /&gt;
|[[LUA:SetEquippedItem|SetEquippedItem()]]&lt;br /&gt;
|[[LUA:SetEquippedItemByID|SetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetFactionID|SetFactionID()]]&lt;br /&gt;
|[[LUA:SetFailureTimer|SetFailureTimer()]]&lt;br /&gt;
|[[LUA:SetFollowTarget|SetFollowTarget()]]&lt;br /&gt;
|[[LUA:SetGridID|SetGridID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetHeading|SetHeading()]]&lt;br /&gt;
|[[LUA:SetHP|SetHP()]]&lt;br /&gt;
|[[LUA:SetIllusion|SetIllusion()]]&lt;br /&gt;
|[[LUA:SetInCombat|SetInCombat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoFlag|SetInfoFlag()]]&lt;br /&gt;
|[[LUA:SetInfoStructFloat|SetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:SetInfoStructSInt|SetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:SetInfoStructString|SetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoStructUInt|SetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:SetInt|SetInt()]]&lt;br /&gt;
|[[LUA:SetIntBase|SetIntBase()]]&lt;br /&gt;
|[[LUA:SetItemCount|SetItemCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetLocationProximityFunction|SetLocationProximityFunction()]]&lt;br /&gt;
|[[LUA:SetLootCoin|SetLootCoin()]]&lt;br /&gt;
|[[LUA:SetLuaBrain|SetLuaBrain()]]&lt;br /&gt;
|[[LUA:SetMaxHP|SetMaxHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMaxHPBase|SetMaxHPBase()]]&lt;br /&gt;
|[[LUA:SetMaxPower|SetMaxPower()]]&lt;br /&gt;
|[[LUA:SetMaxPowerBase|SetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:SetModelType|SetModelType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMount|SetMount()]]&lt;br /&gt;
|[[LUA:SetMountColor|SetMountColor()]]&lt;br /&gt;
|[[LUA:SetPlayerLevel|SetPlayerLevel()]]&lt;br /&gt;
|[[LUA:SetPlayerProximityFunction|SetPlayerProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetPlayerHistory|SetPlayerHistory()]]&lt;br /&gt;
|[[LUA:SetPosition|SetPosition()]]&lt;br /&gt;
|[[LUA:SetPower|SetPower()]]&lt;br /&gt;
|[[LUA:SetQuestCompleteAction|SetQuestCompleteAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestFeatherColor|SetQuestFeatherColor()]]&lt;br /&gt;
|[[LUA:SetQuestFlags|SetQuestFlags()]]&lt;br /&gt;
|[[LUA:SetQuestPrereqLevel|SetQuestPrereqLevel()]]&lt;br /&gt;
|[[LUA:SetQuestRepeatable|SetQuestRepeatable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestRewardComment|SetQuestRewardComment()]]&lt;br /&gt;
|[[LUA:SetQuestRewardExp|SetQuestRewardExp()]]	&lt;br /&gt;
|[[LUA:SetQuestRewardStatus|SetQuestRewardStatus()]]&lt;br /&gt;
|[[LUA:SetQuestTimer|SetQuestTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestTimerComplete|SetQuestTimerComplete()]]&lt;br /&gt;
|[[LUA:SetQuestYellow|SetQuestYellow()]]&lt;br /&gt;
|[[LUA:SetRequiredHistory|SetRequiredHistory()]]&lt;br /&gt;
|[[LUA:SetRequiredQuest|SetRequiredQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSeeHide|SetSeeHide()]]&lt;br /&gt;
|[[LUA:SetSeeInvis|SetSeeInvis()]]&lt;br /&gt;
|[[LUA:SetServerControlFlag|SetServerControlFlag()]]&lt;br /&gt;
|[[LUA:SetServerVariable|SetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSkillMaxValue|SetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:SetSkillValue|SetSkillValue()]]&lt;br /&gt;
|[[LUA:SetSpawnAnimation|SetSpawnAnimation()]]&lt;br /&gt;
|[[LUA:SetSpeed|SetSpeed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpeedMultiplier|SetSpeedMultiplier()]]&lt;br /&gt;
|[[LUA:SetSpellData|SetSpellData()]]&lt;br /&gt;
|[[LUA:SetSpellDataIndex|SetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:SetSpellDisplayEffect|SetSpellDisplayEffect()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpellList|SetSpellList()]]&lt;br /&gt;
|[[LUA:SetSpellSnareValue|SetSpellSnareValue()]]&lt;br /&gt;
|[[LUA:SetSpellTriggerCount|SetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:SetSta|SetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStaBase|SetStaBase()]]&lt;br /&gt;
|[[LUA:SetStepComplete|SetStepComplete()]]&lt;br /&gt;
|[[LUA:SetStepFailed|SetStepFailed()]]&lt;br /&gt;
|[[LUA:SetStr|SetStr()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStrBase|SetStrBase()]]&lt;br /&gt;
|[[LUA:SetSuccessTimer|SetSuccessTimer()]]&lt;br /&gt;
|[[LUA:SetTarget|SetTarget()]]&lt;br /&gt;
|[[LUA:SetTemporaryTransportID|SetTemporaryTransportID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTempVariable|SetTempVariable()]]&lt;br /&gt;
|[[LUA:SetTradeskillClass|SetTradeskillClass()]]&lt;br /&gt;
|[[LUA:SetTradeskillLevel|SetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:SetVisualFlag|SetVisualFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetVision|SetVision()]]&lt;br /&gt;
|[[LUA:SetWis|SetWis()]]&lt;br /&gt;
|[[LUA:SetWisBase|SetWisBase()]]&lt;br /&gt;
|[[LUA:Shout|Shout()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnByLocationID|SpawnByLocationID()]]&lt;br /&gt;
|[[LUA:SpawnMob|SpawnMob()]]&lt;br /&gt;
|[[LUA:SpawnMove|SpawnMove()]]&lt;br /&gt;
|[[LUA:SpawnSet|SpawnSet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnSetByDistance|SpawnSetByDistance()]]&lt;br /&gt;
|[[LUA:SpellDamage|SpellDamage()]]&lt;br /&gt;
|[[LUA:SpellHeal|SpellHeal()]]&lt;br /&gt;
|[[LUA:SpellHealPct|SpellHealPct()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StartAutoMount|StartAutoMount()]]&lt;br /&gt;
|[[LUA:StartConversation|StartConversation()]]&lt;br /&gt;
|[[LUA:StartDialogConversation|StartDialogConversation()]]&lt;br /&gt;
|[[LUA:StartHeroicOpportunity|StartHeroicOpportunity()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Stealth|Stealth()]]&lt;br /&gt;
|[[LUA:SummonCosmeticPet|SummonCosmeticPet()]]&lt;br /&gt;
|[[LUA:SummonDeityPet|SummonDeityPet()]]&lt;br /&gt;
|[[LUA:SummonDumbFirePet|SummonDumbFirePet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SummonItem|SummonItem()]]&lt;br /&gt;
|[[LUA:SummonPet|SummonPet()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleFollow|ToggleFollow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleTracking|ToggleTracking()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestDescription|UpdateQuestDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestStepDescription|UpdateQuestStepDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestTaskGroupDescription|UpdateQuestTaskGroupDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestZone|UpdateQuestZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:UseWidget|UseWidget()]]&lt;br /&gt;
|[[LUA:UnequipSlot|UnequipSlot()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Zone|Zone()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8436</id>
		<title>LUA:AllFunctions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8436"/>
		<updated>2022-02-07T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Added missing quests from A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|AllFunctions}}&lt;br /&gt;
= EQ2Emulator: All LUA Functions =&lt;br /&gt;
This is a list of all the LUA functions currently in EQ2Emu.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCharacterTitle|AddCharacterTitle()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCoin|AddCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddControlEffect|AddControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddConversationOption|AddConversationOption()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddHate|AddHate()]]&lt;br /&gt;
|[[LUA:AddIconValue|AddIconValue()]]&lt;br /&gt;
|[[LUA:AddImmunitySpell|AddImmunitySpell()]]&lt;br /&gt;
|[[LUA:AddItem|AddItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddLanguage|AddLanguage()]]&lt;br /&gt;
|[[LUA:AddLootCoin|AddLootCoin()]]&lt;br /&gt;
|[[LUA:AddLootItem|AddLootItem()]]&lt;br /&gt;
|[[LUAAddMasterTitle|AddMasterTitle()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddMultiFloorLift|AddMultiFloorLift()]]&lt;br /&gt;
|[[LUA:AddOptionWindowOption|AddOptionWindowOption()]]&lt;br /&gt;
|[[LUA:AddPlayerMail|AddPlayerMail()]]&lt;br /&gt;
|[[LUA:AddPlayerMailByCharID|AddPlayerMailByCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommand|AddPrimaryEntityCommand()]]&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommandAllSpawns|AddPrimaryEntityCommandAllSpawns()]]&lt;br /&gt;
|[[LUA:AddProc|AddProc()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqClass|AddQuestPrereqClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqFaction|AddQuestPrereqFaction()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqItem|AddQuestPrereqItem()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqModelType|AddQuestPrereqModelType()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqQuest|AddQuestPrereqQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqRace|AddQuestPrereqRace()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillClass|AddQuestPrereqTradeskillClass()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillLevel|AddQuestPrereqTradeskillLevel()]]&lt;br /&gt;
|[[LUA:AddQuestRewardCoin|AddQuestRewardCoin()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestRewardFaction|AddQuestRewardFaction()]]&lt;br /&gt;
|[[LUA:AddQuestRewardItem|AddQuestRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestSelectableRewardItem|AddQuestSelectableRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestStep|AddQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepChat|AddQuestStepChat()]]&lt;br /&gt;
|[[LUA:AddQuestStepCompleteAction|AddQuestStepCompleteAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepCraft|AddQuestStepCraft()]]&lt;br /&gt;
|[[LUA:AddQuestStepFailureAction|AddQuestStepFailureAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepHarvest|AddQuestStepHarvest()]]&lt;br /&gt;
|[[LUA:AddQuestStepKill|AddQuestStepKill()]]&lt;br /&gt;
|[[LUA:AddQuestStepKillByRace|AddQuestStepKillByRace()]]&lt;br /&gt;
|[[LUA:AddQuestStepLocation|AddQuestStepLocation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepObtainItem|AddQuestStepObtainItem()]]&lt;br /&gt;
|[[LUA:AddQuestStepProgressAction|AddQuestStepProgressAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepSpell|AddQuestStepSpell()]]&lt;br /&gt;
|[[LUA:AddQuestStepZoneLoc|AddQuestStepZoneLoc()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSkill|AddSkill()]]&lt;br /&gt;
|[[LUA:AddSkillBonus|AddSkillBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnAccess|AddSpawnAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnIDAccess|AddSpawnIDAccess()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnProximity|AddSpawnProximity()]]&lt;br /&gt;
|[[LUA:AddSpawnSpellBonus|AddSpawnSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpawnToGroup|AddSpawnToGroup()]]&lt;br /&gt;
|[[LUA:AddSpawnToSpawnList|AddSpawnToSpawnList()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpellBonus|AddSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpellBookEntry|AddSpellBookEntry()]]&lt;br /&gt;
|[[LUA:AddSpellTimer|AddSpellTimer()]]&lt;br /&gt;
|[[LUA:AddStepProgress|AddStepProgress()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddThreatTransfer|AddThreatTransfer()]]&lt;br /&gt;
|[[LUA:AddTimer|AddTimer()]]&lt;br /&gt;
|[[LUA:AddToWard|AddToWard()]]&lt;br /&gt;
|[[LUA:AddTransportSpawn|AddTransportSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddWard|AddWard()]]&lt;br /&gt;
|[[LUA:AddWaypoint|AddWaypoint()]]&lt;br /&gt;
|[[LUA:ApplySpellVisual|ApplySpellVisual()]]&lt;br /&gt;
|[[LUA:Attack|Attack()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Bind|Bind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BlurVision|BlurVision()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BreatheUnderwater|BreatheUnderwater()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CancelSpell|CancelSpell()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanHarvest|CanHarvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanReceiveQuest|CanReceiveQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CastEntityCommand|CastEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CastSpell|CastSpell()]]&lt;br /&gt;
|[[LUA:CastCustomSpell|CastCustomSpell()]]&lt;br /&gt;
|[[LUA:CanSeeInvis|CanSeeInvis()]]&lt;br /&gt;
|[[LUA:Charm|Charm()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CheckLOS|CheckLOS()]]&lt;br /&gt;
|[[LUA:CheckLOSByCoordinates|CheckLOSByCoordinates()]]&lt;br /&gt;
|[[LUA:CheckRaceType|CheckRaceType()]]&lt;br /&gt;
|[[LUA:ClearEncounter|ClearEncounter()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ClearHate|ClearHate()]]&lt;br /&gt;
|[[LUA:CloseConversation|CloseConversation()]]&lt;br /&gt;
|[[LUA:CloseDoor|CloseDoor()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CloseItemConversation|CloseItemConversation()]]&lt;br /&gt;
|[[LUA:CompareSpawns|CompareSpawns()]]&lt;br /&gt;
|[[LUA:CopySpawnAppearance|CopySpawnAppearance()]]&lt;br /&gt;
|[[LUA:CreateConversation|CreateConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CureByControlEffect|CureByControlEffect()]]&lt;br /&gt;
|[[LUA:CureByType|CureByType()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DeleteDBShardID|DeleteDBShardID()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Despawn|Despawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DismissPet|DismissPet()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Emote|Emote()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EndAutoMount|EndAutoMount()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Evac|Evac()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FaceTarget|FaceTarget()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Gate|Gate()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgi|GetAgi()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgiBase|GetAgiBase()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAggroRadius|GetAggroRadius()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetAlignment|GetAlignment()]]&lt;br /&gt;
|[[LUA:GetArchetypeName|GetArchetypeName()]]&lt;br /&gt;
|[[LUA:GetBaseAggroRadius|GetBaseAggroRadius()]]&lt;br /&gt;
|[[LUA:GetCharmedPet|GetCharmedPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCharacterID|GetCharacterID()]]&lt;br /&gt;
|[[LUA:GetClass|GetClass()]]&lt;br /&gt;
|[[LUA:GetClassName|GetClassName()]]&lt;br /&gt;
|[[LUA:GetClientVersion|GetClientVersion()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCoinMessage|GetCoinMessage()]]&lt;br /&gt;
|[[LUA:GetCosmeticPet|GetCosmeticPet()]]&lt;br /&gt;
|[[LUA:GetCurrentZoneSafeLocation|GetCurrentZoneSafeLocation()]]&lt;br /&gt;
|[[LUA:GetDeityPet|GetDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetDistance|GetDistance()]]&lt;br /&gt;
|[[LUA:GetEncounter|GetEncounter()]]&lt;br /&gt;
|[[LUA:GetEncounterSize|GetEncounterSize()]]&lt;br /&gt;
|[[LUA:GetEquippedItemByID|GetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetEquippedItemBySlot|GetEquippedItemBySlot()]]&lt;br /&gt;
|[[LUA:GetFactionAmount|GetFactionAmount()]]&lt;br /&gt;
|[[LUA:GetFactionID|GetFactionID()]]&lt;br /&gt;
|[[LUA:GetFollowTarget|GetFollowTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetGender|GetGender()]]&lt;br /&gt;
|[[LUA:GetGroup|GetGroup()]]&lt;br /&gt;
|[[LUA:GetHateList|GetHateList()]]&lt;br /&gt;
|[[LUA:GetHeading|GetHeading()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetHP|GetHP()]]&lt;br /&gt;
|[[LUA:GetInfoStructFloat|GetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:GetInfoStructSInt|GetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:GetInfoStructString|GetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetInfoStructUInt|GetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:GetInt|GetInt()]]&lt;br /&gt;
|[[LUA:GetIntBase|GetIntBase()]]&lt;br /&gt;
|[[LUA:GetItemByID|GetItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetItemCount|GetItemCount()]]&lt;br /&gt;
|[[LUA:GetItemID|GetItemID()]]&lt;br /&gt;
|[[LUA:GetItemSkillReq|GetItemSkillReq()]]&lt;br /&gt;
|[[LUA:GetItemType|GetItemType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetLevel|GetLevel()]]&lt;br /&gt;
|[[LUA:GetLootCoin|GetLootCoin()]]&lt;br /&gt;
|[[LUA:GetMaxHP|GetMaxHP()]]&lt;br /&gt;
|[[LUA:GetMaxHPBase|GetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMaxPower|GetMaxPower()]]&lt;br /&gt;
|[[LUA:GetMaxPowerBase|GetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:GetModelType|GetModelType()]]&lt;br /&gt;
|[[LUA:GetMostHated|GetMostHated()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMount|GetMount()]]&lt;br /&gt;
|[[LUA:GetName|GetName()]]&lt;br /&gt;
|[[LUA:GetOrigX|GetOrigX()]]&lt;br /&gt;
|[[LUA:GetOrigY|GetOrigY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetOrigZ|GetOrigZ()]]&lt;br /&gt;
|[[LUA:GetOwner|GetOwner()]]&lt;br /&gt;
|[[LUA:GetPet|GetPet()]]&lt;br /&gt;
|[[LUA:GetPlayerHistory|GetPlayerHistory()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPlayersInZone|GetPlayersInZone()]]&lt;br /&gt;
|[[LUA:GetPower|GetPower()]]&lt;br /&gt;
|[[LUA:GetQuest|GetQuest()]]&lt;br /&gt;
|[[LUA:GetQuestCompleteCount|GetQuestCompleteCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetQuestFlags|GetQuestFlags()]]&lt;br /&gt;
|[[LUA:GetQuestStep|GetQuestStep()]]&lt;br /&gt;
|[[LUA:GetQuestStepProgress|GetQuestStepProgress()]]&lt;br /&gt;
|[[LUA:GetRace|GetRace()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRaceBaseType|GetRaceBaseType()]]&lt;br /&gt;
|[[LUA:GetRaceType|GetRaceType()]]&lt;br /&gt;
|[[LUA:GetRaceName|GetRaceName()]]&lt;br /&gt;
|[[LUA:GetRunbackDistance|GetRunbackDistance()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRuleFlagBool|GetRuleFlagBool()]]&lt;br /&gt;
|[[LUA:GetRuleFlagFloat|GetRuleFlagFloat()]]&lt;br /&gt;
|[[LUA:GetServerVariable|GetServerVariable()]]&lt;br /&gt;
|[[LUA:GetShardCharID|GetShardCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetShardCreatedTimestamp|GetShardCreatedTimestamp()]]&lt;br /&gt;
|[[LUA:GetShardID|GetShardID()]]&lt;br /&gt;
|[[LUA:GetSkill|GetSkill()]]&lt;br /&gt;
|[[LUA:GetSkillMaxValue|GetSkillMaxValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSkillName|GetSkillName()]]&lt;br /&gt;
|[[LUA:GetSkillValue|GetSkillValue()]]&lt;br /&gt;
|[[LUA:GetSpawn|GetSpawn()]]&lt;br /&gt;
|[[LUA:GetSpawnByGroupID|GetSpawnByGroupID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnByLocationID|GetSpawnByLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnGroupID|GetSpawnGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnID|GetSpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationID|GetSpawnLocationID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnLocationPlacementID|GetSpawnLocationPlacementID()]]&lt;br /&gt;
|[[LUA:GetSpeed|GetSpeed()]]&lt;br /&gt;
|[[LUA:GetSpell|GetSpell()]]&lt;br /&gt;
|[[LUA:GetSpellData|GetSpellData()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpellDataIndex|GetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:GetSpellDisplayEffect|GetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:GetSpellTriggerCount|GetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:GetSta|GetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetStaBase|GetStaBase()]]&lt;br /&gt;
|[[LUA:GetStr|GetStr()]]&lt;br /&gt;
|[[LUA:GetStrBase|GetStrBase()]]&lt;br /&gt;
|[[LUA:GetTarget|GetTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTaskGroupStep|GetTaskGroupStep()]]&lt;br /&gt;
|[[LUA:GetTemporaryTransportID|GetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:GetTempVariable|GetTempVariable()]]&lt;br /&gt;
|[[LUA:GetTradeskillClass|GetTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTradeskillClassName|GetTradeskillClassName()]]&lt;br /&gt;
|[[LUA:GetTradeskillLevel|GetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:GetVariableValue|GetVariableValue()]]&lt;br /&gt;
|[[LUA:GetWardAmountLeft|GetWardAmountLeft()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWis|GetWis()]]&lt;br /&gt;
|[[LUA:GetWisBase|GetWisBase()]]&lt;br /&gt;
|[[LUA:GetX|GetX()]]&lt;br /&gt;
|[[LUA:GetY|GetY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZ|GetZ()]]&lt;br /&gt;
|[[LUA:GetZone|GetZone()]]&lt;br /&gt;
|[[LUA:GetZoneID|GetZoneID()]]&lt;br /&gt;
|[[LUA:GetZoneName|GetZoneName()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GiveLoot|GiveLoot()]]&lt;br /&gt;
|[[LUA:GiveQuestItem|GiveQuestItem()]]&lt;br /&gt;
|[[LUA:GiveQuestReward|GiveQuestReward()]]&lt;br /&gt;
|[[LUA:GetSpellTier|GetSpellTier()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HandInCollections|HandInCollections()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Harvest|Harvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCollectionsToHandIn|HasCollectionsToHandIn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCompletedQuest|HasCompletedQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasControlEffect|HasControlEffect()]]&lt;br /&gt;
|[[LUA:HasFreeSlot|HasFreeSlot()]]&lt;br /&gt;
|[[LUA:HasGroup|HasGroup()]]&lt;br /&gt;
|[[LUA:HasItem|HasItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasLanguage|HasLanguage()]]&lt;br /&gt;
|[[LUA:HasMoved|HasMoved()]]&lt;br /&gt;
|[[LUA:HasPendingLootItem|HasPendingLootItem()]]&lt;br /&gt;
|[[LUA:HasPendingLoot|HasPendingLoot()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasQuest|HasQuest()]]&lt;br /&gt;
|[[LUA:HasQuestRewardItem|HasQuestRewardItem()]]&lt;br /&gt;
|[[LUA:HasRecipeBook|HasRecipeBook()]]&lt;br /&gt;
|[[LUA:HasRecovered|HasRecovered()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasSkill|HasSkill()]]&lt;br /&gt;
|[[LUA:HasSpell|HasSpell()]]&lt;br /&gt;
|[[LUA:HasSpellImmunity|HasSpellImmunity()]]&lt;br /&gt;
|[[LUA:HasSpellEffect|HasSpellEffect()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Interrupt|Interrupt()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsAlive|IsAlive()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBehind|IsBehind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBindAllowed|IsBindAllowed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsCasting|IsCasting()]]&lt;br /&gt;
|[[LUA:IsDoor|IsDoor()]]&lt;br /&gt;
|[[LUA:IsEntity|IsEntity()]]&lt;br /&gt;
|[[LUA:IsEpic|IsEpic()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsFlanking|IsFlanking()]]&lt;br /&gt;
|[[LUA:IsFollowing|IsFollowing()]]&lt;br /&gt;
|[[LUA:IsGateAllowed|IsGateAllowed()]]&lt;br /&gt;
|[[LUA:IsGroundSpawn|IsGroundSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsHeroic|IsHeroic()]]&lt;br /&gt;
|[[LUA:IsInCombat|IsInCombat()]]&lt;br /&gt;
|[[LUA:IsInvis|IsInvis()]]&lt;br /&gt;
|[[LUA:IsMezzed|IsMezzed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsMezzedOrStunned|IsMezzedOrStunned()]]&lt;br /&gt;
|[[LUA:IsNight|IsNight()]]&lt;br /&gt;
|[[LUA:IsOnAutoMount|IsOnAutoMount()]]&lt;br /&gt;
|[[LUA:IsPlayer|IsPlayer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsPet|IsPet()]]&lt;br /&gt;
|[[LUA:IsStealthed|IsStealthed()]]&lt;br /&gt;
|[[LUA:IsStunned|IsStunned()]]&lt;br /&gt;
|[[LUA:IncreaseSkillCapsByType|IncreaseSkillCapsByType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:InLava|InLava()]]&lt;br /&gt;
|[[LUA:InWater|InWater()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawn|KillSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawnByDistance|KillSpawnByDistance()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Knockback|Knockback()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:LastSpellAttackHit|LastSpellAttackHit()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyHP|ModifyHP()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyPower|ModifyPower()]]	&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomFloat|MakeRandomFloat()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomInt|MakeRandomInt()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:MovementLoopAddLocation|MovementLoopAddLocation()]]&lt;br /&gt;
|[[LUA:MoveToLocation|MoveToLocation()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OfferQuest|OfferQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OpenDoor|OpenDoor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayAnimation|PlayAnimation()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayFlavor|PlayFlavor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlaySound|PlaySound()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayVoice|PlayVoice()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ProcDamage|ProcDamage()]]&lt;br /&gt;
|[[LUA:ProcessSpell|ProcessSpell()]]&lt;br /&gt;
|[[LUA:ProcessMelee|ProcessMelee()]]&lt;br /&gt;
|[[LUA:ProvidesQuest|ProvidesQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:PerformCameraShake|PerformCameraShake()]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestIsComplete|QuestIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestReturnNPC|QuestReturnNPC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RegisterQuest|RegisterQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveCoin|RemoveCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveControlEffect|RemoveControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveImmunitySpell|RemoveImmunitySpell()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveInvis|RemoveInvis()]]&lt;br /&gt;
|[[LUA:RemoveItem|RemoveItem()]]&lt;br /&gt;
|[[LUA:RemoveLootItem|RemoveLootItem()]]&lt;br /&gt;
|[[LUA:RemovePrimaryEntityCommand|RemovePrimaryEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveProc|RemoveProc()]]&lt;br /&gt;
|[[LUA:RemoveQuestStep|RemoveQuestStep()]]&lt;br /&gt;
|[[LUA:RemoveSkill|RemoveSkill()]]&lt;br /&gt;
|[[LUA:RemoveSkillBonus|RemoveSkillBonus()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSpawnAccess|RemoveSpawnAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpawnIDAccess|RemoveSpawnIDAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpellBonus|RemoveSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveStealth|RemoveStealth()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveThreatTransfer|RemoveThreatTransfer()]]&lt;br /&gt;
|[[LUA:RemoveTriggerFromSpell|RemoveTriggerFromSpell()]]&lt;br /&gt;
|[[LUA:RemoveWard|RemoveWard()]]&lt;br /&gt;
|[[LUA:RemoveWaypoint|RemoveWaypoint()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ResetCharacterTitlePrefix|ResetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUAResetCharacterTitleSuffix|ResetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:ResetIllusion|ResetIllusion()]]&lt;br /&gt;
|[[LUA:ResetQuestStep|ResetQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Resurrect|Resurrect()]]&lt;br /&gt;
|[[LUA:Runback|Runback()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Say|Say()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SayOOC|SayOOC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendMessage|SendMessage()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendOptionWindow|SendOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendPopUpMessage|SendPopUpMessage()]]&lt;br /&gt;
|[[LUA:SendTransporters|SendTransporters()]]&lt;br /&gt;
|[[LUA:SendUpdateDefaultCommand|SendUpdateDefaultCommand()]]&lt;br /&gt;
|[[LUA:SendWaypoints|SendWaypoints()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUASetAccessToEntityCommand|SetAccessToEntityCommand()]]&lt;br /&gt;
|[[LUASetAccessToEntityCommandByCharID|SetAccessToEntityCommandByCharID()]]&lt;br /&gt;
|[[LUA:SetAdventureClass|SetAdventureClass()]]&lt;br /&gt;
|[[LUA:SetAgi|SetAgi()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAgiBase|SetAgiBase()]]&lt;br /&gt;
|[[LUA:SetAlignment|SetAlignment()]]&lt;br /&gt;
|[[LUA:SetAggroRadius|SetAggroRadius()]]&lt;br /&gt;
|[[LUA:SetBrainTick|SetBrainTick()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCharacterTitlePrefix|SetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUA:SetCharacterTitleSuffix|SetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:SetCompletedDescription|SetCompletedDescription()]]&lt;br /&gt;
|[[LUA:SetCompleteFlag|SetCompleteFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetDeity|SetDeity()]]&lt;br /&gt;
|[[LUA:SetEquipment|SetEquipment()]]&lt;br /&gt;
|[[LUA:SetEquippedItem|SetEquippedItem()]]&lt;br /&gt;
|[[LUA:SetEquippedItemByID|SetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetFactionID|SetFactionID()]]&lt;br /&gt;
|[[LUA:SetFailureTimer|SetFailureTimer()]]&lt;br /&gt;
|[[LUA:SetFollowTarget|SetFollowTarget()]]&lt;br /&gt;
|[[LUA:SetGridID|SetGridID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetHeading|SetHeading()]]&lt;br /&gt;
|[[LUA:SetHP|SetHP()]]&lt;br /&gt;
|[[LUA:SetIllusion|SetIllusion()]]&lt;br /&gt;
|[[LUA:SetInCombat|SetInCombat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoFlag|SetInfoFlag()]]&lt;br /&gt;
|[[LUA:SetInfoStructFloat|SetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:SetInfoStructSInt|SetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:SetInfoStructString|SetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoStructUInt|SetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:SetInt|SetInt()]]&lt;br /&gt;
|[[LUA:SetIntBase|SetIntBase()]]&lt;br /&gt;
|[[LUA:SetItemCount|SetItemCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetLocationProximityFunction|SetLocationProximityFunction()]]&lt;br /&gt;
|[[LUA:SetLootCoin|SetLootCoin()]]&lt;br /&gt;
|[[LUA:SetLuaBrain|SetLuaBrain()]]&lt;br /&gt;
|[[LUA:SetMaxHP|SetMaxHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMaxHPBase|SetMaxHPBase()]]&lt;br /&gt;
|[[LUA:SetMaxPower|SetMaxPower()]]&lt;br /&gt;
|[[LUA:SetMaxPowerBase|SetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:SetModelType|SetModelType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMount|SetMount()]]&lt;br /&gt;
|[[LUA:SetMountColor|SetMountColor()]]&lt;br /&gt;
|[[LUA:SetPlayerLevel|SetPlayerLevel()]]&lt;br /&gt;
|[[LUA:SetPlayerProximityFunction|SetPlayerProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetPlayerHistory|SetPlayerHistory()]]&lt;br /&gt;
|[[LUA:SetPosition|SetPosition()]]&lt;br /&gt;
|[[LUA:SetPower|SetPower()]]&lt;br /&gt;
|[[LUA:SetQuestCompleteAction|SetQuestCompleteAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestFeatherColor|SetQuestFeatherColor()]]&lt;br /&gt;
|[[LUA:SetQuestFlags|SetQuestFlags()]]&lt;br /&gt;
|[[LUA:SetQuestPrereqLevel|SetQuestPrereqLevel()]]&lt;br /&gt;
|[[LUA:SetQuestRepeatable|SetQuestRepeatable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestRewardComment|SetQuestRewardComment()]]&lt;br /&gt;
|[[LUA:SetQuestRewardExp|SetQuestRewardExp()]]	&lt;br /&gt;
|[[LUA:SetQuestRewardStatus|SetQuestRewardStatus()]]&lt;br /&gt;
|[[LUA:SetQuestTimer|SetQuestTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestTimerComplete|SetQuestTimerComplete()]]&lt;br /&gt;
|[[LUA:SetQuestYellow|SetQuestYellow()]]&lt;br /&gt;
|[[LUA:SetRequiredHistory|SetRequiredHistory()]]&lt;br /&gt;
|[[LUA:SetRequiredQuest|SetRequiredQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSeeHide|SetSeeHide()]]&lt;br /&gt;
|[[LUA:SetSeeInvis|SetSeeInvis()]]&lt;br /&gt;
|[[LUA:SetServerControlFlag|SetServerControlFlag()]]&lt;br /&gt;
|[[LUA:SetServerVariable|SetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSkillMaxValue|SetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:SetSkillValue|SetSkillValue()]]&lt;br /&gt;
|[[LUA:SetSpawnAnimation|SetSpawnAnimation()]]&lt;br /&gt;
|[[LUA:SetSpeed|SetSpeed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpeedMultiplier|SetSpeedMultiplier()]]&lt;br /&gt;
|[[LUA:SetSpellData|SetSpellData()]]&lt;br /&gt;
|[[LUA:SetSpellDataIndex|SetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:SetSpellDisplayEffect|SetSpellDisplayEffect()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpellList|SetSpellList()]]&lt;br /&gt;
|[[LUA:SetSpellSnareValue|SetSpellSnareValue()]]&lt;br /&gt;
|[[LUA:SetSpellTriggerCount|SetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:SetSta|SetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStaBase|SetStaBase()]]&lt;br /&gt;
|[[LUA:SetStepComplete|SetStepComplete()]]&lt;br /&gt;
|[[LUA:SetStepFailed|SetStepFailed()]]&lt;br /&gt;
|[[LUA:SetStr|SetStr()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStrBase|SetStrBase()]]&lt;br /&gt;
|[[LUA:SetSuccessTimer|SetSuccessTimer()]]&lt;br /&gt;
|[[LUA:SetTarget|SetTarget()]]&lt;br /&gt;
|[[LUA:SetTemporaryTransportID|SetTemporaryTransportID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTempVariable|SetTempVariable()]]&lt;br /&gt;
|[[LUA:SetTradeskillClass|SetTradeskillClass()]]&lt;br /&gt;
|[[LUA:SetTradeskillLevel|SetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:SetVisualFlag|SetVisualFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetVision|SetVision()]]&lt;br /&gt;
|[[LUA:SetWis|SetWis()]]&lt;br /&gt;
|[[LUA:SetWisBase|SetWisBase()]]&lt;br /&gt;
|[[LUA:Shout|Shout()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnByLocationID|SpawnByLocationID()]]&lt;br /&gt;
|[[LUA:SpawnMob|SpawnMob()]]&lt;br /&gt;
|[[LUA:SpawnMove|SpawnMove()]]&lt;br /&gt;
|[[LUA:SpawnSet|SpawnSet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnSetByDistance|SpawnSetByDistance()]]&lt;br /&gt;
|[[LUA:SpellDamage|SpellDamage()]]&lt;br /&gt;
|[[LUA:SpellHeal|SpellHeal()]]&lt;br /&gt;
|[[LUA:SpellHealPct|SpellHealPct()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StartAutoMount|StartAutoMount()]]&lt;br /&gt;
|[[LUA:StartConversation|StartConversation()]]&lt;br /&gt;
|[[LUA:StartDialogConversation|StartDialogConversation()]]&lt;br /&gt;
|[[LUA:StartHeroicOpportunity|StartHeroicOpportunity()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Stealth|Stealth()]]&lt;br /&gt;
|[[LUA:SummonCosmeticPet|SummonCosmeticPet()]]&lt;br /&gt;
|[[LUA:SummonDeityPet|SummonDeityPet()]]&lt;br /&gt;
|[[LUA:SummonDumbFirePet|SummonDumbFirePet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SummonItem|SummonItem()]]&lt;br /&gt;
|[[LUA:SummonPet|SummonPet()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleFollow|ToggleFollow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleTracking|ToggleTracking()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestDescription|UpdateQuestDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestStepDescription|UpdateQuestStepDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestTaskGroupDescription|UpdateQuestTaskGroupDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestZone|UpdateQuestZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:UseWidget|UseWidget()]]&lt;br /&gt;
|[[LUA:UnequipSlot|UnequipSlot()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Zone|Zone()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8435</id>
		<title>LUA:AllFunctions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AllFunctions&amp;diff=8435"/>
		<updated>2022-02-07T16:02:43Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Added missing quests from A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PageHeaderChild|LUA|AllFunctions}}&lt;br /&gt;
= EQ2Emulator: All LUA Functions =&lt;br /&gt;
This is a list of all the LUA functions currently in EQ2Emu.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCharacterTitle|AddCharacterTitle()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddCoin|AddCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddControlEffect|AddControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:AddConversationOption|AddConversationOption()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddHate|AddHate()]]&lt;br /&gt;
|[[LUA:AddImmunitySpell|AddImmunitySpell()]]&lt;br /&gt;
|[[LUA:AddItem|AddItem()]]&lt;br /&gt;
|[[LUA:AddLanguage|AddLanguage()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddLootCoin|AddLootCoin()]]&lt;br /&gt;
|[[LUA:AddLootItem|AddLootItem()]]&lt;br /&gt;
|[[LUAAddMasterTitle|AddMasterTitle()]]&lt;br /&gt;
|[[LUA:AddMultiFloorLift|AddMultiFloorLift()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddOptionWindowOption|AddOptionWindowOption()]]&lt;br /&gt;
|[[LUA:AddPlayerMail|AddPlayerMail()]]&lt;br /&gt;
|[[LUA:AddPlayerMailByCharID|AddPlayerMailByCharID()]]&lt;br /&gt;
|[[LUA:AddPrimaryEntityCommand|AddPrimaryEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddProc|AddProc()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqClass|AddQuestPrereqClass()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqFaction|AddQuestPrereqFaction()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqItem|AddQuestPrereqItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqModelType|AddQuestPrereqModelType()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqQuest|AddQuestPrereqQuest()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqRace|AddQuestPrereqRace()]]&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillClass|AddQuestPrereqTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestPrereqTradeskillLevel|AddQuestPrereqTradeskillLevel()]]&lt;br /&gt;
|[[LUA:AddQuestRewardCoin|AddQuestRewardCoin()]]&lt;br /&gt;
|[[LUA:AddQuestRewardFaction|AddQuestRewardFaction()]]&lt;br /&gt;
|[[LUA:AddQuestRewardItem|AddQuestRewardItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestSelectableRewardItem|AddQuestSelectableRewardItem()]]&lt;br /&gt;
|[[LUA:AddQuestStep|AddQuestStep()]]&lt;br /&gt;
|[[LUA:AddQuestStepChat|AddQuestStepChat()]]&lt;br /&gt;
|[[LUA:AddQuestStepCompleteAction|AddQuestStepCompleteAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepCraft|AddQuestStepCraft()]]&lt;br /&gt;
|[[LUA:AddQuestStepFailureAction|AddQuestStepFailureAction()]]&lt;br /&gt;
|[[LUA:AddQuestStepHarvest|AddQuestStepHarvest()]]&lt;br /&gt;
|[[LUA:AddQuestStepKill|AddQuestStepKill()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepKillByRace|AddQuestStepKillByRace()]]&lt;br /&gt;
|[[LUA:AddQuestStepLocation|AddQuestStepLocation()]]&lt;br /&gt;
|[[LUA:AddQuestStepObtainItem|AddQuestStepObtainItem()]]&lt;br /&gt;
|[[LUA:AddQuestStepProgressAction|AddQuestStepProgressAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddQuestStepSpell|AddQuestStepSpell()]]&lt;br /&gt;
|[[LUA:AddQuestStepZoneLoc|AddQuestStepZoneLoc()]]&lt;br /&gt;
|[[LUA:AddSkill|AddSkill()]]&lt;br /&gt;
|[[LUA:AddSkillBonus|AddSkillBonus()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnAccess|AddSpawnAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnIDAccess|AddSpawnIDAccess()]]&lt;br /&gt;
|[[LUA:AddSpawnProximity|AddSpawnProximity()]]&lt;br /&gt;
|[[LUA:AddSpawnSpellBonus|AddSpawnSpellBonus()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpawnToGroup|AddSpawnToGroup()]]&lt;br /&gt;
|[[LUA:AddSpawnToSpawnList|AddSpawnToSpawnList()]]&lt;br /&gt;
|[[LUA:AddSpellBonus|AddSpellBonus()]]&lt;br /&gt;
|[[LUA:AddSpellBookEntry|AddSpellBookEntry()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddSpellTimer|AddSpellTimer()]]&lt;br /&gt;
|[[LUA:AddStepProgress|AddStepProgress()]]&lt;br /&gt;
|[[LUA:AddThreatTransfer|AddThreatTransfer()]]&lt;br /&gt;
|[[LUA:AddTimer|AddTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:AddToWard|AddToWard()]]&lt;br /&gt;
|[[LUA:AddTransportSpawn|AddTransportSpawn()]]&lt;br /&gt;
|[[LUA:AddWard|AddWard()]]&lt;br /&gt;
|[[LUA:AddWaypoint|AddWaypoint()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ApplySpellVisual|ApplySpellVisual()]]&lt;br /&gt;
|[[LUA:Attack|Attack()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Bind|Bind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BlurVision|BlurVision()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:BreatheUnderwater|BreatheUnderwater()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CancelSpell|CancelSpell()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanHarvest|CanHarvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CanReceiveQuest|CanReceiveQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:CastEntityCommand|CastEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CastSpell|CastSpell()]]&lt;br /&gt;
|[[LUA:CastCustomSpell|CastCustomSpell()]]&lt;br /&gt;
|[[LUA:CanSeeInvis|CanSeeInvis()]]&lt;br /&gt;
|[[LUA:Charm|Charm()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CheckLOS|CheckLOS()]]&lt;br /&gt;
|[[LUA:CheckLOSByCoordinates|CheckLOSByCoordinates()]]&lt;br /&gt;
|[[LUA:CheckRaceType|CheckRaceType()]]&lt;br /&gt;
|[[LUA:ClearEncounter|ClearEncounter()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ClearHate|ClearHate()]]&lt;br /&gt;
|[[LUA:CloseConversation|CloseConversation()]]&lt;br /&gt;
|[[LUA:CloseDoor|CloseDoor()]]&lt;br /&gt;
|[[LUA:CreateOptionWindow|CreateOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CloseItemConversation|CloseItemConversation()]]&lt;br /&gt;
|[[LUA:CompareSpawns|CompareSpawns()]]&lt;br /&gt;
|[[LUA:CopySpawnAppearance|CopySpawnAppearance()]]&lt;br /&gt;
|[[LUA:CreateConversation|CreateConversation()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:CureByControlEffect|CureByControlEffect()]]&lt;br /&gt;
|[[LUA:CureByType|CureByType()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DeleteDBShardID|DeleteDBShardID()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Despawn|Despawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:DismissPet|DismissPet()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Emote|Emote()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:EndAutoMount|EndAutoMount()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Evac|Evac()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:FaceTarget|FaceTarget()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Gate|Gate()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgi|GetAgi()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAgiBase|GetAgiBase()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:GetAggroRadius|GetAggroRadius()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetAlignment|GetAlignment()]]&lt;br /&gt;
|[[LUA:GetArchetypeName|GetArchetypeName()]]&lt;br /&gt;
|[[LUA:GetBaseAggroRadius|GetBaseAggroRadius()]]&lt;br /&gt;
|[[LUA:GetCharmedPet|GetCharmedPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCharacterID|GetCharacterID()]]&lt;br /&gt;
|[[LUA:GetClass|GetClass()]]&lt;br /&gt;
|[[LUA:GetClassName|GetClassName()]]&lt;br /&gt;
|[[LUA:GetClientVersion|GetClientVersion()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetCoinMessage|GetCoinMessage()]]&lt;br /&gt;
|[[LUA:GetCosmeticPet|GetCosmeticPet()]]&lt;br /&gt;
|[[LUA:GetCurrentZoneSafeLocation|GetCurrentZoneSafeLocation()]]&lt;br /&gt;
|[[LUA:GetDeityPet|GetDeityPet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetDistance|GetDistance()]]&lt;br /&gt;
|[[LUA:GetEncounter|GetEncounter()]]&lt;br /&gt;
|[[LUA:GetEncounterSize|GetEncounterSize()]]&lt;br /&gt;
|[[LUA:GetEquippedItemByID|GetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetEquippedItemBySlot|GetEquippedItemBySlot()]]&lt;br /&gt;
|[[LUA:GetFactionAmount|GetFactionAmount()]]&lt;br /&gt;
|[[LUA:GetFactionID|GetFactionID()]]&lt;br /&gt;
|[[LUA:GetFollowTarget|GetFollowTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetGender|GetGender()]]&lt;br /&gt;
|[[LUA:GetGroup|GetGroup()]]&lt;br /&gt;
|[[LUA:GetHateList|GetHateList()]]&lt;br /&gt;
|[[LUA:GetHeading|GetHeading()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetHP|GetHP()]]&lt;br /&gt;
|[[LUA:GetInfoStructFloat|GetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:GetInfoStructSInt|GetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:GetInfoStructString|GetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetInfoStructUInt|GetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:GetInt|GetInt()]]&lt;br /&gt;
|[[LUA:GetIntBase|GetIntBase()]]&lt;br /&gt;
|[[LUA:GetItemByID|GetItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetItemCount|GetItemCount()]]&lt;br /&gt;
|[[LUA:GetItemID|GetItemID()]]&lt;br /&gt;
|[[LUA:GetItemSkillReq|GetItemSkillReq()]]&lt;br /&gt;
|[[LUA:GetItemType|GetItemType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetLevel|GetLevel()]]&lt;br /&gt;
|[[LUA:GetLootCoin|GetLootCoin()]]&lt;br /&gt;
|[[LUA:GetMaxHP|GetMaxHP()]]&lt;br /&gt;
|[[LUA:GetMaxHPBase|GetMaxHPBase()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMaxPower|GetMaxPower()]]&lt;br /&gt;
|[[LUA:GetMaxPowerBase|GetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:GetModelType|GetModelType()]]&lt;br /&gt;
|[[LUA:GetMostHated|GetMostHated()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetMount|GetMount()]]&lt;br /&gt;
|[[LUA:GetName|GetName()]]&lt;br /&gt;
|[[LUA:GetOrigX|GetOrigX()]]&lt;br /&gt;
|[[LUA:GetOrigY|GetOrigY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetOrigZ|GetOrigZ()]]&lt;br /&gt;
|[[LUA:GetOwner|GetOwner()]]&lt;br /&gt;
|[[LUA:GetPet|GetPet()]]&lt;br /&gt;
|[[LUA:GetPlayerHistory|GetPlayerHistory()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetPlayersInZone|GetPlayersInZone()]]&lt;br /&gt;
|[[LUA:GetPower|GetPower()]]&lt;br /&gt;
|[[LUA:GetQuest|GetQuest()]]&lt;br /&gt;
|[[LUA:GetQuestCompleteCount|GetQuestCompleteCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetQuestFlags|GetQuestFlags()]]&lt;br /&gt;
|[[LUA:GetQuestStep|GetQuestStep()]]&lt;br /&gt;
|[[LUA:GetQuestStepProgress|GetQuestStepProgress()]]&lt;br /&gt;
|[[LUA:GetRace|GetRace()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRaceBaseType|GetRaceBaseType()]]&lt;br /&gt;
|[[LUA:GetRaceType|GetRaceType()]]&lt;br /&gt;
|[[LUA:GetRaceName|GetRaceName()]]&lt;br /&gt;
|[[LUA:GetRunbackDistance|GetRunbackDistance()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetRuleFlagBool|GetRuleFlagBool()]]&lt;br /&gt;
|[[LUA:GetRuleFlagFloat|GetRuleFlagFloat()]]&lt;br /&gt;
|[[LUA:GetServerVariable|GetServerVariable()]]&lt;br /&gt;
|[[LUA:GetShardCharID|GetShardCharID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetShardCreatedTimestamp|GetShardCreatedTimestamp()]]&lt;br /&gt;
|[[LUA:GetShardID|GetShardID()]]&lt;br /&gt;
|[[LUA:GetSkill|GetSkill()]]&lt;br /&gt;
|[[LUA:GetSkillMaxValue|GetSkillMaxValue()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSkillName|GetSkillName()]]&lt;br /&gt;
|[[LUA:GetSkillValue|GetSkillValue()]]&lt;br /&gt;
|[[LUA:GetSpawn|GetSpawn()]]&lt;br /&gt;
|[[LUA:GetSpawnByGroupID|GetSpawnByGroupID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnByLocationID|GetSpawnByLocationID()]]&lt;br /&gt;
|[[LUA:GetSpawnGroupID|GetSpawnGroupID()]]&lt;br /&gt;
|[[LUA:GetSpawnID|GetSpawnID()]]&lt;br /&gt;
|[[LUA:GetSpawnLocationID|GetSpawnLocationID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpawnLocationPlacementID|GetSpawnLocationPlacementID()]]&lt;br /&gt;
|[[LUA:GetSpeed|GetSpeed()]]&lt;br /&gt;
|[[LUA:GetSpell|GetSpell()]]&lt;br /&gt;
|[[LUA:GetSpellData|GetSpellData()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetSpellDataIndex|GetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:GetSpellDisplayEffect|GetSpellDisplayEffect()]]&lt;br /&gt;
|[[LUA:GetSpellTriggerCount|GetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:GetSta|GetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetStaBase|GetStaBase()]]&lt;br /&gt;
|[[LUA:GetStr|GetStr()]]&lt;br /&gt;
|[[LUA:GetStrBase|GetStrBase()]]&lt;br /&gt;
|[[LUA:GetTarget|GetTarget()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTaskGroupStep|GetTaskGroupStep()]]&lt;br /&gt;
|[[LUA:GetTemporaryTransportID|GetTemporaryTransportID()]]&lt;br /&gt;
|[[LUA:GetTempVariable|GetTempVariable()]]&lt;br /&gt;
|[[LUA:GetTradeskillClass|GetTradeskillClass()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetTradeskillClassName|GetTradeskillClassName()]]&lt;br /&gt;
|[[LUA:GetTradeskillLevel|GetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:GetVariableValue|GetVariableValue()]]&lt;br /&gt;
|[[LUA:GetWardAmountLeft|GetWardAmountLeft()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetWis|GetWis()]]&lt;br /&gt;
|[[LUA:GetWisBase|GetWisBase()]]&lt;br /&gt;
|[[LUA:GetX|GetX()]]&lt;br /&gt;
|[[LUA:GetY|GetY()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GetZ|GetZ()]]&lt;br /&gt;
|[[LUA:GetZone|GetZone()]]&lt;br /&gt;
|[[LUA:GetZoneID|GetZoneID()]]&lt;br /&gt;
|[[LUA:GetZoneName|GetZoneName()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:GiveLoot|GiveLoot()]]&lt;br /&gt;
|[[LUA:GiveQuestItem|GiveQuestItem()]]&lt;br /&gt;
|[[LUA:GiveQuestReward|GiveQuestReward()]]&lt;br /&gt;
|[[LUA:GetSpellTier|GetSpellTier()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HandInCollections|HandInCollections()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Harvest|Harvest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCollectionsToHandIn|HasCollectionsToHandIn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:HasCompletedQuest|HasCompletedQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasControlEffect|HasControlEffect()]]&lt;br /&gt;
|[[LUA:HasFreeSlot|HasFreeSlot()]]&lt;br /&gt;
|[[LUA:HasGroup|HasGroup()]]&lt;br /&gt;
|[[LUA:HasItem|HasItem()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasLanguage|HasLanguage()]]&lt;br /&gt;
|[[LUA:HasMoved|HasMoved()]]&lt;br /&gt;
|[[LUA:HasPendingLootItem|HasPendingLootItem()]]&lt;br /&gt;
|[[LUA:HasPendingLoot|HasPendingLoot()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasQuest|HasQuest()]]&lt;br /&gt;
|[[LUA:HasQuestRewardItem|HasQuestRewardItem()]]&lt;br /&gt;
|[[LUA:HasRecipeBook|HasRecipeBook()]]&lt;br /&gt;
|[[LUA:HasRecovered|HasRecovered()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:HasSkill|HasSkill()]]&lt;br /&gt;
|[[LUA:HasSpell|HasSpell()]]&lt;br /&gt;
|[[LUA:HasSpellImmunity|HasSpellImmunity()]]&lt;br /&gt;
|[[LUA:HasSpellEffect|HasSpellEffect()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Interrupt|Interrupt()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsAlive|IsAlive()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBehind|IsBehind()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:IsBindAllowed|IsBindAllowed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsCasting|IsCasting()]]&lt;br /&gt;
|[[LUA:IsDoor|IsDoor()]]&lt;br /&gt;
|[[LUA:IsEntity|IsEntity()]]&lt;br /&gt;
|[[LUA:IsEpic|IsEpic()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsFlanking|IsFlanking()]]&lt;br /&gt;
|[[LUA:IsFollowing|IsFollowing()]]&lt;br /&gt;
|[[LUA:IsGateAllowed|IsGateAllowed()]]&lt;br /&gt;
|[[LUA:IsGroundSpawn|IsGroundSpawn()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsHeroic|IsHeroic()]]&lt;br /&gt;
|[[LUA:IsInCombat|IsInCombat()]]&lt;br /&gt;
|[[LUA:IsInvis|IsInvis()]]&lt;br /&gt;
|[[LUA:IsMezzed|IsMezzed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsMezzedOrStunned|IsMezzedOrStunned()]]&lt;br /&gt;
|[[LUA:IsNight|IsNight()]]&lt;br /&gt;
|[[LUA:IsOnAutoMount|IsOnAutoMount()]]&lt;br /&gt;
|[[LUA:IsPlayer|IsPlayer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:IsPet|IsPet()]]&lt;br /&gt;
|[[LUA:IsStealthed|IsStealthed()]]&lt;br /&gt;
|[[LUA:IsStunned|IsStunned()]]&lt;br /&gt;
|[[LUA:IncreaseSkillCapsByType|IncreaseSkillCapsByType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:InLava|InLava()]]&lt;br /&gt;
|[[LUA:InWater|InWater()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawn|KillSpawn()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:KillSpawnByDistance|KillSpawnByDistance()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Knockback|Knockback()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:LastSpellAttackHit|LastSpellAttackHit()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyHP|ModifyHP()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ModifyPower|ModifyPower()]]	&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomFloat|MakeRandomFloat()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:MakeRandomInt|MakeRandomInt()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:MovementLoopAddLocation|MovementLoopAddLocation()]]&lt;br /&gt;
|[[LUA:MoveToLocation|MoveToLocation()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OfferQuest|OfferQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:OpenDoor|OpenDoor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayAnimation|PlayAnimation()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayFlavor|PlayFlavor()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlaySound|PlaySound()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:PlayVoice|PlayVoice()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ProcDamage|ProcDamage()]]&lt;br /&gt;
|[[LUA:ProcessSpell|ProcessSpell()]]&lt;br /&gt;
|[[LUA:ProcessMelee|ProcessMelee()]]&lt;br /&gt;
|[[LUA:ProvidesQuest|ProvidesQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:PerformCameraShake|PerformCameraShake()]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestIsComplete|QuestIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestReturnNPC|QuestReturnNPC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RegisterQuest|RegisterQuest()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveCoin|RemoveCoin()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveControlEffect|RemoveControlEffect()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:RemoveImmunitySpell|RemoveImmunitySpell()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveInvis|RemoveInvis()]]&lt;br /&gt;
|[[LUA:RemoveItem|RemoveItem()]]&lt;br /&gt;
|[[LUA:RemoveLootItem|RemoveLootItem()]]&lt;br /&gt;
|[[LUA:RemovePrimaryEntityCommand|RemovePrimaryEntityCommand()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveProc|RemoveProc()]]&lt;br /&gt;
|[[LUA:RemoveQuestStep|RemoveQuestStep()]]&lt;br /&gt;
|[[LUA:RemoveSkill|RemoveSkill()]]&lt;br /&gt;
|[[LUA:RemoveSkillBonus|RemoveSkillBonus()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveSpawnAccess|RemoveSpawnAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpawnIDAccess|RemoveSpawnIDAccess()]]&lt;br /&gt;
|[[LUA:RemoveSpellBonus|RemoveSpellBonus()]]&lt;br /&gt;
|[[LUA:RemoveStealth|RemoveStealth()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:RemoveThreatTransfer|RemoveThreatTransfer()]]&lt;br /&gt;
|[[LUA:RemoveTriggerFromSpell|RemoveTriggerFromSpell()]]&lt;br /&gt;
|[[LUA:RemoveWard|RemoveWard()]]&lt;br /&gt;
|[[LUA:RemoveWaypoint|RemoveWaypoint()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:ResetCharacterTitlePrefix|ResetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUAResetCharacterTitleSuffix|ResetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:ResetIllusion|ResetIllusion()]]&lt;br /&gt;
|[[LUA:ResetQuestStep|ResetQuestStep()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Resurrect|Resurrect()]]&lt;br /&gt;
|[[LUA:Runback|Runback()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Say|Say()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SayOOC|SayOOC()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendMessage|SendMessage()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:SendOptionWindow|SendOptionWindow()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SendPopUpMessage|SendPopUpMessage()]]&lt;br /&gt;
|[[LUA:SendTransporters|SendTransporters()]]&lt;br /&gt;
|[[LUA:SendUpdateDefaultCommand|SendUpdateDefaultCommand()]]&lt;br /&gt;
|[[LUA:SendWaypoints|SendWaypoints()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUASetAccessToEntityCommand|SetAccessToEntityCommand()]]&lt;br /&gt;
|[[LUASetAccessToEntityCommandByCharID|SetAccessToEntityCommandByCharID()]]&lt;br /&gt;
|[[LUA:SetAdventureClass|SetAdventureClass()]]&lt;br /&gt;
|[[LUA:SetAgi|SetAgi()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetAgiBase|SetAgiBase()]]&lt;br /&gt;
|[[LUA:SetAlignment|SetAlignment()]]&lt;br /&gt;
|[[LUA:SetAggroRadius|SetAggroRadius()]]&lt;br /&gt;
|[[LUA:SetBrainTick|SetBrainTick()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetCharacterTitlePrefix|SetCharacterTitlePrefix()]]&lt;br /&gt;
|[[LUA:SetCharacterTitleSuffix|SetCharacterTitleSuffix()]]&lt;br /&gt;
|[[LUA:SetCompletedDescription|SetCompletedDescription()]]&lt;br /&gt;
|[[LUA:SetCompleteFlag|SetCompleteFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetDeity|SetDeity()]]&lt;br /&gt;
|[[LUA:SetEquipment|SetEquipment()]]&lt;br /&gt;
|[[LUA:SetEquippedItem|SetEquippedItem()]]&lt;br /&gt;
|[[LUA:SetEquippedItemByID|SetEquippedItemByID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetFactionID|SetFactionID()]]&lt;br /&gt;
|[[LUA:SetFailureTimer|SetFailureTimer()]]&lt;br /&gt;
|[[LUA:SetFollowTarget|SetFollowTarget()]]&lt;br /&gt;
|[[LUA:SetGridID|SetGridID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetHeading|SetHeading()]]&lt;br /&gt;
|[[LUA:SetHP|SetHP()]]&lt;br /&gt;
|[[LUA:SetIllusion|SetIllusion()]]&lt;br /&gt;
|[[LUA:SetInCombat|SetInCombat()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoFlag|SetInfoFlag()]]&lt;br /&gt;
|[[LUA:SetInfoStructFloat|SetInfoStructFloat()]]&lt;br /&gt;
|[[LUA:SetInfoStructSInt|SetInfoStructSInt()]]&lt;br /&gt;
|[[LUA:SetInfoStructString|SetInfoStructString()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetInfoStructUInt|SetInfoStructUInt()]]&lt;br /&gt;
|[[LUA:SetInt|SetInt()]]&lt;br /&gt;
|[[LUA:SetIntBase|SetIntBase()]]&lt;br /&gt;
|[[LUA:SetItemCount|SetItemCount()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetLocationProximityFunction|SetLocationProximityFunction()]]&lt;br /&gt;
|[[LUA:SetLootCoin|SetLootCoin()]]&lt;br /&gt;
|[[LUA:SetLuaBrain|SetLuaBrain()]]&lt;br /&gt;
|[[LUA:SetMaxHP|SetMaxHP()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMaxHPBase|SetMaxHPBase()]]&lt;br /&gt;
|[[LUA:SetMaxPower|SetMaxPower()]]&lt;br /&gt;
|[[LUA:SetMaxPowerBase|SetMaxPowerBase()]]&lt;br /&gt;
|[[LUA:SetModelType|SetModelType()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetMount|SetMount()]]&lt;br /&gt;
|[[LUA:SetMountColor|SetMountColor()]]&lt;br /&gt;
|[[LUA:SetPlayerLevel|SetPlayerLevel()]]&lt;br /&gt;
|[[LUA:SetPlayerProximityFunction|SetPlayerProximityFunction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetPlayerHistory|SetPlayerHistory()]]&lt;br /&gt;
|[[LUA:SetPosition|SetPosition()]]&lt;br /&gt;
|[[LUA:SetPower|SetPower()]]&lt;br /&gt;
|[[LUA:SetQuestCompleteAction|SetQuestCompleteAction()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestFeatherColor|SetQuestFeatherColor()]]&lt;br /&gt;
|[[LUA:SetQuestFlags|SetQuestFlags()]]&lt;br /&gt;
|[[LUA:SetQuestPrereqLevel|SetQuestPrereqLevel()]]&lt;br /&gt;
|[[LUA:SetQuestRepeatable|SetQuestRepeatable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestRewardComment|SetQuestRewardComment()]]&lt;br /&gt;
|[[LUA:SetQuestRewardExp|SetQuestRewardExp()]]	&lt;br /&gt;
|[[LUA:SetQuestRewardStatus|SetQuestRewardStatus()]]&lt;br /&gt;
|[[LUA:SetQuestTimer|SetQuestTimer()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetQuestTimerComplete|SetQuestTimerComplete()]]&lt;br /&gt;
|[[LUA:SetQuestYellow|SetQuestYellow()]]&lt;br /&gt;
|[[LUA:SetRequiredHistory|SetRequiredHistory()]]&lt;br /&gt;
|[[LUA:SetRequiredQuest|SetRequiredQuest()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSeeHide|SetSeeHide()]]&lt;br /&gt;
|[[LUA:SetSeeInvis|SetSeeInvis()]]&lt;br /&gt;
|[[LUA:SetServerControlFlag|SetServerControlFlag()]]&lt;br /&gt;
|[[LUA:SetServerVariable|SetServerVariable()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSkillMaxValue|SetSkillMaxValue()]]&lt;br /&gt;
|[[LUA:SetSkillValue|SetSkillValue()]]&lt;br /&gt;
|[[LUA:SetSpawnAnimation|SetSpawnAnimation()]]&lt;br /&gt;
|[[LUA:SetSpeed|SetSpeed()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpeedMultiplier|SetSpeedMultiplier()]]&lt;br /&gt;
|[[LUA:SetSpellData|SetSpellData()]]&lt;br /&gt;
|[[LUA:SetSpellDataIndex|SetSpellDataIndex()]]&lt;br /&gt;
|[[LUA:SetSpellDisplayEffect|SetSpellDisplayEffect()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetSpellList|SetSpellList()]]&lt;br /&gt;
|[[LUA:SetSpellSnareValue|SetSpellSnareValue()]]&lt;br /&gt;
|[[LUA:SetSpellTriggerCount|SetSpellTriggerCount()]]&lt;br /&gt;
|[[LUA:SetSta|SetSta()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStaBase|SetStaBase()]]&lt;br /&gt;
|[[LUA:SetStepComplete|SetStepComplete()]]&lt;br /&gt;
|[[LUA:SetStepFailed|SetStepFailed()]]&lt;br /&gt;
|[[LUA:SetStr|SetStr()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetStrBase|SetStrBase()]]&lt;br /&gt;
|[[LUA:SetSuccessTimer|SetSuccessTimer()]]&lt;br /&gt;
|[[LUA:SetTarget|SetTarget()]]&lt;br /&gt;
|[[LUA:SetTemporaryTransportID|SetTemporaryTransportID()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetTempVariable|SetTempVariable()]]&lt;br /&gt;
|[[LUA:SetTradeskillClass|SetTradeskillClass()]]&lt;br /&gt;
|[[LUA:SetTradeskillLevel|SetTradeskillLevel()]]&lt;br /&gt;
|[[LUA:SetVisualFlag|SetVisualFlag()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SetVision|SetVision()]]&lt;br /&gt;
|[[LUA:SetWis|SetWis()]]&lt;br /&gt;
|[[LUA:SetWisBase|SetWisBase()]]&lt;br /&gt;
|[[LUA:Shout|Shout()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnByLocationID|SpawnByLocationID()]]&lt;br /&gt;
|[[LUA:SpawnMob|SpawnMob()]]&lt;br /&gt;
|[[LUA:SpawnMove|SpawnMove()]]&lt;br /&gt;
|[[LUA:SpawnSet|SpawnSet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SpawnSetByDistance|SpawnSetByDistance()]]&lt;br /&gt;
|[[LUA:SpellDamage|SpellDamage()]]&lt;br /&gt;
|[[LUA:SpellHeal|SpellHeal()]]&lt;br /&gt;
|[[LUA:SpellHealPct|SpellHealPct()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:StartAutoMount|StartAutoMount()]]&lt;br /&gt;
|[[LUA:StartConversation|StartConversation()]]&lt;br /&gt;
|[[LUA:StartDialogConversation|StartDialogConversation()]]&lt;br /&gt;
|[[LUA:StartHeroicOpportunity|StartHeroicOpportunity()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:Stealth|Stealth()]]&lt;br /&gt;
|[[LUA:SummonCosmeticPet|SummonCosmeticPet()]]&lt;br /&gt;
|[[LUA:SummonDeityPet|SummonDeityPet()]]&lt;br /&gt;
|[[LUA:SummonDumbFirePet|SummonDumbFirePet()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:SummonItem|SummonItem()]]&lt;br /&gt;
|[[LUA:SummonPet|SummonPet()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleFollow|ToggleFollow()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:ToggleTracking|ToggleTracking()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestDescription|UpdateQuestDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestStepDescription|UpdateQuestStepDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestTaskGroupDescription|UpdateQuestTaskGroupDescription()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:UpdateQuestZone|UpdateQuestZone()]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LUA:UseWidget|UseWidget()]]&lt;br /&gt;
|[[LUA:UnequipSlot|UnequipSlot()]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|[[LUA:Zone|Zone()]]&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot;|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AddCoin&amp;diff=8434</id>
		<title>LUA:AddCoin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AddCoin&amp;diff=8434"/>
		<updated>2022-02-07T14:23:11Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Edited for simplicity (changed Spawn to Player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = AddCoin&lt;br /&gt;
|Description = Add coins to the given spawn&lt;br /&gt;
|Param1 = Spawn&lt;br /&gt;
|Param1Desc = is the player to add coins to&lt;br /&gt;
|Param2 = int32&lt;br /&gt;
|Param2Desc = is the amount of coins to add&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
    if IsPlayer(Player) then&lt;br /&gt;
        AddCoin(Player, 10)&lt;br /&gt;
        Say(NPC, &amp;quot;Here have some copper&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = When the NPC is hailed it will give the player 10 copper&lt;br /&gt;
|Notes = Can only be use on a player.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
	<entry>
		<id>https://oldwiki.eq2classic.com/index.php?title=LUA:AddCharacterTitle&amp;diff=8433</id>
		<title>LUA:AddCharacterTitle</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.eq2classic.com/index.php?title=LUA:AddCharacterTitle&amp;diff=8433"/>
		<updated>2022-02-07T14:21:05Z</updated>

		<summary type="html">&lt;p&gt;Ememjr: Edited for simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LUAFunction&lt;br /&gt;
|Name = AddCharacterTitle&lt;br /&gt;
|Description = Adds a character title to a spawn if not already present&lt;br /&gt;
|Param1 = Spawn&lt;br /&gt;
|Param1Desc = is the  spawn we want to add a title to.&lt;br /&gt;
|Param2 = string&lt;br /&gt;
|Param2Desc = is the title we want to give the spawn.&lt;br /&gt;
|Example =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function hailed(NPC, Player)&lt;br /&gt;
	AddCharacterTitle(Player, &amp;quot;Orc Killer&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|ExampleDesc = An NPC with this script will give the player the title of Orc Killer&lt;br /&gt;
|Notes = Can be used on a player or a NPC&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ememjr</name></author>
		
	</entry>
</feed>